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    • Barik Main on Barik Talent Balance
      Gameplay & Balance Feedback • balance barik talents • • Dusklicious  

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      Well I cannot really argue with most design alterations.

      A dome shield and active movement, can be like having two walls of defence. Trying to chase through it can be a hasstle. But half shell exists so its not bad... but to have two domes on hand.... with no cd gap idk.... thats a lot of cover.

      All I think about with fortify is that there is no harming or utility barriers in the game.

      If a slow of sorts was applied to targets who walk though it, then barik would have some dive protection vs foes who just dash through the barrier.
      By that design you could just walk upto people with a slow by deploying your shield on them and that seems like a pretty jank use for it, thus why I do not oft talk about the idea.

      Another idea for shield utility, fortify amps ally damage passing through it. Therefore you can have your shield wall to amp whatever is stacked behind, allies or turrets.

      I had a thought that tink could pierce through up to 1 additional target at the expense of dealing less damage after it penetrates the initial target.

      Weapon attack penetration could be beneficial to apply caut, and hold a corridor vs stacking and make up for a lack of caut application from slugs.

      Personally I hate weapon attack talents in their current state esp tink.

    • About Talents
      Gameplay & Balance Feedback • balance talents viable • • NoMemeNoLife  

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      @M3RC3N4RI0 I was just giving examples.. IMO viktor have only one talent like this..

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      I've made this semi-exaustive list of semi-original ideas for 32 talents that I'd like to be more or less changed.
      Gameplay & Balance Feedback • talents • • SomeGuySomeWhere  

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      @nayakri I know but I didn't want to go too hard on any nerf: at the end of the day these are my points of view, so I might be biased and I don't want to risk proposing any unfair change

    • Kinessa Talent Diversity
      Gameplay & Strategy • balance talents kinessa • • FarceDawn  

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      @AYYDIMITRI
      I actually love the idea of her getting small buffs when her mines are destroyed it would be a pretty easy way to make her mine cards useful without overbuffing her and it would be pretty neat maybe make her mines target 2 or 3 people at base and give her mines a health card, and a heal card upon destruction like you said. even a card that lowers teleporter cooldown upon destruction would be nice
      or an ult charge card upon destruction so your enemies can take out her mines at the penalty of giving her a small amount of ult charge.

    • A fire mode selection??
      Gameplay & Balance Feedback • talents talent fire mode • • NoMemeNoLife  

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    • Balance Suggestion (Card Changes)
      Gameplay & Balance Feedback • cards talents loadouts • • Stem300  

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