@Shadowpuppy Thanks for the reply.
Guess I'll steer away from that. Which is fine actually since in the meantime I found Imani to be absolutely perfect for me. Punishing on the point while also being able to pull a quick flank if needed.
@Dusklicious I wouldn't say it is for the same character since my Tigron concept actually predates the datamine of Tigron/Tiberius (was actually posted on the 20th September 2018 on the old Forums and conceptualized prior to that)
But I am glad that Leopold had an influence on ya!
Now to the feedback:
For a flank he seems quite immobile, similar to Skye, but giving an ability that always puts him back up to 3000 hp, no matter his current hp, is rather unique.
Giving his kit more depth by adding loadoutcards might help to more clearly define him!
Meh, Merger doesn't allow you to do much, but moving around and picking time for attack. You still can be damaged by enemy attacks. Since there's no friendly fire in game it's easy for them to check if you are real ally or not. Mimicry last only 6s if you constantly moving. It takes 3.5 more time to regenerate the same amount of charge you use. You shall stand still during it, therefore might get detected. Also, illuminate makes you an easy target, if you try to regen your meter.