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    • Babulor, the Automaton (FRONTLINE)
      Gameplay & Strategy • concept front line tank • • Dusklicious  

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    • Kokoro, the Determined
      Community Creations • concept front line • • Dusklicious  

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      @AbyssVision said in Kokoro, the Determined:

      I don't think another melee champion is needed on frontline, nevertheless everyone enjoys stance changing. It might be wise to change the weapon to something similar to a kurasigama of the sorts which is a melee chain weapon (still japanese) but can be thrown at least 4ft in front.

      I think another melee champion is probably needed in general to be honest. I don't think Term should have that unique disadvantage. Plus I was trying to avoid her feeling a little too much like a flank because she does have a few flank-like properties to her.

      Granted I think it actually may be more interesting to have it on a flank champion instead of a frontline, although the unique disadvantage melee has can be more of a balancing issue for squishier characters.

    • DIMITRI, The Warchief
      Community Creations • concept champion front line • • AYYDIMITRI  

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    • Champion Concept: Mythril, the Mythical Might
      Community Creations • champion front line championidea • • tren1ty  

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      I have a question. What's your LMB's fire rate. 450 damage every seconds?

    • Tank Main's 3.3 Tank Tier List
      Gameplay & Strategy • front line tier list 3.3 • • Dusklicious  

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      @Dusklicious said in Tank Main's 3.3 Tank Tier List:

      That's not just a 5k shield you immediately get from using the ability, but Siege Engine I agree is a very strong card as well. I personally don't really use it in non-shield builds because a hitscan can still fairly easily just shoot above the shield and still hit you. But in shield builds, yeah rank 4 Siege Engine is an absolute necessity.

      I play a shield build yes. I tried Battering Ram after I saw an Ash guide video and I see the benefits, but I finally returned to the shield. One has to hit two enemies to get the full shield CD reset, yes. But Siege Engine also stacks and procs on shields/deployables so this is doable with good timing to completely reset the shield.

      Not necessarily. Khan can grab Ash out of her dash, I've seen it done before quite a lot and I've done it myself a few times.

      This is a bug though. I double checked the wiki and shoulder bash Can't be affected by Knockbacks for the duration and Khan's grab is listed as Knockback. If Khan approaches and Ash rams him (or flees) he can't grab her. Even if he throws her, with Battering Ram and resilience it should be no problem to escape.

      Inara's problem at the moment, the way I see it, is that she depends on her healer more than other point tank options.

      Inara has Stone Bulwark. It's a 875 heal. Not nearly as much as Ash or Terminus can get but very reliable.

      Pretty much. Though I would also say that Fern's shield is a bit better than Ash's is if she doesn't run Fortress Breaker and instead opts for Battering Ram or Slug Shot.

      Nah. If Nando would have Ash's shield he'd be much stronger, even with the flimsy one. His shield has a few situation where it is useful while Ash's shield is always useful. The more I played Nando, before he got nerfed, the less I used his shield.

    • Choosing a Point Tank
      Gameplay & Strategy • front line guide point tank • • Dusklicious  

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      You play her more as off tank than point tank. As off-tank the crippling warder is a must. Btw. Grohk is using a Totem while Inara is using a "warder".

    • Vale : The Renegade
      Community Creations • concept champion front line • • AdolphinHipstler  

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    • Unkarr, the Dwarven Gunner (Joke concept)
      Community Creations • concept champion front line • • JoeTheMoonwalker  

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    • Leonidas, the Hardened General
      Community Creations • concept front line • • Dusklicious  

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      Cards added. They still have no names, and most of these seem pretty standard to me. Especially considering most of the ideas are already in others kits.

    • WIP- Herald, the King of the Ring
      Community Creations • concept front line • • Dusklicious  

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    • Tips to improve at playing frontline
      Gameplay & Strategy • front line tips • • Dusklicious  

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      @DaddyOoker said in Tips to improve at playing frontline:

      @Dusklicious

      You don't need to be good at it. What's the saying? "Those who can't do teach".

      A general guide should be easy enough. Being unpredictable, target prioritization, survival that type of stuff. At least half of flankers problems is going after the wrong targets.

      The issue is many of the flankers require different styles because of their mobility differences so going in depth won't work well. A general damage guide would also have this issue.

      Maybe you could create two sections - one for higher mobility (Evie/Maeve) vs the more damage style (Skye/Koga).

      PS: No, I'm not gonna do it

      I don't play flanks pretty much at all though, so what insight could I possibly offer, considering I have little knowledge of how to play the role? It would make more sense for somebody who actually plays flanks and can do it reasonably well to do the guide for that role. Even Damage champions are iffy for me to an extent considering that Damage kind of encompasses a variety of different types of champions, some of which I have no idea how to play properly (Blasters).

    • Dusklicious' Suggestions for Every Front Line Talent
      Gameplay & Balance Feedback • balance front line suggestions • • Dusklicious  

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      @a_a said in Dusklicious' Suggestions for Every Front Line Talent:

      @Dusklicious 75% DR is perfect IMO

      Now that I think about it, 50% DR on that talent alone would be rather stupid considering it doesn't last as long as Raum's and Raum's has 75%.

    • Drathon the sworn protector
      Community Creations • concept champion front line • • JoeTheMoonwalker  

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    • Skall, the stone giant
      Community Creations • concept champion front line • • JoeTheMoonwalker  

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      @a_a
      I read it, that's why I specify your words. I meant no offence.
      Also, I do believe you meant replace Raum with him, since they have Raum, not this champ

    • Apoc, The Skeleton King
      Community Creations • concept champion front line • • Dusklicious  

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      @JoeTheMoonwalker said in Apoc, The Skeleton King:

      @Dusklicious
      Now it's a bit better, than it was, since you can't endlessly lay on enemies with impenetrable shield. Also, ranged potential is just fine.

      He really needed a way to poke enemies at range. He had no range in his kit whatsoever. Not to mention an invulnerable shield is just a bad idea anyways. It's a lot easier to balance the way it is now, not to mention it is more unique, because that makes it the only shield in the game that actually can actively do damage to an opponent.

    • Ruckus
      Gameplay & Balance Feedback • champion balance front line • • JoeTheMoonwalker  

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      @Rauyne I might didn't make it clear, but one of Ruckus' downsides is lack of mobility. I'm not certain, which way it's better to change Ruckus, but the statement is the same: he needs changes. The one thing I'm thinking of is old Emitter's slow effect. It might be useful to negate lack of mobility as well as giving Ruckus more utility during mass fights. Otherwise with off-tanks like Khan, Makoa or Atlas who needs a bulky damage dealer with no special additions?

    • Champoin concept: Stockward, the Engineering mind
      Community Creations • concept champion front line • • JoeTheMoonwalker  

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      @Dusklicious Maybe, maybe not, I'm not big on numbers, though I must note, that without sentry gun his damage output is relativly low (orbs are pretty quick and pass standing enemy faster, than in 1s) and it cannot be quickly replaced if destroyed, since its cooldown similar to Io's Luna (goes on full CD only after being destroyed, the same with shield generator). Although, no escape ability, pretty easy target, huh(no)? Still, I've added some edits.

      Basically, I tried to come up with something like TF2 engineer, with most of his power being in his sentry gun and dispencer (although, teleporter, but with horse mechanic and removed Dredge's talent I don't think we need one). I think I came pretty close to the idea with the restriction of building being destroyed if you die (That means you always sacrifice your buildings in Paladins, rather then get yourself killed in order of your buildings survival in TF2), what do you think?

    • Front Line Concept: Sabbas, The Blaze Of Glory
      Community Creations • concept champion front line • • PWNDotcom  

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      Very solid concept, though it seems a lititle underpowered in some regards. It lacks any real mobility and doesn't have all too much in the way of self-sustain. Though the strength of the Souls especially with 4 out at once (which seems like it would be easy enough with the Convert talent) is quite high, and his ultimate sounds potentially really crazy as well.

      Definitely also welcome this sort of high skill tank as well.

      Have to say, I kind of like this idea.

    • Aquarius, the Warden of the Depths
      Community Creations • concept champion front line • • Dusklicious  

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    • DIMITRI, The Cyclops
      Community Creations • concept front line • • AYYDIMITRI  

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      I believe this was posted on the old forums, am I right?