Ruckus buff


  • PC

    @AYYDIMITRI said in Ruckus buff:

    All Rukus needs is better defensive abilities.
    Maybe a personal shield that constantly regenerates for its duration.
    And probably Bubble shield as a talent option for healing windows and area damage mitigation.

    Interesting ideas, though personally I like the idea of turning Ruckus into a sort of close range bruiser by buffing up his defensive abilities as well as giving him actual CC and changing his Aerial Assault talent to something more like a direct assault that makes his dashes knock back and deal damage.



  • What about a talent that greatly reduces his self-slow while firing? OR buffing the "No Chill" card from 5% to 10% per level?

    I know Advance is a good ability, even better now without momentum loss.... , but i still feel like a sitting duck during combat/firing.



  • @Dusklicious
    I have pondered a potential knockback on advance as well. But I think having multiple charges would be too much player control vs mobilityless targets I think.

    However, as for making ruckus better as a cqc bruiser. I feel like they should increase the spread on his miniguns to be like Kogas, making them unreliable passed mid range. Maybe reducing the bullet damage falloff or buffing the damage slightly... Then once his ideal attack range is sorted, he will probably need a more durable shield to stay around close quarters. As I stated, one that regenerates while active, so instead of having additional disposable HP, you have a shield that stays strong as long as they aren't doing enough firepower to destroy it, which would force you to be mobile and hard to hit in order to get the most out of it.

    And as for the bubble shield as a talent.
    Rukus shield is really breif, so a momentary dome shield is not going to hold back much for long, but it should be enough for rukus to make an impact and sustain some healing, while providing a shield sightline for the team. The issue is that rukus is still weak to close quarters caut in this state but should have the dash moves to deal with potential intruders to his shield. Also rukus needs some area shield as to not rely on other frontlines to provide one for him.

    I just feel like tanks need to be some form of hardpoint for the team, and all rukus does is soft surpression as a form of zoning.


  • PC

    @AYYDIMITRI said in Ruckus buff:

    @Dusklicious
    I have pondered a potential knockback on advance as well. But I think having multiple charges would be too much player control vs mobilityless targets I think.

    However, as for making ruckus better as a cqc bruiser. I feel like they should increase the spread on his miniguns to be like Kogas, making them unreliable passed mid range. Maybe reducing the bullet damage falloff or buffing the damage slightly... Then once his ideal attack range is sorted, he will probably need a more durable shield to stay around close quarters. As I stated, one that regenerates while active, so instead of having additional disposable HP, you have a shield that stays strong as long as they aren't doing enough firepower to destroy it, which would force you to be mobile and hard to hit in order to get the most out of it.

    And as for the bubble shield as a talent.
    Rukus shield is really breif, so a momentary dome shield is not going to hold back much for long, but it should be enough for rukus to make an impact and sustain some healing, while providing a shield sightline for the team. The issue is that rukus is still weak to close quarters caut in this state but should have the dash moves to deal with potential intruders to his shield. Also rukus needs some area shield as to not rely on other frontlines to provide one for him.

    I just feel like tanks need to be some form of hardpoint for the team, and all rukus does is soft surpression as a form of zoning.

    I like your idea with the mini-guns though on the shield idea, I'm not so sure. His shields as they are would really need a pretty significant buff to their health to sustain for any decent period of time. The 2.5k just will not cut it. Bubble shield would be an interesting idea though, even if it sounds an awful lot like Half Shell.



  • @Dusklicious

    For regenerating shield I'm thinking along the lines of... It activates with a 2500 shield and regenerates 1000 Shield per/sec for the duration of the shield, capping at maximum of 2500 HP. Recharges until duration expires.

    Obiously not these exact values mind, but enough for the idea, it would come down to testing to discern ideal values.
    I would like a shield that feels like an uncauterisable seris heal you have to beat down with wrecker until it ends.
    In theroy a tough personal shield. Although in theroy it makes you impervious to harm from low dps w/o wrecker for a breif time and that could be hazardous for balence.

    Although as for dome shielding... I understand that it is very similar to half shell... although it would have shorter time and move with the player body instead of being placed.. I would also advocate that it would not be the same size, I think it would be better as a doorway size, not a point cover, something smaller would be more in line with its low CD.


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