Buff Cassie


  • PC

    This post is deleted!


  • @a_a said in Buff Cassie:

    @taikonaut

    I am trying to help your thread from getting closed by a moderator, if you want this it's ok, up to you.

    this is my first time being toxic

    Why don't you explain why you think the mods here are going to close this thread?


  • PC

    This post is deleted!

  • Moderator

    One of the main things that could get a thread that initially passes the constructiveness test closed is if it descends into a mindless argument.

    @taikonaut Your current behavior is fine, the problem here is that the people on your thread could provoke you. The best course of action is to keep your cool and ignore.

    If you see a thread going out of control, contact a moderator before it gets too out of control if you want the thread to be salvaged.



  • I'm aware that my style of reasoning will almost always descend into a DPS vs. other roles debate, or a hitscan vs. non hitscan debate. However, I think that's the crux of the issues I'm trying to talk about. Although Cassie is the example, the bigger picture is the extent to which skilled aimers should be able to carry the game against deathblobs consisting of well-coordinated tanks and healers, which is exactly what a_a pointed out when he said that the changes to Cassie I am proposing would make her and other DPS champions OP.



  • Well Lex is a really uncreative uninspired bland character so I don't mind superseding him. Her crossbow could be replaced with a hunting rifle.

    Ever try dueling Strix as Cassie, even at close range? Very unpleasant experience. Even dueling Andro, Lian, or Lex, they can dodge your shots unless you have them disengaged, you can't dodge theirs. Sniping with her you miss most of your shots because it's a matter of prediction more than it is aim.

    And she's really not a top tier character or she would be first pick every game instead of Khan, Ash, Makoa, Inara, Barik, and Atlas.



  • @Snipah said in Buff Cassie:

    @taikonaut ye, I agree that lex is a really poorly designed character but imo there are much worse ones lol.
    Just look at vivian... ugh, what hell was hirez smoking while designing her kit? Okno, maybe they just ran out of ideas.
    I would also add DREDGE, IMANI and MOJI but they're different.
    They're not like vivian, tbh their concept is interesting, they just fucked up everything with spammy and boring abilities + absurd braindead burst.

    Yeah, right now I'm mainly just focused on buffing the creative, cool characters to a state of carry potential like for example the carry potential Strix has right now, while just kind of ignoring everyone else. The characters I feel have the most potential are Cassie, Drogoz, Strix, and Androxus.


  • PC

    @taikonaut said in Buff Cassie:

    @Snipah said in Buff Cassie:

    @taikonaut ye, I agree that lex is a really poorly designed character but imo there are much worse ones lol.
    Just look at vivian... ugh, what hell was hirez smoking while designing her kit? Okno, maybe they just ran out of ideas.
    I would also add DREDGE, IMANI and MOJI but they're different.
    They're not like vivian, tbh their concept is interesting, they just fucked up everything with spammy and boring abilities + absurd braindead burst.

    Yeah, right now I'm mainly just focused on buffing the creative, cool characters to a state of carry potential like for example the carry potential Strix has right now, while just kind of ignoring everyone else. The characters I feel have the most potential are Cassie, Drogoz, Strix, and Androxus.

    Why? This is a team effort game. If a team can't work together they should be punished with a loss.

    Creating "carry" champions will just create more OP problems to complain about.



  • @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.


  • PC

    @taikonaut said in Buff Cassie:

    @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.

    I think we don't agree on what "carry" means. That's fine.

    Strengthening DPS will cause more and faster deaths and a corresponding buff of supports and everything else to attempt to compensate. I don't see this as a plus. I'd rather increase the TTK and make it more strategy based over who can shoot the fastest, apply the most damage or aim the best.



  • @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.

    I think we don't agree on what "carry" means. That's fine.

    Strengthening DPS will cause more and faster deaths and a corresponding buff of supports and everything else to attempt to compensate. I don't see this as a plus. I'd rather increase the TTK and make it more strategy based over who can shoot the fastest, apply the most damage or aim the best.

    Why would you prefer that?

    In my case it's pretty simple. I'd like to be able to hard carry even if my team sucks simply by shooting everyone on the other team before they can shoot me. What's your motivation?


  • PC

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.

    I think we don't agree on what "carry" means. That's fine.

    Strengthening DPS will cause more and faster deaths and a corresponding buff of supports and everything else to attempt to compensate. I don't see this as a plus. I'd rather increase the TTK and make it more strategy based over who can shoot the fastest, apply the most damage or aim the best.

    Why would you prefer that?

    In my case it's pretty simple. I'd like to be able to hard carry even if my team sucks simply by shooting everyone on the other team before they can shoot me. What's your motivation?

    This is a team game and should require team play to win a match. If I didn't want to play a team game then I would play COD Free For All or some other game that has a mode like that.



  • @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.

    I think we don't agree on what "carry" means. That's fine.

    Strengthening DPS will cause more and faster deaths and a corresponding buff of supports and everything else to attempt to compensate. I don't see this as a plus. I'd rather increase the TTK and make it more strategy based over who can shoot the fastest, apply the most damage or aim the best.

    Why would you prefer that?

    In my case it's pretty simple. I'd like to be able to hard carry even if my team sucks simply by shooting everyone on the other team before they can shoot me. What's your motivation?

    This is a team game and should require team play to win a match. If I didn't want to play a team game then I would play COD Free For All or some other game that has a mode like that.

    Yeah, and if it was more about DPS I guarantee it'd be an epic experience if you had 3 or 4 good DPSers on each team working together.


  • PC

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.

    I think we don't agree on what "carry" means. That's fine.

    Strengthening DPS will cause more and faster deaths and a corresponding buff of supports and everything else to attempt to compensate. I don't see this as a plus. I'd rather increase the TTK and make it more strategy based over who can shoot the fastest, apply the most damage or aim the best.

    Why would you prefer that?

    In my case it's pretty simple. I'd like to be able to hard carry even if my team sucks simply by shooting everyone on the other team before they can shoot me. What's your motivation?

    This is a team game and should require team play to win a match. If I didn't want to play a team game then I would play COD Free For All or some other game that has a mode like that.

    Yeah, and if it was more about DPS I guarantee it'd be an epic experience if you had 3 or 4 good DPSers on each team working together.

    You just said you wanted to carry because of trash players. Now you think you will have 3-4 good DPSers on each team?

    What's the point of buffing for "carry" if you can get good players on both teams?



  • @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.

    I think we don't agree on what "carry" means. That's fine.

    Strengthening DPS will cause more and faster deaths and a corresponding buff of supports and everything else to attempt to compensate. I don't see this as a plus. I'd rather increase the TTK and make it more strategy based over who can shoot the fastest, apply the most damage or aim the best.

    Why would you prefer that?

    In my case it's pretty simple. I'd like to be able to hard carry even if my team sucks simply by shooting everyone on the other team before they can shoot me. What's your motivation?

    This is a team game and should require team play to win a match. If I didn't want to play a team game then I would play COD Free For All or some other game that has a mode like that.

    Yeah, and if it was more about DPS I guarantee it'd be an epic experience if you had 3 or 4 good DPSers on each team working together.

    You just said you wanted to carry because of trash players. Now you think you will have 3-4 good DPSers on each team?

    What's the point of buffing for "carry" if you can get good players on both teams?

    Because the game will be more about aiming and avoiding getting shot than it will be about teamwork and ability use, which means if you're good at aiming and avoiding getting shot you'll be able to carry harder, especially if you can kill the enemy carry. Obviously if teams are totally unbalanced you'll have a harder time either way.


  • PC

    After reading this thread I'm glad paladins is the way it is now even with occasional bugs
    By the way it's quite the opposite, they are looking for ways to nerf cassie not to buff her or at least it was mentioned a while ago I dont know if they will end up nerfing her.



  • @ShogunPukin said in Buff Cassie:

    After reading this thread I'm glad paladins is the way it is now even with occasional bugs
    By the way it's quite the opposite, they are looking for ways to nerf cassie not to buff her or at least it was mentioned a while ago I dont know if they will end up nerfing her.

    Wouldn't surprise me. This is the same team that buffed Willo into her current state, allowed the double tank meta to become a thing even though it's obvious to everyone how unpopular playing tanks is, and figured the current state of hitboxes was okay for a competitive e sport. A skill based champion like Cassie probably has too much carry potential in their eyes.


  • PC

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.

    I think we don't agree on what "carry" means. That's fine.

    Strengthening DPS will cause more and faster deaths and a corresponding buff of supports and everything else to attempt to compensate. I don't see this as a plus. I'd rather increase the TTK and make it more strategy based over who can shoot the fastest, apply the most damage or aim the best.

    Why would you prefer that?

    In my case it's pretty simple. I'd like to be able to hard carry even if my team sucks simply by shooting everyone on the other team before they can shoot me. What's your motivation?

    This is a team game and should require team play to win a match. If I didn't want to play a team game then I would play COD Free For All or some other game that has a mode like that.

    Yeah, and if it was more about DPS I guarantee it'd be an epic experience if you had 3 or 4 good DPSers on each team working together.

    You just said you wanted to carry because of trash players. Now you think you will have 3-4 good DPSers on each team?

    What's the point of buffing for "carry" if you can get good players on both teams?

    Because the game will be more about aiming and avoiding getting shot than it will be about teamwork and ability use, which means if you're good at aiming and avoiding getting shot you'll be able to carry harder, especially if you can kill the enemy carry. Obviously if teams are totally unbalanced you'll have a harder time either way.

    This is a Hero Shooter, what you are asking for is an arena shooter. If you want to play an arena shooter may I recommend any of the Quake games or even that one free to play Halo clone with portals...

    I have some serious issues with your arguments, where the heck do I even begin... first off...

    Your argument about damage class taking complex skill and whatnot is absolute rubbish! This is coming from a High Platinum rank Drogoz and Cassie main.

    Damage does not need to worry about keeping their teammates and the healer alive as well as learning proper positioning and engagements like a Frontline does.

    Damage does not need anywhere near the map awareness and map knowledge that a flanker does in order to pick off stragglers or go for an unprotected healer.

    Damage doesn’t need to worry about managing their resources or CDs as hard as a healer does, neither do they have as much pressure on them to keep tabs on their teammates HP in a team fight as well as maintain awareness of their surroundings since they’re usually priority targets in a team fight.

    All damage usually has to worry about is doing as much damage as possible while dying the least they can. It is the most brain dead class in the game to play as and if you cannot properly play a Damage class then frankly I don’t think the FPS genre is for you, and this is me putting it as nicely as I possibly can.

    Secondly, I hope you realize that this game used to be a PC exclusive with the majority of the cast being projectile focused and those projectiles being far slower than they are now since k&w controla are far more precise than a controller for projectile heavy games...

    leading now couldn’t be any easier... trying to make more of the cast hitscan is just going to break the game beyond salvaging...

    Lastly, making this game a single class only game would cement its death. Casual is already a cesspool or people unwilling to play Tank or Healer and would rather play stupid comps
    like double flank or all damage causing people who wanna play seriously to have to endure a loss for no good reason...



  • @REDBelmont456 said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.

    I think we don't agree on what "carry" means. That's fine.

    Strengthening DPS will cause more and faster deaths and a corresponding buff of supports and everything else to attempt to compensate. I don't see this as a plus. I'd rather increase the TTK and make it more strategy based over who can shoot the fastest, apply the most damage or aim the best.

    Why would you prefer that?

    In my case it's pretty simple. I'd like to be able to hard carry even if my team sucks simply by shooting everyone on the other team before they can shoot me. What's your motivation?

    This is a team game and should require team play to win a match. If I didn't want to play a team game then I would play COD Free For All or some other game that has a mode like that.

    Yeah, and if it was more about DPS I guarantee it'd be an epic experience if you had 3 or 4 good DPSers on each team working together.

    You just said you wanted to carry because of trash players. Now you think you will have 3-4 good DPSers on each team?

    What's the point of buffing for "carry" if you can get good players on both teams?

    Because the game will be more about aiming and avoiding getting shot than it will be about teamwork and ability use, which means if you're good at aiming and avoiding getting shot you'll be able to carry harder, especially if you can kill the enemy carry. Obviously if teams are totally unbalanced you'll have a harder time either way.

    This is a Hero Shooter, what you are asking for is an arena shooter. If you want to play an arena shooter may I recommend any of the Quake games or even that one free to play Halo clone with portals...

    I have some serious issues with your arguments, where the heck do I even begin... first off...

    Your argument about damage class taking complex skill and whatnot is absolute rubbish! This is coming from a High Platinum rank Drogoz and Cassie main.

    Damage does not need to worry about keeping their teammates and the healer alive as well as learning proper positioning and engagements like a Frontline does.

    Damage does not need anywhere near the map awareness and map knowledge that a flanker does in order to pick off stragglers or go for an unprotected healer.

    Damage doesn’t need to worry about managing their resources or CDs as hard as a healer does, neither do they need to have as much pressure on them to keep tabs on their teammates HP in a team fight as well as maintain awareness of their surroundings since they’re usually priority targets in a team fight.

    All damage usually has to worry about is doing as much damage as possible while dying the least they can. It is the most brain dead class in the game to play as and if you cannot properly play a Damage class then frankly I don’t think the FPS genre is for you, and this is me putting it as nicely as I possibly can.

    Secondly, I hope you realize that this game used to be a PC exclusive with the majority of the cast being projectile focused and those projectiles being far slower than they are now since k&w controla are far more precise than a controller for projectile heavy games...

    leading now couldn’t be any easier... trying to make more of the cast hitscan is just going to break the game beyond salvaging...

    Lastly, making this game a single class only game would cement its death. Casual is already a cesspool or people unwilling to play Tank or Healer and would rather play stupid comps
    like double flank or all damage causing people who wanna play seriously to have to endure a loss for no good reason...

    I don't know how to format this response since you raised so many points and I want to address them point by point.

    HERO SHOOTERS vs. ARENA SHOOTERS: True enough. That doesn't mean anything much though. Arena shooters tend to be in an arena full of powerups. Hero shooters tend to have lots of heroes you can play. Beyond that the sky's the limit. I'm not advocating we switch to a deathmatch mode with a map full of powerups although who knows, maybe powerups would create a cool gameplay experience. It's never really been tried.

    DROGOZ AND CASSIE: Well, I one tricked Drogoz to level 150, and after that Cassie became my favorite champion. Recently though I've been feeling that Strix is the best champion, and today I've decided I like playing Lian a whole heckuva lot more than I like playing Cassie. Missing half your shots at distance because you predicted which way they were going to move wrong? Not fun at all. Some "sniper" Cassie is.

    SKILL OF A DAMAGE CLASS: Well, it takes a lot of aim, and compared to tanks it's a lot easier to die. If I designed this game, it'd take a whole heckuva lot more aim, and movement tech like rocket jumping and strafe running besides that. But that's besides the point. If you take your basic tank, he doesn't have to aim half as much because he does all his engagements up close. He also doesn't have to conserve his health nearly as much because he has so much more of it. As for healers well, I'll just say they don't do a whole lot of shooting in this game. I don't know. Personally, I've decided I don't think healers have a place in hero shooters, because they're just so overpowered just by their very nature, while not really pulling their weight in terms of the action aspect of the game. Sure it takes brainpower, but it's also incredibly powerful and doesn't require much mechanical ability.

    DAMAGES VS FLANKS: Please. Flanks like Maeve and Evie are literally just damages with 10x the mobility. If those classes weren't little girls I might actually main them myself. Other flanks are fairly useless.

    INTELLIGENCE OF A DAMAGE CLASS: For a damage main you don't seem to have a very high estimation of the role you play. You have to keep your teammates alive and kill all the enemies to carry successfully. Given how weak damages are in this game, that's pretty tough in a lot of situations.

    NOSTALGIA: I don't really care. The game should probably be trying to break even more boundaries than it already has considering its waning popularity and the failure of HiRez's other project, Realm Royale.

    PROJECTILES VS HITSCAN: Projectiles are fun in certain situations. If you take Quake, the rocket launcher is fun up close for a couple reasons. It has massive splash damage. It has massive direct damage. It has massive knockback so you can easily chain shots together because you can predict where they'll land from the first rocket's knockback. Cassie and for that matter Drogoz have none of these qualities. They just aren't nearly as fun or as powerful as a good Lian Strix or even burst mode Viktor player, who can just do twitch shots from across the map. There's a place for projectiles, however most FPS players want to kill things reliably and easily as long as they are landing their shots.

    THE POPULARITY OF DAMAGES: Well why do you think DPS is so popular? Probably because it's the most fun and skill rewarding class. Who wants to spend all game healing people? Who wants to spend all game squatting on the point absorbing damage and waiting for enemies to contest it with you? Most people in this game, Overwatch, and TF2 are DPS mains, and its the way the devs of these games are trying to force people to play healer and tank that is causing them to run into problems. Just look at the fiasco with Overwatch's GOATs meta and the new role queue disaster. Or to look closer to home, spend any time in ranked. Tons of people fail to pick 2nd tank, and this causes mass outrage because of how artificially important the role has been made to be. If you play casual, you almost never see 2nd tank, because it just isn't that fun to play. I don't see why tanks or healers should even be necessary. Aren't 95% of us here just to shoot things and have a good time? Why complicate things with these braindead monstrosities?


  • PC

    @taikonaut said in Buff Cassie:

    @REDBelmont456 said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker said in Buff Cassie:

    @taikonaut said in Buff Cassie:

    @DaddyOoker There already are carry champions. They are Barik, Inara, Atlas, Khan, Ash, and Makoa. That's why these champions are characteristically first picked and banned. If we strengthen DPS, we can get carry champions whose ability to perform is based on their ability to aim and avoid being shot, rather than their ability to hold down the point for ages at a time. And mind, I only mean DPS that actually requires good aim to do well with. Not for example Zhin.

    I think we don't agree on what "carry" means. That's fine.

    Strengthening DPS will cause more and faster deaths and a corresponding buff of supports and everything else to attempt to compensate. I don't see this as a plus. I'd rather increase the TTK and make it more strategy based over who can shoot the fastest, apply the most damage or aim the best.

    Why would you prefer that?

    In my case it's pretty simple. I'd like to be able to hard carry even if my team sucks simply by shooting everyone on the other team before they can shoot me. What's your motivation?

    This is a team game and should require team play to win a match. If I didn't want to play a team game then I would play COD Free For All or some other game that has a mode like that.

    Yeah, and if it was more about DPS I guarantee it'd be an epic experience if you had 3 or 4 good DPSers on each team working together.

    You just said you wanted to carry because of trash players. Now you think you will have 3-4 good DPSers on each team?

    What's the point of buffing for "carry" if you can get good players on both teams?

    Because the game will be more about aiming and avoiding getting shot than it will be about teamwork and ability use, which means if you're good at aiming and avoiding getting shot you'll be able to carry harder, especially if you can kill the enemy carry. Obviously if teams are totally unbalanced you'll have a harder time either way.

    This is a Hero Shooter, what you are asking for is an arena shooter. If you want to play an arena shooter may I recommend any of the Quake games or even that one free to play Halo clone with portals...

    I have some serious issues with your arguments, where the heck do I even begin... first off...

    Your argument about damage class taking complex skill and whatnot is absolute rubbish! This is coming from a High Platinum rank Drogoz and Cassie main.

    Damage does not need to worry about keeping their teammates and the healer alive as well as learning proper positioning and engagements like a Frontline does.

    Damage does not need anywhere near the map awareness and map knowledge that a flanker does in order to pick off stragglers or go for an unprotected healer.

    Damage doesn’t need to worry about managing their resources or CDs as hard as a healer does, neither do they need to have as much pressure on them to keep tabs on their teammates HP in a team fight as well as maintain awareness of their surroundings since they’re usually priority targets in a team fight.

    All damage usually has to worry about is doing as much damage as possible while dying the least they can. It is the most brain dead class in the game to play as and if you cannot properly play a Damage class then frankly I don’t think the FPS genre is for you, and this is me putting it as nicely as I possibly can.

    Secondly, I hope you realize that this game used to be a PC exclusive with the majority of the cast being projectile focused and those projectiles being far slower than they are now since k&w controla are far more precise than a controller for projectile heavy games...

    leading now couldn’t be any easier... trying to make more of the cast hitscan is just going to break the game beyond salvaging...

    Lastly, making this game a single class only game would cement its death. Casual is already a cesspool or people unwilling to play Tank or Healer and would rather play stupid comps
    like double flank or all damage causing people who wanna play seriously to have to endure a loss for no good reason...

    I don't know how to format this response since you raised so many points and I want to address them point by point.

    HERO SHOOTERS vs. ARENA SHOOTERS: True enough. That doesn't mean anything much though. Arena shooters tend to be in an arena full of powerups. Hero shooters tend to have lots of heroes you can play. Beyond that the sky's the limit. I'm not advocating we switch to a deathmatch mode with a map full of powerups although who knows, maybe powerups would create a cool gameplay experience. It's never really been tried.

    DROGOZ AND CASSIE: Well, I one tricked Drogoz to level 150, and after that Cassie became my favorite champion. Recently though I've been feeling that Strix is the best champion, and today I've decided I like playing Lian a whole heckuva lot more than I like playing Cassie. Missing half your shots at distance because you predicted which way they were going to move wrong? Not fun at all. Some "sniper" Cassie is.

    SKILL OF A DAMAGE CLASS: Well, it takes a lot of aim, and compared to tanks it's a lot easier to die. If I designed this game, it'd take a whole heckuva lot more aim, and movement tech like rocket jumping and strafe running besides that. But that's besides the point. If you take your basic tank, he doesn't have to aim half as much because he does all his engagements up close. He also doesn't have to conserve his health nearly as much because he has so much more of it. As for healers well, I'll just say they don't do a whole lot of shooting in this game. I don't know. Personally, I've decided I don't think healers have a place in hero shooters, because they're just so overpowered just by their very nature, while not really pulling their weight in terms of the action aspect of the game. Sure it takes brainpower, but it's also incredibly powerful and doesn't require much mechanical ability.

    DAMAGES VS FLANKS: Please. Flanks like Maeve and Evie are literally just damages with 10x the mobility. If those classes weren't little girls I might actually main them myself. Other flanks are fairly useless.

    INTELLIGENCE OF A DAMAGE CLASS: For a damage main you don't seem to have a very high estimation of the role you play. You have to keep your teammates alive and kill all the enemies to carry successfully. Given how weak damages are in this game, that's pretty tough in a lot of situations.

    NOSTALGIA: I don't really care. The game should probably be trying to break even more boundaries than it already has considering its waning popularity and the failure of HiRez's other project, Realm Royale.

    PROJECTILES VS HITSCAN: Projectiles are fun in certain situations. If you take Quake, the rocket launcher is fun up close for a couple reasons. It has massive splash damage. It has massive direct damage. It has massive knockback so you can easily chain shots together because you can predict where they'll land from the first rocket's knockback. Cassie and for that matter Drogoz have none of these qualities. They just aren't nearly as fun or as powerful as a good Lian Strix or even burst mode Viktor player, who can just do twitch shots from across the map. There's a place for projectiles, however most FPS players want to kill things reliably and easily as long as they are landing their shots.

    THE POPULARITY OF DAMAGES: Well why do you think DPS is so popular? Probably because it's the most fun and skill rewarding class. Who wants to spend all game healing people? Who wants to spend all game squatting on the point absorbing damage and waiting for enemies to contest it with you? Most people in this game, Overwatch, and TF2 are DPS mains, and its the way the devs of these games are trying to force people to play healer and tank that is causing them to run into problems. Just look at the fiasco with Overwatch's GOATs meta and the new role queue disaster. Or to look closer to home, spend any time in ranked. Tons of people fail to pick 2nd tank, and this causes mass outrage because of how artificially important the role has been made to be. If you play casual, you almost never see 2nd tank, because it just isn't that fun to play. I don't see why tanks or healers should even be necessary. Aren't 95% of us here just to shoot things and have a good time? Why complicate things with these braindead monstrosities?

    https://www.youtube.com/watch?v=lhckuhUxcgA
    As soon as I saw the words "Damage" and "Weakest Class" in the same sentence you pretty much lost me... I'm honestly not even gonna try to reasonably debate with this, especially since from what I've read it honestly sounds like you don't even wanna play hero shooters at all anymore, let alone continue to enjoy Paladins...

    May I suggest playing something else for awhile if you're burnt out of it, that way your suggestions actually make sense instead of sounding like you want Paladins to turn into another Mindless shooter where all anyone plays is TDM... There's a reason that playlist is dead in Paladins btw...


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