but like, how could a godess fight mere humans (or animals or a walking bomb dwarfs or whatever actually) it would have to be unbalanced, I mean it's a godess, she would be way more op than let's say koga, ah wait that's not hard lian a simple human
I think the only thing that could stand in the way of a god would be khan, ah wait he go rekt by jenos an other god
but like anyway we already got multiple gods fighting in the realm and they are op af totally legit
@TangAce I may be willing to help with the art side of things though there's a few potential issues with that. I am still a bit new, I do traditional, I dont usually do color, and I most commonly do lewder art which means I'm most comfortable with a specific body type. If those issues are fine with you then I'd be glad to help you get a bit of art.
@Dusklicious Thank you very much, yeah I love playing both Catalyst Pip and Evie so I’d agree they have a lot of similarities in a way!
Wormhole is definitely the safer option, with the other two there isn’t really much middle ground as they’re very snowball-y talents, either you pop off with them or do poorly. They require you to constantly take risks and commit to kills in order to work well - which heh, doesn’t work out every game, but it’s a ton of fun the times it does work! ^-^
I don't really know a lot about playing Evie, she's probably my worst champion X3 Though I'm also somehow really, really bad at Cassie and a few other DPS champions. I just know she's a total pain in the @$$ if she's good and just is in general for some champions.
Very solid concept, though it seems a lititle underpowered in some regards. It lacks any real mobility and doesn't have all too much in the way of self-sustain. Though the strength of the Souls especially with 4 out at once (which seems like it would be easy enough with the Convert talent) is quite high, and his ultimate sounds potentially really crazy as well.
Definitely also welcome this sort of high skill tank as well.
All I can say is you could brew this one for longer...
Idk about the current state... feels like a harder hitting cassie with a stun to deny folk of abilities, and a big grenade.
Overall anything that resembles Ashe and Mcree from overwatch has to to have some ajustments to make it seem different. As overwatch champs are basic asf.
That said... I do like ashe's sustain burning damage, and wish it was applied more often in paladins for longer durations.
That does give me an idea though... what do you think of 2 charges of dynamite, that deal less damage, instead they favour burn for DoT reveal, additional dps and pressure... Part of the art of damage is enemy calling and sight control... Think of the potential utility things could have from that perspective.
As for the cassie roll extra damage... oooof.... it hurts alot...
I think there is room for another type of mobility here.
Personally I think the whip has better potential for a unique mobility, making it like a grover vine but with a few differances, such as the target stun perhaps and not pulling you all the way to location for an examle sounds fun.
But honestly imo, this is all character and ability concepts, so fiddle with something that toys with the game in a cool and crank way.
As for dynamics of the whip stun... I reckon save the, near instant close quarters stuns for supports and big boys. It is more of an ability drop tool, in CQC but as a grounded damage you will get boned going to the dive with it... thus the mobility concept... to create a constant fear of the whip, and allow it to act as a dive or retreat tool... idk man....
As for the taunt... SINCE WHEN WERE YOU A TANK COMRADE?
I feel like a guy like term would like that more... giving his kit... I can't see it with this one though. Damage ults are usually heavy zoning... or running away with pressure... I do not think taunts provide an entertaining gameplay feature and tunnel vision plus forced movenent is a makoa hook in another sense.
My half assed concepts would be something like, cripple slow DoT caltrops... or you pull out another pistol or another weapon.... shotgun with fire rounds.... drink whiskey and gain auto aim briefly (dead eye).... or something... I just do not feel like a taunt works on a duelist, more for brawlers.