It's also fun ulting other ulters like Victor, Drogoz, Imani, and BK. It's so satisfying to pull off. And ulting snipers is like icing on the cake. It's not even a waste since you gain ult charges quickly.
Although I will add that you should use your ult if there are more than two potential victims. Getting a triple kill or more with it is very good.
Thanks a bunch! I love the first load out maeveinator said, the walk it off is much better than I imagined it being, and the load out fits the cat burglar style much better. And I also like the deck schachmaty put in, I like to use it when I’m having an off day when I can’t hit my shots, or when their are more tankier champions on the other team. So when you use cat burglar or street justice, should pounce be used for mobility, or attacking like with rogue’s gambit?
try to find a good sensitivity, there are many youtube videos about that
then train in shooting range, it'll help
I had the same problem at first but then people told me that and now I start to be okay-ish in terms of aim
also, don't play bot matches, it's not really helping as bots well are bots and cannot compare to real players
I just started controller for fun but I think the first thing you should do is change the jump button to something more convenient
then just try to fly around and not to hit the ground while hitting enemies (you can also use roof abuse, it's gud for learning)
cauterize doesn't apply on Luna, she is immune to all CC
then Bulldozer 3 is 225% increased damage, basically Luna dies in less than 5sec from a dmg and 10sec for a tank I think if you heal her all that time which isn't possible
Like several others have said, Fernando has been nerfed and he's in a bad spot. He's not bad in the sense that he's a throw pick like Ruckus, he's just not the same and there are better options.
But anyways, the Jenos patch is a long time ago, so you haven't exactly missed much in the sense that you skipped a whole lot so now Fernando's build is mostly the same as his ob55 one.
One difference is that you'll notice that Brand now heals Fernando everytime he hits a fireball meaning that Fernando has some proper healing now that is readily available. But this comes at a price since now Fernando no longer has built-in cauterize, but then again, most of the champions don't anymore.
Unfortunately, Last Stand has been nerfed several times so you should definitely remove that from your loadout, it is beyond crap.
Launch is not as powerful as it was before so you should keep it at only level 2.
Incinerate is still a must have at level 3+.
Hot Pursuit is now worse than Running Start so you shouldn't keep that card anymore either.
You'll definitely need some hp cards now since Fernando is not as tanky as he used to be.
His charge knockback card has been greatly buffed, so you can use it as a filler now.
All in all, that's all I can think of really. I'm have no idea what your playstyle is nor what your current deck is so I can only provide general tips, if you want to go more in-depth, feel free to ask!
mmmmh yeah solo support
the thing is, grohk is good not because of his healing, but because of the CC immunity
also good grohk will place totem around corners to avoid totem being destroyed
the problem with grohk is that you gotta pick it last, it only works if there are no counters (like no willo, no bk, etc...) also it ofc works only against team with at least 3 champs relying on cc (like damba/nara/ash is perfect for grohk)
I also suggest having a flank with grohk since flank can either rush totem behind a corner, or just wait for out of combat, dmg champs are the most difficult to heal with grohk
also grohk is meant for point capture, don't think you can push with a grohk xD
also your team has to understand you are grohk and play accordingly
but grohk doesn't have high healing output that is sure, but he compensate more than enough with cc immune and his insane damage
and last, I have thought about a grohk main heal with a damage jenos comp xD no idea if it works, but grohk can heal tanks while jenos heals himself and the other damage
I kinda agree that switch players have huge advantage with gyro control, it kinda allows them to flick and stuff, it's pretty annoying to play against since you can't use it
I'm pc player but I enjoy playing with gamepad sometimes, and I too think gyro control is op af in a console ranked game
term just can't off, you'd need nimble 3 and caut 3 to do so, most damage have better dash than term and are faster (plus considering tons of people love to put speed cards in their loadouts) usually a term playing off will annoy one person for a while then die alone, he would have done nothing except making an enemy damage lose 10sec on his shield lol
anyway he's clearly better on point since even nara can't move him, as long as his team didn't lose anyone term will stay there no problem
khan low damage? I think he has the highest damage output among tanks with storm of bullets, what makes khan not so good is wrecker, but khan is good enough to be banned half the time from ranked and pro games
nando works way better at point with formidable talent, since the nerf flank nando is just dead
BK may be harder to play, but he has beside willo the best winrate in ranked at high diamond/master elo, his burst potential is so huge
also koa isn't as good as he used to be...still op hook around but you can melt him pretty fast
about damba, he's still good, yes other supports are starting to get better, but damba is more than worth to pick, grover lacks burst heal, which makes a big difference depending on the composition
also what furia and grover lacks in healing they compensate really well in terms of damage
finally, pro supports sometimes say weird stuff, I heard the other day one saying that Io dash was bad, but among supports it's like one of the best, especially considering she has a reset on it, Io is the support I die the less with