Why is Double time better than Bowling Ball? Bowling Ball seems much better considering that wrecker is way weaker than cauterize, and also comes out instantenously for a much clutcher save?
Theoretically, that argument is sensible, however in practice it doesn't really work that way.
The issue with Bowling Ball is that you don't even need Wrecker to deal with it. In the days it used to be good it actually made you get Wrecker for it. But now most characters that do half decent damage can just shoot at it with no Wrecker and poof the shield is down. Cauted Double Time will still provide sustain while it's healing you 20/sec at Caut 3 instead of Bowling Ball where you just lose all the sustain from the card when the shield is destroyed.
And even then it isn't like Cauterize increases the damage dealt to health like Wrecker does to shields. If Caut did that, then yeah Bowling Ball likely would be straight-up better because you'd have to burst it down. But both would suck at that point and Caut would be busted.
That's not just a 5k shield you immediately get from using the ability, but Siege Engine I agree is a very strong card as well. I personally don't really use it in non-shield builds because a hitscan can still fairly easily just shoot above the shield and still hit you. But in shield builds, yeah rank 4 Siege Engine is an absolute necessity.
I play a shield build yes. I tried Battering Ram after I saw an Ash guide video and I see the benefits, but I finally returned to the shield. One has to hit two enemies to get the full shield CD reset, yes. But Siege Engine also stacks and procs on shields/deployables so this is doable with good timing to completely reset the shield.
Not necessarily. Khan can grab Ash out of her dash, I've seen it done before quite a lot and I've done it myself a few times.
This is a bug though. I double checked the wiki and shoulder bash Can't be affected by Knockbacks for the duration and Khan's grab is listed as Knockback. If Khan approaches and Ash rams him (or flees) he can't grab her. Even if he throws her, with Battering Ram and resilience it should be no problem to escape.
Inara's problem at the moment, the way I see it, is that she depends on her healer more than other point tank options.
Inara has Stone Bulwark. It's a 875 heal. Not nearly as much as Ash or Terminus can get but very reliable.
Pretty much. Though I would also say that Fern's shield is a bit better than Ash's is if she doesn't run Fortress Breaker and instead opts for Battering Ram or Slug Shot.
Nah. If Nando would have Ash's shield he'd be much stronger, even with the flimsy one. His shield has a few situation where it is useful while Ash's shield is always useful. The more I played Nando, before he got nerfed, the less I used his shield.
@U1322272759 In High and Top tier are the best healer, tank, flank and damage champ. Makes sense for me. It could have been stretched more to make them all top tier, indeed. Willo is a bit low yes, she is clearly underrated.
@Dusklicious Aw, I will miss you at the forum. I don't think Paladins players are more toxic than other people. But of course there are also other games to play and other things to do than Paladins. Maybe we see you again one day.
@DambaKing He's a character that I honestly think belongs that high on a list. He really requires a lot more skill to master than most other champions do and pretty much every other front line does. Not really accounting for the current meta on the list (even if it has some influences on some characters... Cassie...)
Inara on the other hand has only one not absurdly basic element to her.
Also, relevant unpopular opinion alert: Atlas, even if he has his issues (Deja Vu being a broken talent), is in an okay spot as is. Because even with his broken stuff, people seem to ignore glaring issues with his base kit. Like his right click being borderline useless without Deja Vu.