@Gekko slower than master riding 1 but almost the same speed that cat burglar as. forgot her name. of course ying would have less mobility than yang because ying with his ultimate his movement speed increases.
@Dusklicious Ooh, I like this! The LMG design looks a bit like a sawed off shotgun to me, you could give it the little hammer burst rifles have IRL to give off the 'Burst weapon' feeling to users. But I think this does make her a lot less annoying to play against, and more skill based with the burst-style. Nice idea overall!
@Shadowpuppy Thanks for the reply.
Guess I'll steer away from that. Which is fine actually since in the meantime I found Imani to be absolutely perfect for me. Punishing on the point while also being able to pull a quick flank if needed.
@Dusklicious I wouldn't say it is for the same character since my Tigron concept actually predates the datamine of Tigron/Tiberius (was actually posted on the 20th September 2018 on the old Forums and conceptualized prior to that)
But I am glad that Leopold had an influence on ya!
Now to the feedback:
For a flank he seems quite immobile, similar to Skye, but giving an ability that always puts him back up to 3000 hp, no matter his current hp, is rather unique.
Giving his kit more depth by adding loadoutcards might help to more clearly define him!
Meh, Merger doesn't allow you to do much, but moving around and picking time for attack. You still can be damaged by enemy attacks. Since there's no friendly fire in game it's easy for them to check if you are real ally or not. Mimicry last only 6s if you constantly moving. It takes 3.5 more time to regenerate the same amount of charge you use. You shall stand still during it, therefore might get detected. Also, illuminate makes you an easy target, if you try to regen your meter.