Deadzone at base ought to be a tad noob friendly...
75% Caut is the staple... this thing is meant to apply max caut... i feel sad about nerfing the caut BUT....
Damage over Time on Deadzone.... FUCK YEAH...
The talent can have 100% caut for all I care... I love dealing with this one anyway as a hypermobility tanker...
PLAGE POOL NEEDS POISON... WILLO NEEDS POISON... ITS A FKN FOREST CHARACTER...
AND DIMITRI REALLY WANTS TO TASTE SOME GOOD OLD WEAK SUSTAIN DAMAGE FOR A CHANGE.
I really want a bit more use of Burning and Poison, spray and pray zoning.
So it lasts like what 5s and gets amped to 7.5s
Poison should carry over for a few seconds so... like 1s at least after exiting the area.
So damage wise...
100dps/sec (×5s=500)(×7.5s=750) (Fernando Burning Damage)
150dps/sec (×5s=750)(×7.5s=1250) (What I think General Poison Damage should be)
200dps/sec (×5s=1000)(×7.5s=1500) (Mal Gourd Poison Value)
I find 200 damage per sec shreads a squishy targets staying power a bit to much for non leathal damage zoning ability when combined with other damage and CC... consider the 5 points needed in self sustain to get 200 HP per second pretty viable to outsustain this damage value when not under caut pressure... to reduce the damage by 50 per sec to 150 would make the damage less noticeable, but combine it with caut, restricted by a talent, and even the small damage will be annoying with a %50 caut zoning you out as a talent utility on something like gourd given Mal's lack of range.... but I digress...