• RE: Paladins Launcher Won't Open With Steam.

    please don't necro old posts.

    Locked.

    posted in Players helping players: Ask/answer a question
  • RE: Tiberius Q idea (If EM would ever decide to rework it like they should)

    my only nerf is reduce the dmg by 100 on Q and must not got on cooldown once its activate also nerf the heals on his 2 cards Bragging Rights and Test of Strength need a nerf cause this 2 cards cause it can give tiberius half HP regen if you can hit it or miss 3 chakram

    posted in Gameplay & Balance Feedback
  • RE: Kinessa's meta cards

    @Dusklicious strix is still OP he can go on stealth on range which is easy to get surprise on sniper range with zero reaction and his handgun can shred flank too easy while kinessa got recoil which deal 180dmg but it cant deal a killer dmg while strix handgun can do rapid fire less on recoil can deal 165dmg but can shred so easy

    also sha is a sniper

    posted in Gameplay & Balance Feedback
  • RE: April Rage Thread

    Please stop starting arguments in this thread. It is meant for you to express your frusturation, not attack other people.

    posted in General Discussion
  • RE: Kinessa's meta cards

    @roiwtto999 said in Kinessa's meta cards:

    Kinessa is the only not OP sniper while strix can do quick scope go on stealth and his handgun can deal massive damage while kinessa takes time to get full dmg her rifle got recoil and her only advantage is her teleport speed dash card and its only 2s

    The only not meta sniper... out of 2 snipers. Unless you count Sha as a sniper (which he really isn't), then 3. Plus, PTS Strix is honestly not OP. Strong but not necessarily OP. Still feels like they need to nerf fire rates on him, but Cassie and Tiberius seem much stronger than Strix is on PTS.

    posted in Gameplay & Balance Feedback
  • RE: Kinessa's meta cards

    Kinessa is the only not OP sniper while strix can do quick scope go on stealth and his handgun can deal massive damage while kinessa takes time to get full dmg her rifle got recoil and her only advantage is her teleport speed dash card and its only 2s

    posted in Gameplay & Balance Feedback
  • RE: April Rage Thread

    Ugh can't play PTS... The buttons for joining queues have not been working for me since yesterday. I only got to play 2 games of Corvus and both of them have been with teams that were mostly made up of throwers... 😒 Guess if this keeps up, that's just how it will end.

    ... And I'm getting throwers on live. A Tiberius doing only 50k in an 11 minute match against a Raum? Come on. While also VGS spamming and having 13 deaths when everyone else had much less? And I even knew why they threw. It's because I was trying to play point. AS A BARIK. Not even joking.

    It's like now every other time I try to point tank people throw. I mean why?

    posted in General Discussion
  • RE: April Happy Thread

    3.3- Atlas. Viable. 😎 Still can't contain myself over how exciting that is considering that he hasn't been viable since Season 2, and now he'll be viable once more.

    Though more must be done to make him a good option over other off-tanks. He seems like he'll probably be around number 5 or 6 as far as off-tanks are concerned. Better than 8th, below even Post-3.2 Torvald.

    I still think he needs damage built-in to his ult (a little, not much... Maybe 200 or 250 per charge (Damage would be direct)?), and his F cooldown reduced to 16 seconds or so. Still should have a long cooldown because it's a powerful ability, but it's also counterable and it's not hard to mis-use.

    posted in General Discussion
  • RE: Dusklicious' Tier List

    @ShogunPukin said in Dusklicious' Tier List:

    @Dusklicious In my opinion damage dealer is the easiest role, flank role the hardest. Front-line and support would be tied in the middle. Damage doesnt need to think as much as the other roles... they usually have two babysitters while being decent 1 vs 1 and dont require more mechanics than flankers, I think they overrate their own role but its apparently the most popular so....

    In my opinion, it does sort of have a dependency on champion but generally speaking I would agree. Damage is pretty easy in comparison to the others, and flank just seems really hard. I would say support is slightly harder than tank mainly because support positioning seems to be a bit more difficult to learn. But I'm a tank main so that may be my own bias (though I did start out as a Pip/Grohk main for a few patches).

    Though some damages are significantly harder than others. Most meta damages are pretty easy along with a few others like Viktor and Tyra, while there are harder damages like Kinessa, Sha, Bomb King (people constantly underrate how difficult he is to play well), and Imani. Though generally speaking most damages are fairly easy.

    posted in Gameplay & Strategy
  • RE: Mejores campeones recomendaciones y mejores barajas

    Hola @Anti-Venom512 !

    Aquí te dejo un archivo hecho por Hi-Rez basado en los porcentajes de victorias y derrotas según varios detalles (abajo del documento hay diferentes pestañas que te dicen los diferentes tipos de porcentaje)

    https://docs.google.com/spreadsheets/d/1g05xgJnAR0JQXzreEOqG-xV5cd0izx67ZvOTXMZe_Zg/edit#gid=0

    Este documento está en inglés y te aparecen también las cartas, los puntos de cada carta y su porcentaje de victorias/derrotas.

    Aquí está toda la info que buscas, pero tienes que ir buscando en las diferentes pestañas y está en inglés!

    Espero que te sea de ayuda.

    Un saludico!

    posted in Español