Hi my crystal, I really love your concept. I think it's flawless already and Thanatos should definitely be put in the game. I really find him super unique and badass and inspiring. Btw I hope you're doing well and have a nice day >3<
The ability of having multiple champs will have multiple abilities. Understand that it's not meant to be swapping 24/7. His kit revolves switching in accordance to their best suited needs (Hytren for more close quarters areas and Mooren for bigger, open maps). I balanced the ult so which each ability is used once, and even then you can counter those with resilience or just avoiding him in general, since he's a melee ult.
But know I do understand your point where you had with the comment, and this is just my general explanation of what I had. I might extend the time it takes of swapping people by a few extra seconds, not sure yet.
@Shadowpuppy Thanks for the reply.
Guess I'll steer away from that. Which is fine actually since in the meantime I found Imani to be absolutely perfect for me. Punishing on the point while also being able to pull a quick flank if needed.
@Dusklicious Wait, who is our barik? The friend or the enemy?
It's a sort of complicated thing. He and his dwarves are very isolated from the outside and have a mistrust of outside people. But at the same time, they do see other dwarves as friends as long as they don't betray that. Very speciesist against non-dwarves, particularly elves and goblins.
Viktor has area damage in the sense that it is an area effect but it is NOT blast damage. To be clear. He is also extremely team dependent OR he will not be there for his team (running far far away). It's infuriating playing with 80% of viktor players when they are in my team and just plain funny when they are against me.
In my mind Alter ego can be cast only on enemy in a line of sight and illusion creates between you and enemy, close to the latter, thus there's almost no way to put it behind the wall. Also, resilience.
IDK about the wheel. No other champion uses it in their abilities, so it might be a game-breaking a bit.
Stagalla's wrath applies around you, not around some cast point. This should balance the thing.
If you consider, that it applies at cast point, then your idea is more balanced indeed.
@Nero-di-seppia Sticky-spam is one on the most devastating strategies for demo. Not like you simply mine a spot and execute anyone who comes around, no. You launch your sticky and immediately (after setup delay) explode it, dealing 120-60 damage in large area constantly. Scotish resistance can never do the same due its +0.5s setup time. I mean demo even have a weapon "qickie-bomb launcher" or more commonly "sticky-spammer" with even less setup time for more effective (though doubtfully) spam. You don't have to aim at something, just kinda "spray and pray", but in terms of large aoe explosives. That doesn't mean you can't use your grenade launcher for picking up some calculated shots. You most likely never use it for spamming anyway, that's where you were totally right.
Pretty similar Dredge's situation. LMB is a grenade launcher, that is used for calculated shots and RMB is sticky-spam, mindless "spray and pray" at enemy's side, with extreme damage, but with even less chances of hitting anything (that might want to escape it), beacuse of pretty long charge time (about three or four times the stickies have).
All I can say is you could brew this one for longer...
Idk about the current state... feels like a harder hitting cassie with a stun to deny folk of abilities, and a big grenade.
Overall anything that resembles Ashe and Mcree from overwatch has to to have some ajustments to make it seem different. As overwatch champs are basic asf.
That said... I do like ashe's sustain burning damage, and wish it was applied more often in paladins for longer durations.
That does give me an idea though... what do you think of 2 charges of dynamite, that deal less damage, instead they favour burn for DoT reveal, additional dps and pressure... Part of the art of damage is enemy calling and sight control... Think of the potential utility things could have from that perspective.
As for the cassie roll extra damage... oooof.... it hurts alot...
I think there is room for another type of mobility here.
Personally I think the whip has better potential for a unique mobility, making it like a grover vine but with a few differances, such as the target stun perhaps and not pulling you all the way to location for an examle sounds fun.
But honestly imo, this is all character and ability concepts, so fiddle with something that toys with the game in a cool and crank way.
As for dynamics of the whip stun... I reckon save the, near instant close quarters stuns for supports and big boys. It is more of an ability drop tool, in CQC but as a grounded damage you will get boned going to the dive with it... thus the mobility concept... to create a constant fear of the whip, and allow it to act as a dive or retreat tool... idk man....
As for the taunt... SINCE WHEN WERE YOU A TANK COMRADE?
I feel like a guy like term would like that more... giving his kit... I can't see it with this one though. Damage ults are usually heavy zoning... or running away with pressure... I do not think taunts provide an entertaining gameplay feature and tunnel vision plus forced movenent is a makoa hook in another sense.
My half assed concepts would be something like, cripple slow DoT caltrops... or you pull out another pistol or another weapon.... shotgun with fire rounds.... drink whiskey and gain auto aim briefly (dead eye).... or something... I just do not feel like a taunt works on a duelist, more for brawlers.