I mostly agree with your changes. I completely despise Timber Mill ( I go afk whenever I get the map, except in Ranked), it could definitely use a rework. And I also don't understand why they removed the Sha Lin illusions. It fits really well with him, because these illusions are like mirages in a desert. And I would really appreciate if they would explain all the mechanics in the game. I've played the game a lot and I still don't know when overtime is being triggered and when it isn't. At which percentage do I need to touch the point to cause overtime?
Actually I see bots are played like a noob accont lvl 0, 1 or 3.
There are 2 lvl to check, account and champion.
Account lvl is how play the player.
Champion is how the player use the abilities in a teamate.
Only a noob, noob over all games, will going front of ennemie with a healer to be killed 1 vs 5 during all the match.
Anyone who already played RTCW or Battlefield know it is not a good way to win.
Anyone who see the result of his action will change his action if the result is not the one he want.
If you want we play with bots give us non stupid not please. Please. Mercy.
Have a nice day.
Add more :
When a player is replaced by a bot, please show us the % of time at end of match.
@Driggydrug i agree about having more talents that revert the champions to thier old selfs, but i dont like your idea of how to do it For torvald and buck. These Would be change Way too much and would be hard to balance with the other talents. My way of introducing them would be;
Buck: you gain x more hp but you deal y less dmg
Torvald: increase your shield hp by x, increase the duration and decrease the shield/sec of recharge, and be able to drain shield hp from
That way they still get the feeling of how they used to be, but wont basically make them into new champions.
@SNIper-poTAto great suggestions.
I prefer a rework for skye but if that's not going to happen put 50% moviment speed on hidden, she needs to be faster.
What about wall climb? It would be cool imo, skye really needs some vertical mobility.
Moji really needs a rework, she is everything except a flanker, garbage moviment ability, huge hitboxes, trash ultimate but way too much burst.
I'd rather turn her into a support but if they want to keep her a flank , rework scamper, buff her ultimate, reduce her hitboxes and decrease the damage ffs. (I know that something is going to happen next patch, she will have more poke at distance but less burst at close range)
Lex is fine but imo death hastens should be in basekit, and fix the goddamn slowmo animation!
Lex's slide distance should also be buffed
Koga needs agility unnerf but he will receive a speed buff next patch, we will see. I'd love to see his claws melee, he would need more mobility but that would be awesome!
Skye can have some decent mobility through cards like victory rush but for now she more importantly needs a better escape cuz of how she can be punished if she fails getting kills when trying to flank properly even killsteals from teammates can get her killed in high elos if u pick prep. Giving her more engagement mobility would make debilitate stronger indirectly atleast thats what i think. Koga does need the agility revert and lex getting the death hastens talent in base kit. I feel so impatient waiting for the update show especially cuz its gonna happen at like 10:30 pm in my timeline so its a bit painful but i hope the changes are worth it cuz of the current state of the game.
Stuns aren't too big of a problem because you can predict when you will get stunned in most cases (Inara has wind-up time before she stuns you, Damba has a clear sound cue so you can predict when he will stun you., Ash ult gives you also enough time to react, except if there is a low ceiling above her, Furia beam, just do go into it, Vortex Grip, don't go close to Khan if you aren't sure whether it's on cooldown or not. The only stun I find really stupid is Io, because you can't predict when it will stun you, the dog can chase you down even if you are far away, and it's just really random and unpredictable, I think the dog shouldn't be able to stun)
Luna is unlike the other deployables because she's technically her own being. The devs wanted her to feel alive and so that's why she can cap the point, push the payload, attack and stun enemies and heal/be healed by Io. Ying's illusions are just that and Barik's turrets are just stupid little machines. Luna is a living entity.
I don't find Io overpowered and Luna is an important aspect of her kit. Give it time and you may get familiar with her and learn how to play against/with her.
EDIT: Also, this sounds more like a rant than any constructive feedback...
The ult of Io is a joke. The new champion for the worst ult of the game. Yes, technically it is possible to push some noobs off the map - on 1-2 maps out of 10. Like Ash or Bombking and a dozen other champions can do this with normal Talents.