I can go to the paladins website

  • Front Line

        Battering Ram
            Reduced damage reduction 90% ➡️ 75%
        Fortress Breaker
            Reduced Shield Health increase 3,000 ➡️ 2,000
        Slug Shot
            Now increases your Burst Cannon’s damage 360 ➡️ 400
        Burst Cannon
            Reduced damage 400 ➡️ 360
        Siege Shield
            Reduced Shield Health 5,000 ➡️ 3,500
        Shoulder Bash
            Reduced Cooldown 15s ➡️ 14s
        Watchtower [Siege Shield]
            Reduced Shield Health increase {250|250} ➡️ {200|200}
        Trebuchet [Siege Shield]
            Increased Ammo generation {1|1} ➡️ {2|2}
        Battlement [Siege Shield]
            Increased duration {0.5|0.5}s ➡️ {0.6|0.6}s
        Gate-Crasher [Shoulder Bash]
            Reduced Cooldown reduction {1.2|1.2}s ➡️ {0.8|0.8}s
        Thrive [Shoulder Bash]
            Increased Healing {175|175} ➡️ {200|200}
        Brawl [Kinetic Burst]
            Increase Healing {80|80} ➡️ {120|120}
        Castle Forged [Kinetic Burst]
            Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s


            Reduced damage per shot 60 ➡️ 50
        *Now deals 750 damage when fully charged
            Second Chance
                Reduced time sent back 5s ➡️ 4s
        Infinity Engine [Stasis Field]
            Increased duration {1|1}s ➡️ {2|2}s
        Lessons of the Past [Stasis Field]
            Increased Shield Hhealth {75|75} ➡️ {100|100}
        Phantom Pain [Second Chance]
            OLD: Gain {10|10}% Lifesteal against enemies hit by Setback for 5s
            NEW: Hitting an enemy with Setback reduces the Cooldown of Stasis Field by {1|1}s
        Ravages of Time [Wep/Armor]
            Increased Ultimate charge per Elimination {1|1}% ➡️ {2|2}%


            Reduced damage per shot 560 ➡️ 480
            Reduced Shield Health increase 3,000 ➡️ 2,000
            Reduced Shield Health 5,000 ➡️ 3,000
        Rocket Boots
            Increased Movement Speed while Rocket Boots is active by 10%
            Increased Health 600 ➡️ 1,000
            Reduced base deploy time 3s ➡️ 2s
        Dome Shield
            Reduced Shield Health 20,000 ➡️ 10,000
        Field Deploy [Turret]
            OLD: Reduce the Deploy Time of your Turret by {0.6|0.6}s
            NEW: Hits with your Turret Heal you for {60|60}
        Forged Alloy [Turret]
            Reduced Turret Health increase {175|175} ➡️ {150|150}
        Healing Station [Turret]
            Reduced Health per second {45|45} ➡️ {35|35}
        Bowling Ball [Rocket Boots]
            Reduced Shield Health {300|300} ➡️ {150|150}
        Double-Time [Rocket Boots]
            OLD: Increase the Movement Speed of Rocket Boots by {10|10}%
            NEW: Heal {80|80} per second for 4s after you activate Rocket Boots
        Fuel Efficiency [Rocket Boots]
            Increased duration {0.15|0.15}s ➡️ {0.3|0.3}s
        Bunker [Barricade]
            Reduced Shield Health increase {250|250} ➡️ {200|200}
        Accelerator Field [Barricade]
            Reduced Movement Speed percentage {10|10}% ➡️ {6|6}%
        One Man’s Scrap [Wep/Armor]
            OLD: When your Turret is destroyed heal for {100|100} over 5s
            NEW: When a Turret is destroyed, reduce your active Cooldowns by {10|10}%


            Now deals 30% more damage to first target hit
            Reduced damage increase on subsequent targets hit 45% ➡️ 20%
        Flame Lance
            Reduced self-Slow by 15%
            Increased Cooldown 6s ➡️ 7s
            Reduced Shield Health 8,000 ➡️ 5,000
        Pyre [Wep/Armor]
            Increased Ammo gain {10|10} ➡️ {15|15}
        Launch [Charge]
            Increased distance {12|12}% ➡️ {15|15}%
        Looks that Kill [Fireball]
            OLD: Generate {20|20} Ammo for each enemy hit with Fireball
            NEW: Hitting Fireball reduces the Cooldown of Charge by {0.6|0.6}s
        Incinerate [Fireball]
            Reduced Cooldown reduction {0.6|0.6}s ➡️ {0.4|0.4}s
        Hot Pursuit [Fireball]
            Reduced internal Cooldown 10s ➡️ 6s
        Dire Need [Shield]
            Increased Movement Speed {5|5}% ➡️ {8|8}%


        NEW: Your Impasse now has 2 charges, but you cannot destroy them. Impasse’s Cooldown is reduced to 12s.
            Reduced deployable Health 8,500 ➡️ 5,000
        Plateau [Impasse]
            OLD: Increase the duration of Impasse by {0.5|0.5}s
            NEW: Activating Impasse grants a {75|75} Shield
        Cloudbreaker [Impasse]
            Reduced Health gain on Impasse {500|500} ➡️ {250|250}
        Lodestone [Warder’s Field]
            Increased Ammo gain {1|1} ➡️ {2|2}


        Storm of Bullets
            No longer provides 10 Ammo
        Heavy Repeater
            Reduced damage 200 ➡️ 180
        Battle Shout
            Reduced Cooldown 15s ➡️ 14s
            Reduced Shield Health 6,000 ➡️ 3,000
        Excessive Force [Wep/Armor]
            Increase maximum Ammo {2|2} ➡️ {3|3}
        Never Surrender [Battle Shout]
            Reduced Cooldown reduction {1|1}s ➡️ {0.6|0.6}s
        Hold the Line! [Battle Shout]
            Increased heal {60|60} ➡️ {80|80}
        Shield Wall [Bulwark]
            OLD: Increase the Health of your Bulwark by {2|2}%
            NEW: Increase the Health of your Bulwark by {200|200}
        Ready for War [Bulwark]
            Increased Shield recharge rate {4|4}% ➡️ {6|6}%
        Chokehold [Commander’s Grab]
            Increased Heal {80|80} ➡️ {100|100}
        Martial Law [Commander’s Grab]
            Increase Ammo generation {4|4} ➡️ {5|5}


            Increase damage bonus 65% ➡️ 75%
            No longer grants Crowd Control Immunity
            Reduced damage 650 ➡️ 550
            Increased Ammo count 4 ➡️ 5
        Dredge Anchor
            Increase Cooldown 11s ➡️ 12s
        Shell Shield
            Reduced Shield Health 6,000 ➡️ 3,000
            Reduced Cooldown 16s ➡️ 15s
        Ancient Rage
            Now has Crowd Control Immunity at base
        Rampage [Weapon/Armor]
            Reduced duration 6s ➡️ 4s
        Ancient Resolve [Shell Shield]
            Increase the duration of Shell Shield from {0.5|05}s ➡️ {0.6|0.6}s
        Barrier Reef [Shell Shield]
            Reduced damage threshold 3,000 ➡️ 2,500
        Carapace [Shell Shield]
            Reduced Shield Health increase {250|250} ➡️ {200|200}
        Sea Legs [Dredge Anchor]
            NEW: Dredge Anchor hits Heal you for {100|100}
        Tsunami [Shell Spin]
            Increased duration 2s ➡️ 3s
            Reduced Movement Speed bonus {8|8}% ➡️ {6|6}%


        Hellfire Gatling
            Reduced damage per shot 45 ➡️ 40
        Hellish Lodestones [Ignition]
        Reduced damage reduction {5|5}% ➡️ {3|3}%


        Flux Generator
            Reduced Shield Health increase 1250 ➡️ 1,000
        Rocket Barrage
            You may hold up to 3 charges of Missile Launcher
            NEW: Increases your Missle Launcher’s Area of Effectiveness 15 units ➡️ 25 units
            Reduced Shield Health 2,500 ➡️ 2,000
        Missile Launcher
            Increased base capacity 1 ➡️ 3
            Increased Cooldown 8 ➡️ 10
            Reduced damage 2x 250 ➡️ 2x 225
            Now has a 25% damage falloff at maximum range
        Quick Loader [Weapon/Armor]
            Increase your Reload Speed by {7|7}% for 5s after getting an Elimination.
            NEW: Increase your Reload Speed by [10|10]%


            Reduced Cooldown 15s ➡️ 12s
            Reduced damage 4,000 ➡️ 2,600
        It Watches [Wep/Armor]
            Increased Power Siphon charge gain {2|2}% ➡️ {3|3}%
        Playing God [Power Siphon]
            Reduced Healing {5|5}% ➡️ {3|3}%
        It Waits [Power Siphon]
            Increased Shatterfall Cooldown reduction {0.2|0.2}s ➡️ {0.3|0.3}s
        It Follows [Calamity Blast]
            Increased Movement Speed {1|1}% ➡️ {2|2}%
        Abomination [Calamity Blast]
            Increased Calamity Blast charge {1|1}% ➡️ {3|3}%
        Devastation [Calamity Blast]
            Increased Heal per Calamity Blast {50|50} ➡️ {60|60}
        Blood and Stone [Shatterfall]
            OLD: Gain {10|10}% Lifesteal for 3s against enemies affected by Shatterfall
            NEW: Gain {10|10}% Power Siphon charge for each enemy hit with Shatterfall


        Reduced base Health 3,300 ➡️ 3,000
        Increased your passive Shield’s maximum Health 1,800 ➡️ 2,000
        Thanks, Grandpa
            OLD: Increase the duration of Protection by 2s
            NEW: Increased Protection’s Shield Health by 500
        Direct Current
            OLD: Nullify deals 450 more damage
                NEW: Nullify’s range is doubled
            Field Study
                Reduced damage increase 15% ➡️ 10%
            Increased duration 3s ➡️ 4s
            Reduced Shield Health 2,000 ➡️ 1,000
            Reduced Cooldown 8s ➡️ 6s
            Reduced duration 2.5s ➡️ 2s
            Reduced range 51 units ➡️ 50 units
            Reduced Cooldown 15s ➡️ 14s
            Increased Shield generation 2125 ➡️ 2,200
        Hyper Beam
            Reduced tick rate 0.1175s ➡️ 0.1s
            Increased damage per tick 50 ➡️ 55
        Conduction [Recharge]
            Reduced Cooldown reduction {0.5|0.5}s ➡️ {0.4|0.4}s
        Eldritch Speed [Recharge]
            Increased Movement Speed bonus {8|8}% ➡️ {10|10}%
        Vital Grasp [Recharge]
            OLD: Increase the amount of Shield generated by Recharge by {5|5}%
            NEW: Heal for {75|75} after activating Recharge
        Lifegiver [Protection]
            Old: Heal for {50|50} after using Protection
            NEW: Heal your Protection target for {75|75}
        Time Shaper [Protection]
            Old: Reduce the Cooldown of Protection by {0.5|05}s
            NEW: Grant {2|2} Ammo to your Protection target
        Hearthwarder [Protection]
            Reduced Shield gain {100|100} ➡️ {75|75}

  • Support

        Solar Blessing
            Now reduces the speed of Pyre Strike by 40%
        Kindle Soul
            Reduced Heal over time 500 ➡️ 400
        Conviction [Pyre Strike]
            Increased Stun duration {0.1|0.1}s ➡️ {0.15|0.15}s
        Hallowed Sight [Pyre Strike]
            OLD: Hitting Pyre Strike causes you to not consume Ammo for {1|1}s
            NEW: Generate {10|10}% Wrath for hitting an enemy with Pyre Strike.
        Stoke the Fire [Wings of Wrath]
            Increased Cooldown reduction {0.6|0.6}s ➡️ {0.8|0.8}s
        Light Forge [Kindle Soul]
            OLD: Reduce the Cooldown of Kindle Soul by {0.25|0.25}s
            NEW: Hitting Kindle Soul reduces the Cooldown of Pyre Strike by 5s. This effect can only occur once every {20|-3}s
        Devout Dexterity [Wep/Armor]
            OLD: Gain {7|7}% Reload Speed
            NEW: Eliminations grant {1|1} Ammo


    Dev Commentary: We will be watching PTS before making any changes to Grohk.

        Rampant Blooming
            Reduced Healing per second 150 ➡️ 100
        Deep Roots
            Increased bounce distance by 5% (20 units ➡️ 22 units)
            Quality of Life: Players can now hold this ability down, and a UI marker will appear in the world
            Ability only fires when you target a valid world location
            Reduced Healing 900 ➡️ 750
                Increased base range 60 units ➡️ 80 units
        Verdant Expanse [Blossom]
            Reduced radius increase {10|10}% ➡️ {4|4}%
        Perennial [Blossom]
            Reduced Cooldown reduction {0.5|0.5}s ➡️ {0.4|0.4}s
        Heavenly Agility [Vine]
            OLD: Increase the Pull Speed of Vine by {6|6}%
            NEW: Gain a {100|100} Shield for 3s after using Vine
        Fatalis [Crippling Throw]
            OLD: Hitting an enemy with Crippling Throw increases your Movement Speed by {10|10}% for 2s
            NEW: Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by {0.6|0.6}s.


        Goddess’ Blessing
            Reduced damage reduction 25% ➡️ 15%
        Life Link
            Reduced Healing per second 300 ➡️ 180
            Now resets the Cooldown on Luna’s deploy
        Lunar Leap
            Increased Cooldown 10s ➡️ 12s
            Reduced Healing per tick 150 ➡️ 120
        Rush (Luna’s Stun)
            Increased Cooldown 15s ➡️ 18s
        Half Moon [Lunar Leap]
            Increased Cooldown reduction {0.6|0.6}s ➡️ {0.8|0.8}s
        Moonwalk [Wep/Armor]
            OLD: Lower your gravity and increase your air control by {50|10}% while using Moonlight
            NEW: Increase your Moonlight capacity by {6|6}%


        The Power Cosmeum
            Increased damage 360 ➡️ 480
        Star Splitter
            Increase base Ammo 24 ➡️ 30
        Astral Mark
            Reduced Healing per second 220 ➡️ 180
            Reduced Cooldown 8s ➡️ 7s
        Astral Cycle [Astral Mark]
            Reduced duration increase {0.5|0.5}s ➡️ {0.4|0.4}s
        Retrograde [Astral Mark]
            Reduced Cooldown reduction {0.5|0.5}s ➡️ {0.4|0.4}s
        Penumbra [Wep/Armor]
            Increased Lifesteal {5|5}% ➡️ {7|7}%


        Wekono’s Curse ➡️ Ripened Gourd
            OLD: Mending Spirits can now be used on enemies to deal 560 damage over 2s.
            NEW: Gourd no longer damages enemies, but its Healing effects are doubled
        Spirit’s Chosen
            Reduced additional healing 300 ➡️ 200
        Mending Spirits
            Reduced Healing per second 280 ➡️ 250
        Fleeting [Slither]
            Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s
        Spirit’s Touch [Slither]
            Increased Heal {50|50} ➡️ {80|80}
        Otherworldly [Slither]
            OLD: Gain {10|10}% Movement Speed for 3s after Slither ends
            NEW: Gain a {75|75} Shield for 3s after Slither ends
        Swift Spirits [Mending Spirits]
            Reduced Movement Speed {7|7}% ➡️ {5|5}%
        Snake Pit [Wep/Armor]
            OLD: Gain {5|5}% Reload Speed
            NEW: Increase your Movement Speed by {2|2}%


        Combat Medic
            Reduced Healing 750 ➡️ 700/ul>
                Reduced damage increase 40% ➡️ 30%/ul>
        Healing Potion
            Reduced Healing 1200 ➡️ 1000
        From Above [Weightless]
            Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s
        Refreshing Jog [Weightless]
            Increased Health per second {50|50}s ➡️ {60|60}s
        Escape Artist [Weightless]
            OLD: Gain {6|6}% Damage Reduction during Weightless
            NEW: Increase the duration of Weightless by {0.2|0.2}s
        Acrobat’s Trick [Wep/Armor]
            OLD: Reload {7|7}% faster
            NEW: Weapon hits reduce the Cooldown of Healing Potion by {0.1|0.1}s


        Soul Orb
            Increased maximum Ammo 12 ➡️ 14
        Shadow Travel
            Reduced time to enter Shadow Travel 1s ➡️ 0.8s
            Now increases your Movement Speed by 25%
        Restore Soul
            Reduced Healing over the ability’s 1.5s duration 2,000 ➡️ 1,400
            Reduced Cooldown 4s ➡️ 2s
        Bane [Rend Soul]
            OLD: Every Soul Charge you detonate reduces the Cooldown of Restore Soul by {0.2|0.2}s.
            NEW: Every Soul Charge you detonate increases your Movement Speed by {1|1}% for 3s, up to a maximum of 15%
        Dark Sight [Rend Soul]
            OLD: Activating Rend Soul generates{2|2} Ammo
            NEW: Every Soul Charge you detonate generates {1|1} Ammo
        Soul Forge [Restore Soul]
            OLD: Reduce the Cooldown of Restore Soul by {0.5|0.5}s
            NEW: Increase the range at which Restore Soul Heals adjacent allies by {4|4}%
        Dusk Walker [Shadow Travel]
            Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s
        Veil [Shadow Travel]
            Reduced cast time reduction {15|15}% ➡️ {10|10}%
        Dark Whisper [Shadow Travel]
            Decreased Movement Speed {20|20}% ➡️ {8|8}%
        Sorceress [Wep/Armor]
            Gain {7|7}% Reload Speed
            NEW: Increase your Ultimate charge rate by {5|5}%


    Dev Commentary: We will be watching PTS before making any changes to Ying.

        Nether Step
            Increased dash distance at base by 10%
        Buying Time [Reversal]
            Increased Ammo gain {1|1} ➡️ {2|2}
        Through the Warp [Nether Step]
            Reduced dash increase {10|10}% ➡️ {5|5}%
        Abyssal Touch [Defiance]
            Increased Cooldown reduction {1|1}s ➡️ {1.2|1.2}s
        Spiteful [Defiance]
            Increased Ultimate charge gain on Killing Blows {3|3}% ➡️ {4|4}%
        Vengeance [Defiance]
            Increased Healing {200|200} ➡️ {225|225}
        Featherweight [Wep/Armor]
            Reduce damage taken by {6|6}% while drifting in the air
            NEW: Heal for {50|50} every 1s while drifting
        Quickdraw [Wep/Armor]
            Increase your Reload Speed by {5|5}%
            NEW: Increase your maximum Ammo by {1|1}


            Decreased damage bonus 30% ➡️ 20%
            Increase duration of damage bonus 2s ➡️ 2.5s
        Giga Siphon [Recovery]
            OLD: Gain {8|8}% Lifesteal for 4s after Recovery ends
            NEW: Increase your Movement Speed by {10|10}% while Recovery is active
        Exhilarate [Heroic Leap]
            OLD: Heal for {120|120} if you hit a champion with Heroic Leap
            NEW: Hitting at least one champion with Heroic Leap reduces its Cooldown by {1|1}s
            Can only happen once every 5s
        No Escape [Wep/Armor]
            OLD: Increase Movement Speed by {8|8}% for 5s after getting a Killing Blow
            NEW: Increase Movement Speed by {5|5}% for 5s after getting a Killing Blow or Elimination


        Flicker [Blink]
            Reduced Healing {75|75} ➡️ {50|50}
        Biting Cold [Ice Block]
            Increased Ammo generation {1|1} ➡️ {2|2}
        Keep Moving [Wep/Armor]
            OLD: Increase your Movement Speed by {5|5}% while Out of Combat
            New: Increase maximum Health by {30|30}


        Increased base Health 1900 ➡️ 2000
        Sub-Machine Guns
            Reduced damage falloff at range
            Reduced weapon spread at range
        Dragon Stance
            Now costs 20 energy to switch into Dragon Stance
            Decrease rate of energy decay by 40%
        Gale Storm [Shadow Step/Skewer]
            Increased energy gain on Killing Blows {10|10}% ➡️ {15|15}%
        Memento [Wep/Armor]
            OLD: Generate {2|2}% Ultimate charge after getting a Killing Blow
            NEW: Increase your maximum Ammo by {10|10}


        Assail [In Pursuit]
            Increased Ammo generation {2|2} ➡️ {3|3}
        Compel [In Pursuit]
            Increase Cooldown reduction {1|1}s ➡️ {1.2|1.2}s
        Hardiness [In Pursuit]
            Increased damage reduction {5|5}% ➡️ {6|6}%
        Requip [Combat Slide]
            Increase Ammo generation {1|1} ➡️ {2|2}


        Scar Tissue [Nine Lives]
            Damage reduction increased {5|5}% ➡️ {6|6}%
        Fight or Flight [Nine Lives]
            Increased duration 2s ➡️ 4s
        Sixth Sense [Pounce]
            Damage reduction reduced {5|5}% ➡️ {4|4}%
        Predation [Wep/Armor]
            Increased your Movement Speed by {10|10}% while Out of Combat.
            NEW: Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.


        Snack Attack
            Snack Attack Health drops are now visible and are able to be picked up by teammates
            Healing reduced per Health drop 800 ➡️ 600
        Boom Boom
            Reduced the damage done by exploding magic mark to enemies near the target 100% ➡️ 75%
            Toot now applies its healing as a single-application Heal-Over-Time rather than a persistent cloud
        Harmonious [Magic Barrier]
            OLD: Heal for {100|100} after being hit while Magic Barrier is active
            NEW: Reduce your damage taken by {3|3}% for 2s after Magic Barrier ends
        Glimmer [Magic Barrier]
            Increased Movement Speed {8|8}% ➡️ {10|10}%
        Scoot [Scamper]
            Reduced Cooldown reduction {0.5|0.5}s ➡️ {0.4|0.4}s
        Wobbles [Scamper]
            Increased damage reduction {6|6} ➡️ {8|8}%
        Morning Breath [Familiar Spit]
            Increased Movement Speed 4%➡️ 5%
            Increased duration 2s ➡️ 4s
            Now has a 4s Internal Cooldown
        Nature’s Blessing [Familiar Spit]
            Increased Ultimate charge rate {0.2|0.2} ➡️ {0.4|0.4}
        Will-o-the-wisp [Wep/Armor]
            Now activates on Eliminations in addition to Killing Blows
            Reduced Movement Speed {8|8} ➡️ {5|5}%
            Increased duration 2s ➡️ 4s


        Smoke and Dagger
            OLD: Smoke Screen Heals allies within for 400 every 1s.
            Reduced Healing 400/s ➡️ 200/s
            NEW: Skye now also applies her Smoke Screen cards’ benefits to allies within Smoke Screen.
            NEW: Duration of Smoke Screen is increased by 1s.
        Healing Vapors [Smoke Screen]
            Increased Healing over 2s {100|100} ➡️ {135|135}
        Specter [Smoke Screen]
            OLD: Increase the duration of Smoke Screen by {0.6|0.6}s
            NEW: Generate {4|4} ammo after entering Smoke Screen
                Can only apply again after being out of Smoke Screen for 4s
            Dissipate [Smoke Screen]
                Increased duration 2s ➡️ 3s
            Poisoner [Poison Bolts]
                Reduced Cooldown reduction {1|1}s ➡️ {0.8|0.8}s
            Decrepify [Poison Bolts]
                Reduced duration {0.6|0.6}s ➡️ {0.5|0.5}s
            Victory Rush [Wep/Armor]
                Reduced duration 8s ➡️ 4s
            Slip Away [Wep/Armor]
                Increased Movement Speed out of combat {3|3}% ➡️ {7|7}%
            Tactical Reload [Wep/Armor]
                Increased Ammo generation {3|3} ➡️ {4|4}


        Dark Vision [Blitz Upper]
            Now grants Ultimate charge from hitting enemies, instead of killing.
            Reduced Ultimate charge gained {5|5}% ➡️ {3|3}%
        Relic Affinity [Blitz Upper]
            OLD: Generate {4|4} Ammo for each enemy hit with Blitz Upper
            NEW: Increase the Knockback of Blitz Upper by {8|8}%
        Spirited [Wep/Armor]
            OLD: Increase your Reload Speed by {8|8}%.
            NEW: Increase your maximum Health by {50|50}


            Removed extended range and piercing effect.
        Inferno Blade
            Your heavy hit with Inferno Blade now Pierces enemies and has an extended range
            Increased duration 1.5s ➡️ 2s
        Embers [Billow]
            Now Regenerates 2 Ammo every 0.5s for {0.5|0.5}s after activating Billow
        Up in Smoke [Billow]
            Decreased Movement Speed {10|10}% ➡️ {8|8}%
        Fuel for the Fire [Whirl]
            OLD: Gain {5|5}% Lifesteal for 2s after using Whirl
            NEW: Increase Movement Speed by {5|5}% for 2s after using Whirl
        Viciousness [Counter]
            OLD: Generate {2|2} Ammo after successfully Countering an attack
            NEW: Reduce the Cooldown of Counter by {10|10}% after successfully hitting an enemy with Counter
        Malice [Wep/Armor]
            Increased Reload Speed {5|5}% ➡️ {10|10}%

  • Damage
    Bomb King

        Doomsday [Grumpy Bomb]
            Increased Healing {50|50} ➡️ {75|75}
        Countdown [Grumpy Bomb]
            Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s
        Fallout [Grumpy Bomb]
            OLD: Reduce the Cooldown of Poppy Bomb by 1s for each enemy hit by Grumpy Bomb
            NEW: Increase Grumpy Bomb’s Stun duration by {0.1|0.1}s
        Explosive Entrance [Poppy Bomb]
            Increased Healing {50|50} ➡️ {75|75}


        Big Game
            Reduced additional maximum Health damage 10% ➡️ 8%
        Dodge Roll
            Reduced base Cooldown 5s ➡️ 7s
        Onslaught [Dodge Roll]
            OLD: Gain 10% Lifesteal for your first weapon shot after using Dodge Roll
            NEW: Activating Dodge Roll Heals you for {40|40}
        Incitement [Dodge Roll]
            Increased Cooldown reduction {0.5|0.5}s ➡️ {0.8|0.8}s
        Drain Life [Dodge Roll]
            Reduced Healing {100|100} ➡️ {75|75}


        Hull Piercer [Harpoon]
            Cooldown decreased by {1|1}s ➡️ {1.2|1.2}s
        Blow the Man Down [Harpoon]
            Increased Slow potency {5|5}% ➡️ {6|6}%
        Haul on the Bowline [Shortcut]
            Increased Movement Speed {8|8}% ➡️ {10|10}%


        Hyper Boost [Salvo]
            Increased fuel generation {3|3}% ➡️ {4|4}%
        Bask [Salvo]
            Increased Heal {25|25} ➡️ {35|35}
        Condescension [Fire Spit]
            Increased Cooldown reduction {1|1}s ➡️ {1.2|1.2}s
        Follow the Scent [Fire Spit]
            Increased the additional size of Fire Spit {20|20}% ➡️ {24|24}%


        Frost Bolt
            Removed in-hand offset
            Removed mid-air inaccuracy
        Pyre Ball
            Remove in-hand offset
            Removed mid-air inaccuracy
        Elemental Shift
            Reduced Cooldown 8s ➡️ 6s
        Frost Bomb
            Increased projectile speed 40 ➡️ 60
            Reduced Root duration 1.5s ➡️ 1s
        Frostfire Glide
            Increased Movement Speed by 10%
            Increased duration 3s ➡️ 4s
        Discipline [Elemental Shift]
            Reduced Cooldown reduction of FrostFire Glide {1|1}s ➡️ {0.6|0.6}s
        Draconic Will [Elemental Shift]
            Reduced Cooldown reduction of Frost Bomb and Inferno Cannon by {1|1}s ➡️ {0.6|0.6}s
        Elemental Barrier [Elemental Shift]
            Reduced Healing from using Elemental Shift {100|100} ➡️ {50|50}
        Mystic Fire [Frostfire Glide]
            Increased Mana regeneration {4|4}% ➡️ {5|5}%
        Permafrost [Frost Bomb]
            Reduced the Projectile Speed of Frost Bomb by {12|12}% ➡️ {6|6}%
        Heat Sink [Wep/Armor]
            Increased Cooldown reduction {0.5|0.5}s ➡️ {0.8|0.8}s


        Oppressor Mine
            Increased range 40 ➡️ 50 units
            Increased Health 100 ➡️ 200
            Increased damage 20 ➡️ 25
            Decreased time it takes to Teleport 1.3s ➡️ 1.1
        Sniper Mode
            Decreased time it takes to reach maximum charge 1.4s ➡️ 1.3s
        Generator [Oppressor Mine]
            Increased Cooldown reduction {1.225|1.225}s ➡️ {1.5|1.5}s
        Restore [Transporter]
            OLD: Heal for {10|10}% of your maximum Health after Teleporting with Transporter
            NEW: Heal for 25% of your maximum Health after Teleporting with Transporter. Can activate every {30|-5}s
        Calibrate [Wep/Armor]
            Increased Cooldown reduction {0.12|0.12}s ➡️ {0.15|0.15}s
        Power Supply [Wep/Armor]
            OLD: Killing Blows generate {4|4} Ammo
            NEW: Reset the Cooldown of Transporter after dropping to or below {15|15}% Health.
        Lie in Wait [Wep/Armor]
            Reduced the time required before Ammo regeneration starts 2s ➡️ 1s


            Increased damage bonus 5% ➡️ 7% per stack
            Reduced maximum stacks 5 ➡️ 4
        Revitalizing Gem [Valor]
            Increased Heal 50 ➡️ 60

    Sha Lin

            Increased draw-rate reduction 15% ➡️ 25%
        Explosive Arrows ➡️ Sand Trap
            OLD: Impaler Arrow now explodes in a 17-unit-radius area on contact, dealing an additional 300 damage and applying a Knockback to enemies hit, but can no longer Stun
            NEW: Crippling Arrow now explodes in a 20-unit-radius area, dealing an additional 100 damage and Crippling all enemies for 1s.
        Desert Shadow ➡️ Desert Silence
            Increase the damage of your first weapon shot or Planted arrow by 25% during Withdraw’s Stealth effect
            NEW: Crippling Arrow now silences enemies
            Reduced Cooldown 15 ➡️ 12s
        Impaler Arrow ➡️ Crippling Arrow
            OLD: The next shot fired from your bow applies a Knockback on hit and Stuns the target for 1s if they hit a wall
            NEW: The next shot fired from your bow applies a Cripple on hit for 2s.
        Planted ➡️ Rapid Shot
            OLD: Plant yourself and quickly fire off a barrage of arrows, each dealing 800 damage per arrow
            NEW: Rapidly fire off a barrage of arrows, each dealing 500 damage per arrow.
            Players can now move while firing this ability
            Reduced Cooldown 18s ➡️ 15s
            Decreased number of shots 7 ➡️ 5
            Decreased duration 2.3s ➡️ 1.8s
            Decreased damage per shot 800 ➡️ 500
            Reduce your Movement Speed by 20% while this ability is active
        Master Archer [Rapid Shot]
            Reduced Cooldown reduction {1|1}s ➡️ {0.6|0.6}s
        Windwall [Rapid Shot]
            OLD: Reduce your damage taken by {5|5}% while using Planted
            NEW: Hitting an enemy with an arrow fired during Rapid Shot applies a {5|5}% Slow for 2s
        Mirage [Withdraw]
            Reduced Cooldown reduction {1|1}s ➡️ {0.6|0.6}s
        Run them down [Crippling Arrow]
            OLD: Increase your Movement Speed by {10|10}% for 4s after hitting an enemy with Impaler Arrow
            NEW: Increase the duration of Crippling Arrow’s effect by {0.1|0.1}s
            Reduced Cooldown reduction {1|1}s ➡️ {0.6|0.6}s
        Wanderlust [Wep/Armor]
            Reduced Movement Speed {5|5}% ➡️ {3|3}%


        Reduced base Health 2100 ➡️ 2000
            Reduced base damage 220 ➡️ 165
            Increased Ammo count 10 ➡️ 15
            Reduced base inaccuracy by 20%
        Unauthorized Use
            Decreased Damage 400% ➡️ 250%
        Crack Shot ➡️ Elemental Bullet
            OLD: Hitting an enemy with Talon Rifle increased the damage you deal to that enemy with your Pistol by 20% for 4s
            NEW: Talon Rifle now deals an additional 60 damage over 3s, stacking up to 3 times. This damage refreshes on additional hits.
            Talon Rifle can no longer headshot


        Burn Monster
        Reduced bonus damage 50% ➡️ 30%
        Now applies a 60% reduced Healing effect
        Auto Rifle
            Reduced damage 120 ➡️ 105
            Increased Ammo 26 ➡️ 35
            Reduced damage falloff at range by 18%
            Reduced weapon spread by 5%
        Fire Bomb
            Reduced cooldown 18s ➡️ 15s
            No longer applies reduced Healing effect
        Volatile [Fire Bomb]
            Reduced Cooldown reduction on Fire Bomb {1|1}s ➡️ {0.6|0.6}s
        Napalm [Fire Bomb]
            OLD: Using Fire Bomb generates 4 Ammo
            NEW: Using Fire Bomb Heals you for {100|100} over 2s.
        Turn the Table [Nade Launcher]
            Increase Healing {50|50} ➡️ {60|60}


            Reduced Healing per second
            400 ➡️ 300
        Guerilla Warfare [Frag Grenade]
            OLD: Gain 10% Reload Speed for 4s after Hustle ends
            NEW: Reduce the Cooldown of Frag Grenade by {0.2|0.2}s every 1s while Hustle is active.
        On the Move [Hustle]
            OLD: Gain {15|15}% Movement Speed while cooking Frag Grenade
            NEW: Gain {8|8}% Movement Speed for 2s after throwing Frag Grenade
        Scramble [Hustle]
            Reduced the damage-reduction benefit {5|5}% ➡️ {4|4}%
        Hit and Run [Wep/Armor]
            Now also applies when getting an Elimination
            Reduced Movement Speed benefit {10|10}% ➡️ {5|5}%
        Speed Load [Wep/Armor]
            Increased Ammo generation {6|6} ➡️ {7|7}


        Suspect Everyone
            OLD: You and your deployables take 20% less damage from enemies Revealed by your Sensor Drone
            NEW: Deflector Shield’s Health is increased by 350 and its Cooldown is halved if destroyed by an enemy
            This effect can only occur once every 9s
        Contingency [Deflector Shield]
            Decreased Shield benefit {200|200} ➡️ {170|170}
        Crack the Whip [Sensor Drone]
            Increased Lifesteal {6|6}% ➡️ {8|8}%
        Informants [Sensor Drone]
            OLD: Heal for {100|100} after getting a Killing Blow on an enemy Revealed by your Sensor Drone
            NEW: Heal for {85|85} when an enemy champion that is being Revealed by your Sensor Drone dies
        Controlling Nature [Precision Sights]
            Increased Cooldown reduction per hit {0.06|0.06}s ➡️ {0.08|0.08}s


            Reduced duration 5s ➡️ 3s
            Reduced damage bonus 100 ➡️ 80
            Increased Cooldown 15s ➡️ 16s
        Photosynthesis [Seedling]
            OLD: Increase your Movement Speed by {10|10}% for 3s after using Seedling
            NEW: Increase the Projectile Speed of Seedling by {6|6}%
        Twilight [Dead Zone]
            Increased Cooldown reduction of Dead Zone {0.7|0.7}s ➡️ {0.8|0.8}s
        Pixie Dust [Dead Zone]
            Increased Health per second {50|50} ➡️ {65|65}
        Shenanigans [Dead Zone]
            OLD: Increase your Movement Speed by {10|10}% for 4s after entering Dead Zone
            NEW: Activating Dead Zone increases your Movement Speed by {8|8}% for 2.5s
        Just Believe [Wep/Armor]
            Reduced Cooldown reduction on Eliminations {10|10}% ➡️ {8|8}%

  • Bug Fixes

        Fixed an issue where the functionality of Wormhole could break in specific circumstances.
        Fixed an issue where the rarity and exclusivity of Coldsnap Pyreblade where incorrect.
        Fixed an issue with the description of the Spirit Arrows card.
        Fixed an issue where Moji would not display the animation of eating her Ultimate Cookie in 1P.
        Fixed an issue where Raum’s title is cut off in the Champions menu when the Player’s language is set to German.
        Fixed an issue where the visual ring displaying the boundaries of Smoke Screen would not display if Skye was using the Twilight skin.
        Fixed an issue where Strix’s Flashbang Blind would last longer than the ability description stated it should.
        Fixed an issue where Blitz Upper’s range is extended at certain ranges.
        Fixed an issue where cancelling Torvald’s reload by using Protection would still force Torvald to play the full reload animation.
        Fixed an issue where Ying’s Illusions would stop healing after six instances of healing if their duration was increased past a certain time length with the Carry On card.


    Fixed an issue where Players could shoot outside of the starting area in Dragon Arena.
    Fixed an issue where 3D sprays would intermittently spawn in random locations.
    Fixed an issue where hitscan weapons and abilities could be blocked by certain walls if the Player’s back was to those walls.
    Fixed an issue where some skins, such as Siren Ying, would display their 1P weapons and/or arms during the Victory/Defeat screen and the Top Play screens.
    Fixed an issue where momentum gained from dashes would not be conserved properly if the dash was initiated in midair.
    This issue affected the following Champions: Cassie, Khan, Koga, Fernando, Makoa, Mal’Damba, Ruckus, Talus, Zhin.
    Fixed an issue where Players would be able to mount up upon respawn in Team Deathmatch and King of the Hill matches.
    Fixed an issue where Players could still change their Loadouts on the “Confirm your Loadout” screen when selecting Loadouts at the beginning of a match.


    Fixed an issue where Cyrillic letters would display spaces between them on non-Russian clients.
    Fixed an issue where the View Abilities button was partially hidden behind the footer bar in Match Lobby.
    Fixed an issue where navigating to the Chests tab in the Store by clicking on a Champion skin that is in a certain Chest would highlight the incorrect Chest for purchase.
    Fixed an issue where the Notification UI button displays in the incorrect location when using a 16:10 Aspect Ratio.
    Fixed an issue where some Quests would not display the Battle Pass Experience reward for completing them under the Reward section of the Quest.

    Under Investigation

    Occasional delay in Match Lobby in Ranked and Custom lobbies.
    Various occasional issues with Imani’s Weapon Shots and abilities.
    Seris’ Ultimate, Convergence, can pull Players through the ground rarely on Frog Isle.

  • You owe me a kiss in the cheek 😏 @Miniiwolf

  • PC

    @Demigod said in I can go to the paladins website:

    You owe me a kiss in the cheek 😏 @Miniiwolf

    Bruh, It's enough to get about 10 reputation from me!!
    maybe Miniiwolf will also upvote your posts and you will get another 10

  • Switch


  • PC

  • Switch

    [The nana song for my funeral]([https://www.youtube.com/watch?v=iXH6zdvhN80]

  • @Miniiwolf Thanks Sweetie 😏

Log in to reply