I have a couple of questions with some of the skills and how they would work.
(If 3/3 of the potion has been poured, Lee must do 2 elimination in order to recharge it to the max and wait 12s in order to use it)
-> How would this work, i mean, how would it be visible on screen that you need 1 or 2 more eliminations in order to reset the cooldown. There's no champ at this moment that has something like this. I feel like the cooldown is good enough without extra features.
E, Adventurer's Purification: Lee resets a dead ally's resurrection cooldown of 5s and increases their ult charge by 40%. (Can only be used on dead people)
-> This one is a good idea but this won't work, because you'll need to be able to target the dead champion's body. If a champion is dead he is currently physically not in the game. It would work if you already ult while he's still alive and has some kinda mark or something like that? Most ults can kinda shift a big team fight, this ult feels a little underpowered or doesnt have a big impact if i'm honest. Maybe you can mark an ally and he instantly respawns on the same spot where he died like Terminus but without the damage?
Skill 2, Escape: Lee starts running for 5s. Its speed is increased. 10s recharge
-details: Speed increased by 50% (Affected by controls) Disables if you use a skill or press the key again
-> If this is only escape he's gonna die alot, at least in low tier. It doesn't feel like a fast way out when you have a flank on you or when you need a quick reposition. I feel like he needs some dmg reduction during this run because 50% speed more is still easy targetable when you're an andro, maeve, etc.
I really like the idea of this champ tho!
Sorry for potential spelling or grammar mistakes, peace!
This is good, but teh Ult seems a bit too good, maybe make the extra card point thing last 3 seconds after the ult ends. and dont leave the defense thing to rng, maybe have it do it to who ever your next shot hits.
I'm guessing defences mean damage taken, also just say the primary fire will heal for 15.5
Most of what I would say about the abilities is covered by PWN but I still have something to say. I hope this doesn't sound overly harsh but... People really need to think about how truly unique their concept is before trying to say its different than the stuff in the game. This concept is rather generic and poorly balanced making it so that, regardless of quality or lack thereof, this concept is a failure based purely on what your goal was. Its fine to have a concept that's would feel similar to existing characters but you shouldn't go claiming that it is different.