@TARAKS I think Over the the moon is purposely made not to two-shot most full health champions. Considering how much Evie can reset Soar, if she was able to kill so many champions even at full health she'd be unstoppable. Plus, no one likes to die in two shots before they can even realize what's going on (even if Strix and Maeve didn't get the memo)...
Ok... well consider at that time Low Rez had a major issue defining the strength and dynamics of reveals. As well as, when it comes to the community providing critisism on the state of the game, many are whining baby men who only berate design without willing to discuss its dynamics, faults and feel in game, we all know the kind.
You can sort of see it right there with how they went about balencing Dark Sight giving team reveal... altering it to only reveal to self and reveal foes through stealth, that it was probably removed to streamline reveals as a whole.
When you consider you could gain 5s of reveal time off of one charge of rend soul, and one orb and pierce a crowd...
Don't you consider that just a bit too free of a reveal application for power of that duration.
You are pretty much transforming the ability into something completely different at that point.
They had tyra, strix and vivian with these light up the whole team forever revel card combos.
This power being applied far to freely for its overall power in game.
I AGREE IT WAS AN ISSUE...
But a reveal support is a need, seris is capable for it.
If you think of reveal as a form of damage and control through a debuff...
A simple kit card cannot posess that ammout of damage power to create team wide ambush pressure.
However... in base kit in a balenced format,... with a duration dependant on charges stacked, seris would spend 1.2s (+ projectile travel time) of sustained fire in order gain maximum duration of a reveal ability.
YOU ARE LEGIT TRADING EXPOSURE FOR EXPOSURE... and this is wonderful on a foe piercing supressor with stacking charges like seris with that kind of escape.
As long as this reveal has a max cap somewhere between 2-4s it should be not too hostile to work around.
Anywhere between 0.5s - 1s per rank would be suitible for the game.
Personally I think a 2s reveal is fair enough considering you can net more then one target.
I just think Seris does not have enough time to perform with it.
I am aware that a max of 4 is massivly overtoned for a concept here... its more to prove the dynamic is possible and that seris could use it.
@Shadowpuppy hehe u forgot that even when ash ults she still can be stunned or crippled or hooker which can take here away.Plus u forgot that even tho ash ults and gets Dmg imunity she still can be hitted,yeah its kinda weird but thats how it is like every shot hit at you,even at ult stops you from healing out of combat and its actually applying caut too.
I tested this out and thats how it works...
But i still hope they would give something to veteran,like a litle buff for more hp or somethinf just to make people buy this.
This chart says that Mal'damba has the lowest win rate (43.1%)
Problem is that Damba is very good at professional play. If you follow the graph than you see that his winrate was always quite low, nevertheless he got a nerf (like all healers) and his winrate even lower. Judged by ranked he definitely needs a buff.