Tips to improve at playing frontline


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    This guide was inspired by @TheDarkSpirit12041, and his similarly natured guide for supports. More aimed at beginner-intermediate tank players.

    Now what exactly is a front line champion?
    A front line champion is generally a champion with high sustain between their high maximum health and tools built into their kit, simply enough. Generally, their style of play is either focused on capturing objectives or pushing further into the enemy team, depending on the tank and what the situation calls for Though front lines also have some ability to help teammates secure kills, like for example Ash has a load of knockback in her kit that can help teammates secure kills, but also can knock enemies off of maps.

    Main Goal of front lines: Making sure the objective is getting captured, and the payload is pushing depending on phase. If it isn't, the goal is to try to get the enemy team away from it so you can.

    Tips?

    • The goal of a front line ISN'T just to sit on payloads and objectives.
      While this may make sense to a newer player or somebody who doesn't play a lot of the front line role that you should just always sit on cap right? That's W-R-O-N-G. That is what results in a lot of new tank players getting absolutely slaughtered on it. Instead, you try the hardest you can WITHIN reason to keep capping/pushing when playing point tank (or to make sure your healer can, whenever they'll be safe doing it). When playing off-tank, you should even do this when your point tank can't on their own, but if they can hold their own, you zone (in other words, make sure the enemy cannot reach the objective/payload).

    • Your support can only heal you when you let them.
      This is a SERIOUS mistake I see A LOT of tanks make even as high as Platinum and Diamond. They go sit on the point, and then when their health is low, instead of positioning themselves to allow their support to heal them, they spam VHS. The best philosophy to take is that you should try playing more around your support. When you're low (or even when you aren't and you need your healer's healing), try to reposition yourself behind a shield or cover so your support can target you with a heal. If you can't do that, the best thing to do then is to try to avoid as much damage as you possibly can while applying as much pressure as you possibly can.

    • Make Sure to buy Cauterize (Unless playing Terminus).
      Now that Rejuvenate is weaker, you don't really need it anymore on most tanks, though getting it on Inara or maybe Terminus can be a good idea, for the rest it's better to go for Resilience/Master Riding now. But always getting Cauterize is important so your healers' healing has more impact. However, there are exceptions to that, primarily Terminus because he can't apply Caut all that well.

    • YOU ARE NOT A BULLET SPONGE!
      I would think this should be common sense too, but it isn't. Most ideas involving dying are normally NOT the best thing you can do in a situation. You can normally back up and find cover just fine. This sort of combines the first and second tips, but I do mean something different by this. Tanks aren't here just to suffer. They are here to absorb as much damage as they can for as long as they can, regardless of the size of their health pool. That doesn't mean to just take damage, but to be as smart as you can about what damage you DO take. In other words, it's really about making sure you don't die, but also that you soak damage for the backline and also make sure points are being captured. Sound complicated? It should to a newer player, tanks are a lot more difficult to play than they might seem initially.

    • Know which tanks are better at off and point.
      I can't stress enough that RUCKUS CANNOT POINT. Neither can Atlas, or Khan (well, he maybe can with the right build and a good player), Torvald, or Raum (when he comes out) in most circumstances (though every other tank can even Ash with the right build). I also cannot stress that Inara CANNOT OFF, though every other tank actually can, even Barik (to an extent, though it's far better if he's played on point). It's also good to know this not only for yourself, but to also understand which of their tanks will do what. You see an Ash, Khan front? Ash will actually point in this case most times, but here's a more obvious example. You see a Barik, Makoa front? Barik will point. Another one. Inara, Khan front? Inara will point. You get the idea. You'll learn after a while how that will work with every combination thrown at you. But this is most important for picking for obvious reasons.

    I could probably add more to this, but it's already quite the wall of text. Hopefully it helps anyone trying to learn how to tank.


  • PC

    @Dusklicious said in Tips to improve at playing frontline:

    Your support can only heal you when you let them.
    This is a SERIOUS mistake I see A LOT of tanks make even as high as Platinum and Diamond. They go sit on the point, and then when their health is low, instead of positioning themselves to allow their support to heal them, they spam VHS. The best philosophy to take is that you should try playing more around your support. When you're low (or even when you aren't and you need your healer's healing), try to reposition yourself behind a shield or cover so your support can target you with a heal. If you can't do that, the best thing to do then is to try to avoid as much damage as you possibly can while applying as much pressure as you possibly can.

    100% agreed 😹



  • When I'm playing Frontline, my Support should be actively healing me while being protected by me. I shouldn't have to "let them". Additionally, my Support should know to seek cover when my shield is down. Always keep your eyes open and your head on a swivel.


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    @Conrad_Max said in Tips to improve at playing frontline:

    When I'm playing Frontline, my Support should be actively healing me while being protected by me. I shouldn't have to "let them". Additionally, my Support should know to seek cover when my shield is down. Always keep your eyes open and your head on a swivel.

    I think what he's saying is to make it easier for your support. If the front is in a bad spot for healing then your support will be forced to go to a possibly more risky position. Personally I'm an active support so I don't mind moving around - It's much more fun that way albeit much more risky.



  • I'm proud of you to make a "tips to get better" at playing tank from my personnal ideas to improve at playing support. I enjoyed reading it and I hope it will help more people. Kisses from MAurora :3



  • Everyone should read the "LET YOUR SUPPORT HEAL YOU" part



  • Obviously you just need to go in 1 vs 5, and when you die start spamming "Need healing" and trash the healer for not doing his job. 😛

    Great tips.



  • I am not here to hold your hand,
    And you and not here to hold mine.
    But we have to work together to get through this.
    So form up on me, keep me covered.

    I am not here to just eat bullets...
    I AM HERE TO WASTE THEIR TIME WITH STYLE...
    I waste their time for you...
    I make a firing line for you...
    How can they attack you...WHEN THEY ARE FORCED TO DEAL WITH ME!!!

    Distraction is a big resourse and each Front Line can waste the enemy time in some serious ways, biding your team time to fight with some advantages...

    I stand in the way of things that would kill you so they won't end up being used on you, this is why tanks have so much HP and always like to be topped up by support regeneration dynamics.


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    I'll add one, Barik specific:

    Jump before using your ult. That way, during most of the channeling time placing the Dome Shield, you'll be falling from mid-air. It makes you less vulnerable during it.


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    ah that's pretty good tips

    would you be able to make the same for other roles? It'd go well along my role guide I think


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    @TangAce said in Tips to improve at playing frontline:

    ah that's pretty good tips

    would you be able to make the same for other roles? It'd go well along my role guide I think

    Somebody else made one for support.

    As for the other two roles I might be able to make one for damage, but I don't play that many damage champions (mainly just fill pick Vik and Tyra and play Nessa once in a while). I can definitely say without a doubt that I cannot in any degree of good faith do one for flanks because I'm absolutely terrible at flanking... 😆


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    @Dusklicious

    You don't need to be good at it. What's the saying? "Those who can't do teach".

    A general guide should be easy enough. Being unpredictable, target prioritization, survival that type of stuff. At least half of flankers problems is going after the wrong targets.

    The issue is many of the flankers require different styles because of their mobility differences so going in depth won't work well. A general damage guide would also have this issue.

    Maybe you could create two sections - one for higher mobility (Evie/Maeve) vs the more damage style (Skye/Koga).

    PS: No, I'm not gonna do it 🙂


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    @DaddyOoker said in Tips to improve at playing frontline:

    @Dusklicious

    You don't need to be good at it. What's the saying? "Those who can't do teach".

    A general guide should be easy enough. Being unpredictable, target prioritization, survival that type of stuff. At least half of flankers problems is going after the wrong targets.

    The issue is many of the flankers require different styles because of their mobility differences so going in depth won't work well. A general damage guide would also have this issue.

    Maybe you could create two sections - one for higher mobility (Evie/Maeve) vs the more damage style (Skye/Koga).

    PS: No, I'm not gonna do it 🙂

    I don't play flanks pretty much at all though, so what insight could I possibly offer, considering I have little knowledge of how to play the role? 😆 It would make more sense for somebody who actually plays flanks and can do it reasonably well to do the guide for that role. Even Damage champions are iffy for me to an extent considering that Damage kind of encompasses a variety of different types of champions, some of which I have no idea how to play properly (Blasters).


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