@shadowchess I like this idea, it makes playing the latent more fun due to better control and zoning, actually, and would be a much better implementation for Solar Blessing than to slow the beam entirely.
Beam heals by default.
Furia can stop the beam manually once cast.
Been saying it since her release.
Just this one change would greatly improve her gameplay, no longer forcing other players the need to catch this poor healing minigame as hard as they currently need to.
It baffles me that they would lower the ranged response time of the beam, it was not that strong, I considerd they made it stronger with less anti cc values to deny the healing and improved the heal value when under caut... but still I would prefer a controllable beam for this as it would amplify Furia's environment control and dive utility. No longer forcing her to hit a target for a standing ray, and providing her with both talents as a passive ability with just stop command.
Her beam talent should be along the lines of... increasing the area and healing power of beam at the expense of removing the stun, as that would be too much zoning power. In order to have a potential near point sized heal lazer that has its offence capabilities toned back due to the potential team synergy it can provide.