And here is the problem with your statement. They did add it, at a time when they were just starting to release on consoles. Console players got the game with 3rd person mode in it. Removing it takes away a setting that a whole group of people started with.
How is it you people keep refusing to see this FACT?
@VorxDargo bro, realm royale has even more huge hitboxes, ofc his bow feels better, sprayers overall are worse in battle royales because the ability to peak and not having to show your body for the whole time of u doing dmg is just better
To be honest, as a console player, I'm fine with her having less ammo and less spam in order to have more mobility. I think optional vertical mobility is a good thing.
I would actually rework poison bolts for a better burst option. The issue with debilitate is that it's just a tank burner and it doesn't burst squishies. Debilitate does 750 damage in 2 seconds, to a target with 2,000 hp. That's a sad dps of 375. Yet it does 1,500 damage in 2 seconds to a target with 4,000 hp, a dps of 750. Normal poison is even sadder where it does 600 in 4 seconds, which is a dps of 150. I think her poisons should have a set burst. Like a burst of 200 per poison up front, which is an upfront burst of 600 and lower the normal damage of her primary weapon from 130-->110 every .1 seconds. In that case, she can have 20 ammo and it won't be too busted.
That way even if her smoke screen doesn't do damage, she can still finish people off by diving in and out. Less damage and more mobility is something we should strive for when balancing the flank class. I don't want it the other way around. If anything, I'd rather have the frustrating design of Bulk Up Buck and Zhin than to have the design of Talus and Debilitate Skye.
That's his whole design.
It really does not have that much else aside from a choke buster.
Without a shield he is a sitting duck supressor with a lot of prefire on his abilities. Having to play in a position where he cannot be tag teamed as he struggles to duel with more then 1 champion at a time with his primary fire. His only strength lies in a broken team composition.
With caut active, his overall sustain power vanishes, we see his design without sustain is gutted in a firefight when players deny both uncautable healing and card sustain.
Personally I prefer tanks with a few counterable elements in the store not just 1 red counter item, with the rest being up to champion abilities to shut down the other character. The game has issues when champions unable to fight certain others due to lack of ability are thrown together in a random game.
@Dusklicious 'My suggestion would be to make Luminary a healing talent that actually gave him some burst healing. Like maybe an %maxHP heal at the end of the duration, with a cap of course because Raum exists. Probably sounds familiar, because this used to be a talent of his before they removed it...'
They didn't remove it, it became a part of his base kit.
They removed the maxHP scaling, put in a base 300. Which is really not enough to make him viable without the Damage Amp.
@HeartQueen Dragon's Call, Reanimate, Frost Glide, Shoulder Bash, Shadow Step, Strix's and Kinessa's scopes, Fernando's shield, respawning itself, all of them (and they're just those that come to my mind right now) had extremely common bugs that disappeared for good with the removal of 3p, instead of being band-aid fixed every other patch. I don't know why Evie's bug is still here but there's no way to deny that removing 3p resolved many bugs, even if it meant getting rid of such a big feature from the game. Saying it's a "lie" is clearly false, since the improvement is so evident to anyone who knows what was the state of Bugadins before and after those updates.
@Dusklicious i like kinessa better shes a balance sniper....charge shot, teleport long cooldown and a mehhh carbine but strix is the most broken range champ of them all i cant even go to any spot while strix go to open area in stealth and blast anyone he spotted
i only pick strix if he got changes but when i played him his still strong the only sniper i always pick is shalin and kinessa
Projectiles are supposed to fire slow. Fire slow, but they make up for it by having no damage drop off.
However, the problem is the current meta. It's a hitscan meta because due to the reduced power of cauterize, you need those champions who can supply a constant effect of cauterize. Also, off tanks were weakened, and off tanks were a huge counter to hitscans. Then you have hitscan mains whining about how overpowered blasters are. Seriously, I play Lian and Viktor, and my aim isn't even all that good, yet I still shoot Willo players out of the sky. Or I force them to retreat behind cover because they aren't used to people who can hit them apparently. Yet hitscan mains continue to want their hands held, similar to Maeve mains and Terminus mains.
Then you have the argument of skill vs no skill. People think that blasters take no skill. "Just go Royal Subjects Bomb King and spam bombs like Dredge!" So, yeah... People don't want them to be strong because people find them easy to play.