I have a couple of questions with some of the skills and how they would work.
(If 3/3 of the potion has been poured, Lee must do 2 elimination in order to recharge it to the max and wait 12s in order to use it)
-> How would this work, i mean, how would it be visible on screen that you need 1 or 2 more eliminations in order to reset the cooldown. There's no champ at this moment that has something like this. I feel like the cooldown is good enough without extra features.
E, Adventurer's Purification: Lee resets a dead ally's resurrection cooldown of 5s and increases their ult charge by 40%. (Can only be used on dead people)
-> This one is a good idea but this won't work, because you'll need to be able to target the dead champion's body. If a champion is dead he is currently physically not in the game. It would work if you already ult while he's still alive and has some kinda mark or something like that? Most ults can kinda shift a big team fight, this ult feels a little underpowered or doesnt have a big impact if i'm honest. Maybe you can mark an ally and he instantly respawns on the same spot where he died like Terminus but without the damage?
Skill 2, Escape: Lee starts running for 5s. Its speed is increased. 10s recharge
-details: Speed increased by 50% (Affected by controls) Disables if you use a skill or press the key again
-> If this is only escape he's gonna die alot, at least in low tier. It doesn't feel like a fast way out when you have a flank on you or when you need a quick reposition. I feel like he needs some dmg reduction during this run because 50% speed more is still easy targetable when you're an andro, maeve, etc.
I really like the idea of this champ tho!
Sorry for potential spelling or grammar mistakes, peace!
The ability of having multiple champs will have multiple abilities. Understand that it's not meant to be swapping 24/7. His kit revolves switching in accordance to their best suited needs (Hytren for more close quarters areas and Mooren for bigger, open maps). I balanced the ult so which each ability is used once, and even then you can counter those with resilience or just avoiding him in general, since he's a melee ult.
But know I do understand your point where you had with the comment, and this is just my general explanation of what I had. I might extend the time it takes of swapping people by a few extra seconds, not sure yet.
@Shadowpuppy I mostly use Burn Monster when I play her. If there is a Strix, Skye, or multiple flanks, then I go Hunting Party to help the team keep track of flanks and give them an edge. I typically don't have problems with flanks with either Card unless they double team me.
@Dusklicious Burn Monster works very well against flanks. They can't use their mobility to easily escape you and its doing damage to them at the same time. Throw it in Skye's Smoke Screen and she can't heal herself or refresh her invisibility. Wormhole Evie and Koga can't do anything while in it which makes them easy pickings. If it misses or it's on cooldown, then you might have to be a bit more careful. She also has a card to increase her speed after she's thrown Fire Bomb which is useful for getting out of situations you think you can't win.
I understand positioning. However, when Fire Bomb is thrown on the Control Point or on the Payload you really have no choice but to leave which obviously means you lose.
Tyra is a hard counter to Skye.
Most console Evie players are bad. Not the best argument. Koga is an absolute lie unless he's gold or below. A decent Koga will shadow step over the fire before it lands, which will have a chance to cripple him. Even going Hunter's Party against him is bad because he can cleanse the reveal.
You can bait out the Fire Bomb, which they will at high elo. Either that, or send an Androxus/Maeve to harass you. That's not even counting damages like Viktor and Lian who outpoke Tyra. Or supports like Io who completely destroy Tyra.
@HighPriestess2020 yeah he seems pretty good rn, yet I'm not a huge fan of cards that give benefit when they kill someone (maybe the more consecutive shots he hits, the more it will deal over time f.e.: 40 dmg for the first 5, 45 for the next 5, 50, for the next 5, until 70) I personally find reset cards okay, if they trigger on your own Hp or reset cooldowns for important abilities upon kills. In a scenario where 1 gets a kill, the other 4 will probably follow, as youre left with a 5v4.
Hey you're that legendary koga player that made him work in S2 when he was bad
Hope you're doing fine.
What is this about and to whom?
@Vaporized if players wanted to be toxic they could just use paladins guru or mypaladins .com or even the amino app to see their teams ranks, acknowledging each others weaknesses and asking kindly (what roles can you play) fixes this, so there is a point in showing ranks publicly
Yeah, you could do that time permitting but you're limited to your own team until the draft is done - assuming public profiles. After you looked it up what changed? Not much except now you might be negative on your chances for really no reason cause as I said already the displayed rank isn't necessarily their true rank. If people would kindly communicate/cooperate then this wouldn't be much of an issue in the first place.
Plus, highlighting th3 matchmaking issues might actually fix paladins and make ranked something other than the joke it currently is
GL with that. 200 pages of MM problems on the old forum proves otherwise.