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    Community Creations

    • Drathon the sworn protector
      concept champion front line • • JoeTheMoonwalker  

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    • Aspyx, the Ophidian deceiver
      concept champion flanker • • JoeTheMoonwalker  

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      @a_a
      Meh, Merger doesn't allow you to do much, but moving around and picking time for attack. You still can be damaged by enemy attacks. Since there's no friendly fire in game it's easy for them to check if you are real ally or not. Mimicry last only 6s if you constantly moving. It takes 3.5 more time to regenerate the same amount of charge you use. You shall stand still during it, therefore might get detected. Also, illuminate makes you an easy target, if you try to regen your meter.

    • Apoc, The Skeleton King
      concept champion front line • • Dusklicious  

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      @JoeTheMoonwalker said in Apoc, The Skeleton King:

      @Dusklicious
      Now it's a bit better, than it was, since you can't endlessly lay on enemies with impenetrable shield. Also, ranged potential is just fine.

      He really needed a way to poke enemies at range. He had no range in his kit whatsoever. Not to mention an invulnerable shield is just a bad idea anyways. It's a lot easier to balance the way it is now, not to mention it is more unique, because that makes it the only shield in the game that actually can actively do damage to an opponent.

    • Ghadah, Prisoner of the Abyss
      concept • • Miniiwolf  

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    • Moonstone,Jodan's Best Friend
      concept • • Medic Dame  

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      @JoeTheMoonwalker

      IS THIS BETTER

    • Algos, the copycat
      concept • • Miniiwolf  

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      Damn,I wanted to make a copy champion!
      You did a Really GOd JOb

    • Darnelle, the Drone Specialist
      concept champion support • • Dusklicious  

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      @a_a said in Darnelle, the Drone Specialist:

      @Dusklicious L4N4 is a human or a drone?

      L4N4 is a drone.

    • Arcale, of the Cleric order
      concept champion support • • JoeTheMoonwalker  

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      @a_a
      That's my second Eternal pyre member btw. Noone disallow you to make your own, it's just a concept, not real champion

    • M

      Fan Champion Concept - Klaw, The Tyrant's Right Hand
      • Memesis  

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      @GirlFLASH13
      I also just noticed 4s stuns in talents. 4s is bit too long. For such fast-paced game it's almost an eternity. Resilience should be bought and upped first, and for early game this is too strong. 2s stun for both talents would be much better in terms of balance.

    • Mathius
      concept • • Miniiwolf  

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      @Miniiwolf This feels like it would work better as a support character, as long as you reduced the health, damage, and range, as well as give it a potential to allow a temp overheal, then I could see this as a more viable alternative, as the abilities do not appear to be that of a tank.

    • Character Creation Helper
      • fishlover01  

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    • Evie Ubagabi Skin Concept (Remade :p)
      • M0NT4GN3  

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      nice art! welcome back to the forums!

    • Halloween chamipon concept (Spooky halloween btw)
      concept champion flanker • • JoeTheMoonwalker  

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      @JoeTheMoonwalker Will it do less damage or will it do none and just have a lesser knockback if it isnt fully wound up

    • KIT DESIGN for Tigron (Tigris, the Lionhearted)
      concept flanker • • Dusklicious  

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      @Dusklicious I wouldn't say it is for the same character since my Tigron concept actually predates the datamine of Tigron/Tiberius (was actually posted on the 20th September 2018 on the old Forums and conceptualized prior to that)
      But I am glad that Leopold had an influence on ya!

      Now to the feedback:
      For a flank he seems quite immobile, similar to Skye, but giving an ability that always puts him back up to 3000 hp, no matter his current hp, is rather unique.

      Giving his kit more depth by adding loadoutcards might help to more clearly define him!

    • Tigron Champion: Leopold, the heart of courage
      damage tigron melee • • SoraFromHeaven  

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      @fishlover01 Sounds reasonable. I'll add that the atk frequency of the Spirits is 1 second, basically doubled in comparison to what Leopold is able to.

      Edit: Also spontaneously decided to add to his LMB that his reload-channel will only move horizontally and not vertically.

    • Nuntius - Pyre's Punisher
      • M0NT4GN3  

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    • Sha Lin rework
      • Xazu001  

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    • S

      New Skins Images - Go Go Paladins Wangers!!
      • Spionw  

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      Pls don't bump your thread.

    • Zephyr, the Pyre’s Priest
      concept • • Miniiwolf  

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      @Miniiwolf
      First of all, passive ability looks a bit too strong, especially for early game. 1s blind every 2s means, that your opponent will be half of the time blind.

      Cleansed is a wierd thing, tbh. Paladins has no friendly units collision, except for several talents (Combat medic, Spirit domain) and abilities. You can litreally bust your ally's damage with this. In another hand it can be way too good with high aoe attacks, such as Broadside, Salvo, ect.

      Reverse reading has no duration, at least you didn't mentioned it. Please add.

      Ultimate is just strange. 10s of game changing effect is way too long. As well as 5s of 50% damage reduction. Also, is it affected by resilience?

      About talents: 2000 damage over 10s is almost a death sentence in one button for most of flanks, considering you'll soften them with your attack. Not cool.

      Overall: listing no mobility for support is a bad idea. You have to sustain all allies, therefore you need something to reach them quick.

    • WIP- Herald, the King of the Ring
      concept front line • • Dusklicious  

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