• To our Champions, Regarding Servers

    Yesterday, at about 4 p.m. EST, Paladins switched to backup cloud-based servers so we could upgrade our data centers.

    Unfortunately, these backup cloud servers caused some players to experience intermittent packet loss spikes.

    We will be transitioning away from the cloud servers within the next few hours.

    If you are still experiencing server issues after this, we encourage you to submit a technical support ticket (https://hirezstudios.com/support) with your match IDs so we can further investigate any ongoing issues.

    Thank you.

    posted in Official News & Announcements
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    It's Corvus day!

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  • Darkness & Dragons PTS Balance Changes & Bug Fixes

    You can find these (at the bottom) and the rest of the notes here:
    https://www.paladins.com/news/darkness-dragons-update-notes

    But if you're only looking for tldr of PTS updates here you are:

    Balance Changes:

    Corvus

    • Projection Cooldown 7s -> 8s
    • list itemAbyssal Reconstruction increased range -> 120 units

    Furia

    • list itemTime until Wrath decay starts 2s -> 2.5s

    Bug fixes:

    Champion Specific:

    Corvus

    • Updated Abyssal Reconstruction description to properly reflect its range of 120 units
    • Updated Projection's description to properly reflect its range of 120 units
    • Fixed an issue where Mark of Fate would not correctly transfer to the closest living ally if the Marked target died.
    • Slightly reduced the lockout time after initially activating Projection so that Players could Teleport to it slightly more quickly.
    • Fixed an issue where Corvus’ Default Emote was not unlocked by Default.
    • Fixed an issue where Corvus’ Denounce Emote and Abyssal Acolyte skin were not obtainable if the Player owned the Season Pass.
    • Fixed an ownership issue with Corvus where Players could own him without purchasing.
    • Fixed an issue where Corvus could teleport a much longer distance than intended if Projection came into contact with an enemy Atlas’ Stasis Field.
    • Fixed an issue where Corvus disconnecting in a match would cause the instance to crash.
    • Fixed an issue where the client would crash if a Player applied Corvus’ Mark of Fate to an ally in the Shooting Range.
    • Fixed an issue where the Corvus AI would not properly use all of his abilities.
    • Added Corvus to the Ranked banlist.
    • Added the New tag to Corvus.

    Grohk

    • Fixed an issue where the Golden Grohk skin was not listed as the Level 50 Mastery Reward for Grohk.

    Imani

    • [Live] Fixed an issue where firing two Pyre Ball weapon shots in quick succession while gaining full Mana in between the two weapon shots could cause Mana to be consumed but not grant the second Pyre Ball the correct damage.
    • Fixed an issue where Imani’s Snowdrift Weapons and Dragon were invisible in matches.

    Khan

    • Fixed an issue where the Draconic Enforcer and Ironscale skins did not have unique audio for the Orders emote.

    Moji

    • Fixed an issue where the Yippee Ki Yay MVP Pose was T-posing in the Chest Preview.

    Talus

    • [Live] Fixed an issue where the Inner Strength talent would not properly activate if Talus teleported to his Rune of Travel while affected by any of several different Crowd Control effects.

    Tyra

    • [Live] Fixed an issue where the Burn, Monster! Talent was increasing the damage of Fire Bomb by too much.

    General Fixes:

    • Fixed various issues with Battle Pass Challenges not progressing properly.
    • Fixed issues with some Battle Pass titles not being equippable for Players after they were obtained.
    • Fixed an issue where Players could not open Abyss’ Destruction chests after obtaining them.
    • Fixed an issue where the preview panel at the start of the Battle Pass was using the incorrect 2D art.
    • Fixed an issue where the name of the Darkness and Dragons Battle Pass did not correctly wrap on the Battle Pass Purchase window.
    • Fixed an issue where Zhin would be unselectable in the Shooting Range.
    • Fixed an issue where Players could rarely load into an incorrect map state on Magistrate’s Archives when queuing for * Team Deathmatch Training.
    • Fixed an issue where the Switch client would not launch the game properly if the Switch was set to a language other than English.
    • Fixed an issue where the numerical Crystal Price displayed on skins in the Champions menu that are available for Crystal purchase would not display properly in the UI.
    • Fixed an issue where the Deal of the Day would not appear to Players on the Featured tab in the Store.
    • [Live] Fixed several issues with several Achievements (including, but not limited to, the “Teamed Up” Achievement), causing them to not display the correct progress tier towards which Players were actively working
    • Fixed various issues with the Dragon Rider Pack.
    • Fixed an issue where the word “Credits” (for “Developer Credits”) was using the same string as the “Credits” that Players obtain during matches, causing a translation issue for the former.
    • Fixed various issues with fonts displaying incorrectly on several screens.

    General -- Other:

    • We weren't able to get the Kinetic Burst toggle in for this update, but it will be in for next update.
    posted in Official News & Announcements
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