@HeartQueen Forgot to reply on your answer, not just noticed. Sorry.
Personally i would like to follow you on the topic of "they would do things to make game enjoy able again"
because you going with "game being fun = more new players = more player base = better match making"
But i rather focus on how to fix the exiting one.
it's a stale mate, doesn't matter how fun you want the game to be people will be going away experiencing unfair matches all the time.
The player base won't grow in one go like "game is fun? insta 40k new players!"
no, it's new players playing a bit and liking the game to tell other people to play and so goes on slowly gaining more and in more noticed numbers in statistics of the player base within a bunch of months.
What we suggest? current situation solutions that can be improved the bigger player base gets.
You can have all fun and cool modes you want, but if little jimmy installs this game to face 3 GMs using meta combo in casuals he won't tell his brother to join and play with him.
But looking at the latest video in regard to AOC meeting, it seems hi rez or evil moji thinks the match making is just FINE.
I think it could also use a future rework to something like this: Upon reaching 30% of your maximum health or lower, reset the cooldown of Rocket Boots. Internal CD- (55)- (5/5) seconds.
This would make people consider more if they want a few seconds off of Failsafe CD (rank 5 is IDENTICAL to rank 3 on live), or to invest it in another card. It's an overall nerf that makes it so you don't always have to run Failsafe rank 3 (or maybe rank 2 is OKAY as he is on live with 4750 max health, as 20% of that is still 950), and Failsafe past 3 is a complete waste.
@wafflehead2013 I don't really see a problem that Grohk is not viable as main support. He is viable as off-support. Not every tank is playable as main-tank so why has every support to be playable as main-support. Especially with the new double-support meta.
Grohk is good in doing damage and he has good self-sustain and therefor his healing output is bad to keep him balanced. If his healing would be buffed he would be overpowered.
I also don't think we need another dps champion. There are many to choose from already. Especially now with double support meta the number of supports shouldn't be reduced.
On paper my Concept for altering pips healing to suit the current game.
800HP + 400HP over 5s (80HP/Sec) to allies hit.
Mega Potion (if it were to retain design)
1200HP + 600 over 5s (120HP/Sec) to allies hit.
TAKE into account the 2 CHARGE system.
Effectively doubling the output of potion, thus the upfront potency reduction.
Potentially leading to a Healing Potion every 4s, thus near constant ally support.
Or a successive burst of area healing in a short window with a long CD.
With 2s recast lockout to meet demands of other pump healing characters, but with less strength as it effects up to x5 players.
Additional HP sustain should be added to the base ability to support self sustain, life rip, self healing states of other characters.
However neigh infinite recasts requires CD management strategy or it will be sluggish to maintain.
Sustain healing providing additional self support by with extending the ally elimination window for healing allies to neigh infinite, like other supports.
A player will always have a potion on them for combat and one for team healing.
I disagree with you. As a Ying main, I can say that Resonance is her best talent, the one talent that makes most impact when played correctly. I would actually love Resonance to be a part of her kit as it is honestly extremely powerful and i could pick up Focusing Lens or Lifelike if they brought it to be godlike. Resonance is too powerful to be in her base kit.
Resonance is not a beginner-friendly. It is confusing, and you cannot learn Resonance quickly with a few matches. It takes a lot of time to completely understand how Resonance and Dimensional Link work together to burst heal and burst dps. You can detonate 3 illusions at the same time, which this also means 1200 burst heal. The subject is not Resonance here, but know that Resonance when played correctly has the highest impact and highest rewards. I outhealed many other healers (I can proudly say i outhealed life exchange yings) and outdpsed other damages at the same match. Focusing Lens is easy to get into and rewards the player with aim. Playing safe with Focusing Lens is often better because the reward you get is almost the same with aggressive play. Life Exchange... honestly is terrible, i wish it never existed. It makes other Ying players, especially Resonance look very bad when they aren't. But in all honesty, Life Exchange doesn't teach about Ying and takes one of your best abilities, Shatter, away from you. I see GM level 99+ yings that still dont know how Dimensional Link works... Life Exchange just takes away your multi-tasking ability, one of the best thing Ying can do. You basically become another Seris, but Seris has better escape ability and survivability with Rend Soul. She can even get CC or more max dmg/hp depending on the talent she chooses. Resonance on the other hand, rewards aggressive play. Safe play with Resonance is often a disadvantage. The comboes you can do with Resonance and her base abilities are insane, and it takes lots of practice. Resonance isn't easy to get into or to master. However Life Exchange and Focusing Lens is.
I think implementing Focusing Lens in her base kit with decreased power (like maybe 150 or 100 extra damage?) would be a better idea as it doesn't give any bonuses to Ying other than fast ultimate charge (which Resonance can definitely out-charge, ofc when used correctly) and more damage. So implementing this into her base kit will both not be over-powered and allow high skill/high gamesense players to get more rewards with basic talents (Like Life Exchange). Bringing back Lifelike would be amazing, it was one of my favourite talents.
Note: I'm not ridiculing or saying that Life Exchange is bad, it just doesn't suit my playstyle of Ying. It can be a powerful healing tool. And using basic/simple talents is definitely okay. Complex Talents > Simple Talents is wrong. Complex talents usually give more rewards but they are harder to master and mistakes put you in disadvantage so they are equal overall.
What I would suggest for Ying rework;
-Make her illusions heal 350 every second instead of every 1.6s (it is not actually 1.6s, it is 2.1s because there is a 0.5s shooting time. So even with 1s, it will become 1.5s). This will make her illusions heal more consistently.
-Reduce Life Exchange shatter burst heal from 700 to 600 (because over-time her illusions will heal more so to balance heal outcome it has to be reduced). Or make the shatter-burst-heal become a heal over time, like Mal'Damba's that heal 700 over 2s.
-Implement Focusing Lens into her base kit, with 100 extra damage (so she does a total of 550 damage).
-Re-add Lifelike, with either 25% or 20% reduced heal, or add a new talent. It doesn't have to be about healing, it could be about another aspect about Ying, maybe a talent for Dimensional Link or something like that.
@Dusklicious speaking of Terminus is the best tank in game. The Answer he is not the best tank in the game Actually the main Enemy for Terminus is Simple Stun and Heavy CC champion Killed terminus.
Reality of Terminus his is to eazy to deal him even high lv terminus and A lot of Counter Bully Terminus like Andro/khan/dredge/drog What ever that counter Terminus its still not the best tank Champion. [ I know you gana say Terminus is the best way to counter Dredge/bk spamm the answer is yes but When it comes to ult Terminus his just waste ult Get killed Kraken/ stuck bomb/ drog
Main Terminus Enemy CC, Like Inara/khan/atlas etc. Without CC Simple Task don't shot his siphon its just dump People shot siphon AND DO TEAM WORK (People My ask Inara don't counter Terminus Actually you are wrong Inara is hard Counter to Terminus when it comes to team. [if your team do not team work that's problem with Terminus]
Heres why Siphon Management/Low range weapon/Muscle map memory/Shatterfall without getting Killed. ( yeah I get it siphon is broken but His is not that hard deal him especially if you team have BK/dredge)
Lv 95 Terminus [me]
I think you talking about Console. Yes Terminus on Console Is Good Deu to siphon while hitscan can't Pek Terminus foot or back or Open that shot or what ever. Im sorry Console player but I don't like you and Aim Assist is GARBAGE AND NO SKILLS REQUIRED.
I pretty much liked all of your changes to items except the one you made to invisibility. I liked it at first but now that I think about it Im against it atleast for now. I see alot of problems with the new mechanic like when EM made their last balance changes to stealth, they made it so that hitting shots at them would show dmg numbers while invisible. If they have good awareness they can track you down much easily unless that change to dmg numbers gets reverted. Skye as a flank was meant to counter Kinessa but with this change She will just become one of Skye's possible counters even if the stealth change EM made gets reverted especially with the mobility Kinessa has(and she may see u long range with scope) while Skye doesnt have any of that or enough speed to compensate. It will also make her Preparation talent useless. Maybe make it so that her stealth in smoke bomb cant be seen in any way while moving. Sha lin ultimate is going to be gutted with this change since you have to move frequently to make use of it and dont forget dealing dmg pops numbers on stealthed players. The champs may need a buff on top of all this.
About stealth in general, people never complained about it really, they mostly complained about illuminate being too strong against it. If the change goes live Skye would need a heavy speed buff in her base kit with stealth. For Sha Lin, a champ I dont play, I would suggest making his stealth during his ultimate specifically completely ignore your changes but make it so that he is revealed when charging his bow instead of while firing if illuminate is removed. The invisibility changes feel like it will bring more harm than good imo but if you can convince me the change to invisibility is good then ill vote for it. The other item changes are pretty good to me.
@Peinzius I see sha lin only being picked up with recurve indeed, tho think about it, sha lin without recurve has a dps of 666, which is worse than imani's fire in every way, that aside, i feel like they should make him shoot faster and rework the other talents, i would rework desert shadow so that invis will last longer and you can shoot once without braking invis, i have idea about the other one tho, i was fine with the old 1300 burst shot
The cartoonish graphics suit game and doesn't need to be increased anymore imo, but it definitely could use a lot more polish, there are unfinished parts of the map in marauders port, Sha Lin and Ash's default faces look like they were hand drawn by some amateur, certain skins have jagged edges in places that are supposed to be round etcetera. Definitely not a game I would've bought if it cost money which is a shame because the game is a diamond in the rough and has a lot of untapped potential but I know Hirez and how they're content with being average or second best so I have no hope anything will improve anytime soon
Luna does have way too much HP for a low dps character to do anything about it...
4.5k - 5.5k HP Deployable that can sustain uncauterisable healing and be used as a shield for allies..... ok sure....
That comes out as a 10 - 12s trade time for the lowest dps tanks without dozer.
And with dozer...the player HP will drop faster in a team bassed game the deployable will when it is placed well and can be repositioned fairly regularly with cards...
Io with positioning and good execution is not all that feeble to warrent luna having that much Durability.
Even if it had 3.6k - 4.6k HP it would still be a big pupper.
Personally the CD on Luna dying is a tad long.
But this is the dynamic they are going for, having to maintain the life of the deployable...
This will be a spy like character so his basic weapon would be a three round burst silent pistol.
His first ability will allow him to use a echo locator to see where noise is being made/coming from but he cant attack while it is active and it has a second long deactivation.
second ability will be three sticky grenades that can be thrown out and activated by a trigger the champion carries but any bombs that have not been activated will remain in the field for X amount of time before detonating and returning to cool down.
third ability will be a grappling hook that brings enemies to his locations or grapples him out of harms way.
his ult would have throw a large series of ninja stars into any enemies in his cone of fire dealing major damage and crippling enemies. His stars can be shot out of the sky by enemies to reduce the incoming damage but the damage received from in front of his cone of fire will be reduced by half as his ninja stars take the rest of the damage.