imo the caut right now is good, not too much and not too little, seriously it's getting impossible to 1v2 a damage getting healing by a support even with max caut, if you reduce caut again it'll end up like a worse version of overwatch, because paladins have a high ttk, that is balanced because of cauterize and healing values
lol - just noticed the second match.. Seris must have been doing the no healing challenge.
It didn't matter if other allies were nearby - still I was not targeted. Maybe they are Borg - seeing no threat.
Maybe the solution is to Fernando and just tickle shoot to piss them off a little.
If you can't get the bots to shoot enough then based on my two samples above (both getting ~50k/5min) I'd say you need 15 minutes of actual match time to get it done. You might have to go siege mode so you can force an extended 3-3 match. This might be tough with random teammates.
Forgot to mention that you should always get nimble with Moji. Cauterize is my main pick up after the nimble.
Also you can fire your utl a long way so dont be afraid to use it from distance to shut someone down for a bit to give your team room to recover. I think its 500 units but you can test it out on the training range. People think you have to get the kill but shuting down a sniper for 4 seconds can have a pretty big impact.
I sometime do this so i can get close to them, cookie run to them and they come out and have a moji in there face, the best place to be as moji
I wish they'd be all great, but if you gotone talent better than the others, it will be the one used all the time
Exactly why I made my talents guide... Which still has 0 votes btw... Why the fuck nobody gave it an upvote...
oops, i sound ranty.
Inara's MG is busted as of season 3. I did expect EM to nerf out the built in reju, or remove it altogether. I can't play Barik that much anymore unfortunately, but Inara's so damn good that it makes her pretty tough (in fact, even tougher) nowadays.
Now, fun fact. If you change your talent after dropping two walls in spawn, both walls disappear immediately and your wall goes on cooldown.
@shadowchess Forgot to mention that caut is the only choice... Zhin just doenst have the burst to deal with a bunch of healing during his attack runs...
With how strong master riding is now i would say that should be your second pick... You could go Morale Boost but it really better to get back to the fight and keep people worried about you.... Haven is pretty good as well.
The ammo on whirl just makes since as you never want to find your self whirling through someone and be reloading on the other side... The 20 reduction of billow on elims is pretty helpful. Your getting 3 seconds off for every elim... Which you should not really be needing this skill all that often if your playing smart.
It more of an avoid this ult button or oh shit i fucked up i need to get out of here
I just realized it takes both totems just to equal the nerfed staff. And they loses CC immunity. For another useless totem that takes like 2 charges to heal up a squishy. So... I'm really not liking the totem change. A tiny bit more healing than the staff for 3 times the effort in exchange for a loss in utility.
I think KTH is a bad pick on supports since supports have self-heal. It's not like supports are constantly attacked and need as much heal as they can get (like tanks). The chance that KTH will proc when the flank attacks the healer is not high.
Rejuve helps, but I think other items are more useful in most cases.