The Guide to The Wekono's Chosen V2

  • @a_a Okay. What about DR?

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    @TTraw I don’t know what does DR stands for.

  • @a_a Oh, I am talking about the card that gives him {4|4}% Damage Reduction after healing his allies.

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    @TTraw Ok so you meant Damage reduction with DR..

    Ok, didn’t think about this 😅 I will use it instead of the health boost. Thanks.

  • @a_a Yep, it's super effective assuming you have ally healed.

    If you want to know your Effective Health (as in how much damage you need to take to die while having Damage Reduction) the recipe is:

    Health/100%- {DR %}.

    With this 1 pointer your Damba's effective health is about 2291 health, which is almost double the HP card. 5 points into this card adds equivalent of 550 additional health, which is just nuts.

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    @TTraw Did you see this guide helpful overall?
    Because I am planning to make more guides for more champs in the future.

  • I play a bit of Damba so I mostly knew all these things, but it's probably a decent guideline for people struggling to grasp what to choose on damba if they're new.

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    @TTraw said in The Guide to The Wekono's Chosen:

    but it's probably a decent guideline for people struggling to grasp what to choose on damba if they're new.

    Yep wanted it to be for new people, because damba is difficult compared to other supports.

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    kay I'm not the best damba, and I should have written something about it a little earlier

    as this guide is great for beginners, it has several issues

    first as long as you're a healer damba, only use spirit's chosen

    doing damage is usually better than stunning, stun only if it really helps

    the gourd is great to heal somewhere you can't see, a highground higher than you are for exemple
    it's also great cause you can heal 2 places at once
    as you said throwing gourd on wall or stairs will make it bounce^^'
    the gourd is here to help with healing rotation, put it on point and go heal other people, kinda

    damba's dash is great, it avoids anything, great for avoiding any ult or huge burst

    your ult however I can't agree, it's almost never good to use it to fear a group of enemies and almost always best used to fear only one, either to save yourself or to help an ally to kill someone or to kill him faster

    in terms of loadouts

    eerie presence 5 is way overkill, 4 is the go to, some run it at 3 if they are very confident in their aim ^^ pros run it at 4 to be sure to always be able to heal even if they miss
    feed the spirits is utterly useless
    50 health is a nice filler
    many gourds is nice
    ritual magic is kinda useless
    I'd suggest to use the card increasing allies speed at lvl 3 or 5
    and to use the damage reduction card at 3-4 depending on the speed card

    then about items

    never use healing items
    some caut will always be better once you max chronos / deft hands (or 2 lvls them, depends on the game) morale boost almost always better than nimble or master riding on damba (except on huge maps like ice mines maybe) more dr with haven or blast shield is always good no matter what champ you are playing
    even bulldozer can be useful if facing annoying deployables like turrets or luna

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    @TangAce Well because I am not a native english speaker (like you maybe idk) I can't mention everything about him, So I made a guide that suits beginners better, also this loadout as I said to TTraw is for focusing on healing and cooldowns, I don't use healing items except the kill to heal item, I use feed the spirits and kill to heal because I get a lot of eliminations. also I use the ultimate for both protecting myself and fearing a group of enemies.

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    I'm not a native english
    then it's up to you, but it would be good for the guide to modify things a bit, then to maybe suggest things for brand new players, but a guide should really present the best things a champion has to offer

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    Updated! (Still cards and postioning)

  • The Ultimate is pretty versatile.

    You and TangAce are both correct and incorrect on several items.

    The ultimate can be used for groups or solo that is not what matters. The position of the teams is what matters. You should be using Damba Ult in the same fashion and PIP Chickens.... If no one can shoot the chickens then its a bad ult.

    • TangAce is correct that you can solo ult and kill pretty much anyone in the game but if you are having to do that a bunch you are already failing at positioning your healer correctly. You should not need to be burning your ult just to survive some flank attack.

    • This ult is so good vs Term, Fernando, Khan, Vivian as it will make them drop the shield. If they wait to long to shield up you ult them and they die. Ult a Vivian after she puts up her shield will get her killed and out of her ult pretty much most of the time.

    • All the talk of ulting to kill people and the one item missed is probably the most valuable.

    Counter Ulting non CC immune champs, totally screws viktor and waste most of Tyras ultimate...

    • Ulting to prevent a tank from touching point to win the cap

    • TangAce is correct that attacking is better than stunning.
      Damba generates 2.5% ultimate per hit, 10 rounds is 25% of your ultimate charge
      Mending Spirits gives 0.53 ult per second , so 2.65% per 5 seconds
      Gourd does 0.53 per second as well so 1 person is 2.65 per 5 seconds as well
      Damage Gourd gives you 1.12 so 5.6 per 5 seconds

    As you can see if you do not attack its going to take an eternity for you ultimate to generate.

    • TangAce "feed the spirits is utterly useless"
      This is just bad info, this card is not useless, it is quite good however it depends on your team to take advantage of it.
      If your healing and those people are getting kills, all your cool downs are getting chopped by allot.
      However if your team is not killing things then you are not getting value out of it. The main problem with it is you need to give up some other sustain card to use it , so if your not good at staying alive already this may not be the card for you.
      I dont think damba can afford to run it at a 5 but 3 maybe 4 is pretty good.

    The key point here is you dont have to kill anything for this card to work, only heal the correct people at the correct time to get credit for the elimination

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    @Shadowpuppy thanks for sharing information. I know that the ult is versatile, but I forgot what is the "more uses" you mentioned, I will include it in the guide.

    and I am sure that I missed some important information to include in the guide. 🙄

  • @DambaKing No problem , any time... Let me know when it ready to be added to the guides list.

  • I look up sometimes for checking tagging/notifications and I follow you, so I found it 🙂
    Life Rip is terrible, especially for supporters. Damba has the least weapon damage. He has low dmg overall and many of them are even from Gourd or Snake Toss, what aren't effected by Lifesteal. So Damba is the worst Life Rip user. Use still put this item into the 'useful' categroy...

    Anyways I don't like and never understood this 'recommened item' listing for champions. All of them are depends on the situations and on the actual balance changes on other stuffs, like Master Riding has been buffed, so its useful for everyone.

    Snake pit doesn't help damage Damba, at most on lvl 4, since its bonus has been changed quarter of a year ago.

    I don't wanna hurt you deeply, but I think guide writing is for realy good palyers like @TTraw or @TangAce. They are master with their champions, not just funs of them.

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    @KicsitCsicska said in The Guide to The Wekono's Chosen V2:

    Snake pit doesn't help damage Damba, at most on lvl 4, since its bonus has been changed quarter of a year ago.

    I know using snake pit seems stupid, and some points in the whole guide seems Weird, This guide is based on my opinion and my play style, I don’t use certain talents and cards the way meta use, I have my own play style, and it works well with me.

    @KicsitCsicska said in The Guide to The Wekono's Chosen V2:

    I don't wanna hurt you deeply, but I think guide writing is for realy good palyers like @TTraw or @TangAce. They are master with their champions, not just funs of them.

    This doesn’t hurt me, I know that my guide is not perfect, and I know that an early damba main can write better than me, it doesn’t matter.

  • @KicsitCsicska


    We have unlimited space for guides, if you believe that you can write a better one, feel free to spend the time writing it.
    I will gladly post it. These are to help those who want to take the time to read them.
    As of now DambaKing is the only one to provide anything for this champ.

    I would add that no one plays Lian the way i do but it works and it works well, so you might what to think about not following the meta. Following the meta is only helpful if you are a pro and you play at pro level. I cant play Androxus like a pro so using the meta loadouts doesnt work for shit for me.

    Pro's are not reading these guides, these are for new people.

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