• RE: What is that?/Error?

    Do you have antivirus installed? Have you already sent a support ticket?

    posted in Players helping players: Ask/answer a question
  • RE: January Rage Thread

    @TangAce

    Maybe some of them would turn to wins. However some of your wins may now turn to losses since you know that sometimes you won because the enemy was the unlucky recipient of the "handicaps" instead of you.

    If you play enough the number of "bad" matchups should become insignificant to your overall WR.

    IDK about you but my Q times have increased since S2 - not excessive by any means but noticeable. IDK why.

    posted in General Discussion
  • RE: Main Healer Io Guide (Talent, Loadout, and Playstyle)

    @ciruchan said in Main Healer Io Guide (Talent, Loadout, and Playstyle):

    Io is no longer early pick material as most flanks has gotten stronger and are becoming priority bans & picks.

    One of my placements last Saturday. True about Zhin/Koga picks/bans. The IO was plat III at the time - first pick. Might be a support main since she originally was going for Furia. IO is a good choice here but I was surprised that it was first pick.

    iofirst.jpg

    posted in Gameplay & Strategy
  • RE: the counting thread

    16260

    posted in Off Topic
  • RE: January Rage Thread

    @DaddyOoker

    seriously, it would totally change losses into wins
    because right now my problem is that my team can be full gold/silver, enemy full plat/diam, and even tho I can play better than each player on enemy team, I can't win a 1v5 game, if both teams are on the same lvl, then players playing better than their rank would end up winning more thus ranking up, and with little time ranks would be more meaningful
    what's the point in being master if you still play with silvers really

    also it would at least give better matches, be it a win or a lose

    posted in General Discussion
  • RE: January Rage Thread

    @TangAce - I repeat Moji troll!!!! Seriously, nothing wrong with it if you're good with her - console or not.

    I agree that limiting the window would make the matches more fair. I don't think it's going to magically change your losses into wins since the other team will also be of theoretical similar skill.

    I'm still prioritizing caut unless I'm support. Truth is any amount of enemy heal reduction is a benefit. They would have to make it like 10/20/30 to make caut less impactful. Even then with the self sustain that's built in to most champions it still would be useful at those levels.


    @OriginalEquinox Paladins placements are actual hell.

    posted in General Discussion
  • RE: Main Healer Io Guide (Talent, Loadout, and Playstyle)

    Additional findings regarding previous patch (2.08 The Damned Frontier) and current patch (2.10 A Tigron's Tale):

    [2.08 The Damned Frontier]
    With the Paladins World Championships around the corner, scrim teams has started running Goddess' Blessing (25% Damage Reduction applied to healed target). This became the new meta for competitive play as it gave a buff to aggressive dive/offlaning drafts and playstyles. To be successful with Io for solo support, several conditions had to be met:

    • She is a priority pick, meaning that being on either side, you are looking to pick her up as first or second rotation
    • One or more aggressive offtanks like Khan, Ash, Raum, and Ruckus are drafted
    • One aggressive high-burst DPS/dive flanks like Maeve, Androxus, Evie, Bomb King, Drogoz, and Vivian are drafted
    • Final composition is able to secure victory before 3-3 scenario and full cauterize/bulldozer on 3 enemy players

    Playstyle is a lot more different from one presented in this guide. One distinctive feature of DR Io is her positioning. She spents a lot more time playing aggressive, following the space her offtank is creating as she pockets the offlane DPS/flank and the offtank. The team's main tank/point tank player is forced to play "life," (another word for play the objective but whatever you do, don't die) thus you're putting all your marbles on winning the offlane. This playstyle requires execution of both comms and gameplay, putting most of the load on your shotcaller, offtank, and offlane DPS. It is because DR Io requires a lot of coordination and teamwork, she doesn't perform as well in casuals and ranked when you are soloq/duoq.

    Primary loadout difference between DR Io and the Main Healer Io presented in this guide is the emphasis on the cards "Moonlight Garden" and "Swift Arrows." Since you ARE putting all your marbles in aggression, you want to reap the full reward from it. These two card does exactly that, and allows you to keep up the healing demand throughout the match. I will make sure to create a different, complete guide for DR Io in the near future.

    [2.10 A Tigron's Tale]
    Same as the patch mentioned above. However, drafting dynamic has changed as the meta changed. Io is no longer early pick material as most flanks has gotten stronger and are becoming priority bans & picks. Ideally you'd pick up Io during the last 2 rotations of the drafting phase to finish off your composition. Beware of enemy draft baits, as counter-dive and deathball punishes Io very hard, and is one of the most prominent meta currently.

    Given how good other supports are (Furia, Jenos, Mal'Damba) with a mix of offsupports like mega potion Pip and smoke and dagger Skye, it is unlikely Io will stay in the meta despite being a good support. It just falls under "it's good but not good as XYZ."

    Hopefully this (not)necro post will shed more light on where Io fits into the puzzle in the current meta.

    posted in Gameplay & Strategy
  • RE: the counting thread

    16258

    posted in Off Topic
  • RE: the counting thread

    16257

    posted in Off Topic
  • RE: the counting thread

    16256

    posted in Off Topic