Me and my friends are half console half PC and we really wanna get into ranked because we love the competitive aspect and the grind for gold ranking but with this game we cant access rank together. Why is this a feature?
Because of balancing problems. If you play with controller on your PC you should be able to play ranked with console players.
Alteration of some Temp Buff HP cards to another armour HP that requires dozer instead wrecker if thats what it takes.
We still have no dozer HP pool.
The concept of adding armour to an ability as a form of uncautable temp hp bonus is a good one to mitigate the value of cauterise late game if it can be done wisely and not be used for hard combat advantage.
Although I do not beleive this shield concept is all that complicated, it can be sumerised in a sentence.
Shields provide protection vs further application of caut.
The healer waits for a heal window the FL provides one. Classic formula.
I beleive this is what the whole concept of shields should be about in this game, caut exposure protection.
All technical understanding is the balence of values behind forcing a heal window on someone would be getting a feel of:
The strength of the heal window.
The potential heal time they get out of it.
The combination synergy or access to powerful instant healing in that window.
What I have been rambling on about trying to highlight is that the game has already has most of the values to support this modification and then trial its effect in pts.
Its current personal shield hp with 3s duration values do not provide enough HP to actually stop a hard hitting projectiles from getting through the shield and providing caut, but it will baffle a hit scan or a front line area damage weapon at least for a moment.
But this is where the concept would need to undergo performance testing to sit at a perfect threshold and remedy what issues it causes.
Reducing the strength of caut in the face of personal shielding would be a step at making personal shields have that frontline special pocket type of hp buff feeling rather then just a casual hp buff.
I don't know about all of that. I think we could use something like Smite. They have 4 stats for each team: Top damage, top kills, top mitigated, and top gold (credits). They have one for your team and the enemy team.
So long as they can use thier main heal to heal them selves it cannot be made strong enough to be main healer. Otherwise Pip and Grok become ultimate flankers.
They should add a bust heal to Grok totum that does not apply to him. Instant 600 health when it is dropped
He was decent with his old healing. Totemic Ward that gave cc immunity was niche, but he was good in his niche. Spirit's Domain was more like cauterize got nerfed along with all healers, but it didn't follow. Even then he wasn't op. A revert would be a buff at this point.