A Tigron’s Tale - PTS Update #1


  • Evil Mojo

    A Tigron’s Tale - PTS Update #1

    As our Public Test Servers are playable our dev team will be deploying updates to them as we fix bugs and make changes in this cycle. We will be updating you on the official Paladin’s forums and on Reddit with these as they come in.

    Here is what you can expect in our latest update in terms of bug fixes and balance:

    Bug Fixes

    Champion Specific Bug Fixes

    • Androxus
      • Fixed a description error on Androxus’ Quick Draw card.
    • Ash
      • Fixed an issue where Ska'drin Ash had the incorrect Rarity border color.
      • Fixed an issue where Ska'drin Ash did not have an acquisition notification.
    • Atlas
      • Fixed an issue where the Phantom Pain card was reducing the cooldown of Setback instead of Stasis Field when it would activate.
    • Barik
      • Fixed an issue where the Double-Time card did not function.
      • Fixed an issue where the Field Deploy card did not function.
      • Fixed an issue where the One Man’s Scrap card would activate if Barik destroyed his own Turret by placing a third Turret on the map.
      • Fixed a description error on Barik’s Double-Time card.
      • Fixed a description error on Barik’s Bowling Ball card.
    • Buck
      • Fixed a description error on Buck's Ensnare Talent.
      • Fixed an issue with the Exhilarate card’s internal cooldown not activating properly in all scenarios.
    • Grover
      • Fixed an issue where Seeping Corruption Grover was using some of Soul Briar Grover's textures instead of the correct textures.
      • Fixed an issue where Seeping Corruption and Soul Briar Grover’s leaves and orb VFX would persist in world instead of cleaning up properly when Grover died to a source that produced a unique death FX on his model.
      • Fixed a description error on Grover’s Fatalis card.
      • Fixed a description error on Grover’s Heavenly Agility card.
      • Fixed an issue where the Soul Briar and Seeping Corruption Grover skins displayed Temp Art instead of their proper Cart Art on the Loading Screen.
    • Imani
      • [Live] Fixed an issue where playing a game as Imani would not progress the “Cry Havoc!” Daily Quest (Play 2 games as a Damage Champion).
    • Jenos
      • Fixed an issue where Jenos' Astral Mark VFX would not display above teammates' heads while being healed by that ability.
    • Khan
      • Fixed an issue where the Shield Wall card was giving the incorrect increased Shield Health card per rank.
      • Fixed an issue where the Shield Wall card was drastically increasing Bulwark’s recharge rate for each rank of the card equipped.
    • Koga
      • [Live] Fixed an issue with Koga's Gale Storm card description.
      • Updated effective range of Submachine Guns in the Advanced description of the ability to be the correct value.
    • Lian
      • Fixed an issue where Dark Monarch and Death Goddess Lian had the incorrect Rarity border colors.
      • Fixed an issue where Dark Monarch and Death Goddess Lian did not have acquisition notifications.
    • Mal'Damba
      • Fixed a description error with Mal’Damba’s Snake Pit card.
      • Fixed an issue where the second of two Gourds placed on top of the first Gourd to heal the same teammate would not have any effect on that teammate.
    • Pip
      • Fixed an issue where Weapon Shots would heal for 750 instead of 700 with the Combat Medic Talent equipped.
      • Fixed a description error with Pip’s Acrobat’s Trick card.
    • Ruckus
      • Fixed an issue where the Flux Generator Talent provided less shielding than what was listed.
    • Seris
      • [Live] Fixed an issue where Convergence could pull enemies through the map and kill them on Frog Isle.
      • Fixed an issue with Seris' Restore Soul ability still healing the initial target for 2000 health over 1.5s.
    • Sha Lin
      • Fixed an issue where a Player hit by Crippling Arrow and then hit into a wall by a knockback effect for the rest of the game would stun the Player.
      • Fixed an issue where Crippling Arrow was silencing at base instead of crippling. Due to this fix, the Recurve and Sand Trap talents have been re-enabled and can be selected in matches.
      • Fixed an issue where the Windwall card would not function properly.
      • Fixed an issue where Sha Lin could silence CC Immune targets with Crippling Arrow while the Desert Silence talent was equipped.
      • Updated several card descriptions with the correct Ability names.
      • Fixed an issue where Sha Lin's stealth did not reapply to himself in 1P after his first Weapon Shot in Heat Haze.
    • Skye
      • [Live] Fixed an issue where Smoke Screen’s radius would not display properly when the Twilight skin was used.
      • Fixed an issue where the Smoke and Dagger talent did not describe that it gave Smoke Screen base healing to allies.
    • Talus
      • [Live] Fixed an issue where Talus’ Ultimate animation would get temporarily get stuck in 1P if Talus did not hit an enemy with it.
    • Terminus
      • Fixed a description error on Terminus’ Abomination card.
    • Tiberius
      • Fixed an issue where Tiberius' Honed Senses card would grant him Ultimate Charge when using Combat Trance in the Spawn Room before Round Start.
      • Fixed an issue where the World-Traveler card did not have an internal cooldown on its effect. This card has been re-enabled and can be added to Loadouts.
      • Fixed an issue where Tiberius' Vicious Assault talent would not display damage numbers when Crouching Tigron hits an enemy.
      • Fixed an issue where Tiberius would float briefly when jumping as soon as he landed from Crouching Tigron.
      • Fixed an issue where Tiberius' Bragging Rights card would activate when Tiberius hit Shields and Deployables with Weapon Shots.
      • Fixed an issue where Crouching Tigron could rarely not go on cooldown if you jump immediately upon landing.
      • Fixed an issue where Tiberius could not use his Default Emote.
      • Fixed an issue where Heavy Blade would not damage CC Immune targets.
      • Fixed an issue where there was no visual feedback of the effective radius of Tiberius’ damage with Crouching Tigron using the Vicious Assault Talent.
      • Fixed an issue with animations breaking if you activate Blade Dance while jumping with Crouching Tigron.
      • Fixed an issue where Tiberius’ Weapon Shots would not destroy the Targets in the Shooting Range.
      • Fixed an issue where the Tigron’s Fury talent did not describe that the throw and explosion of Heavy Blade had different values using the Talent compared to the ability’s base values.
      • Fixed an issue with a client-server desync regarding Weapon Shots getting locked out temporarily after exploding Heavy Blade with the Tigron’s Fury talent equipped.
      • Updated ability descriptions for clarity and correct grammar.
    • Torvald
      • Fixed an issue where the Direct Current talent was not correctly doubling Nullify’s range.
    • Tyra
      • Updated the effective range of Auto Rifle in the Advanced description of the ability to be the correct value.
    • Viktor
      • Fixed a description error with the Guerrilla Warfare card.
      • Fixed an issue where the Guerrilla Warfare card did not function properly.
    • Zhin
      • Fixed an issue where the Embers card lost a tick of the card’s effect at every rank of the card.
      • Fixed an issue where the Viciousness card did not function properly.
    • Multiple
      • [Live] Fixed an issue where Players could see enemy silhouettes if they had line of sight of the enemy if the enemy Cassie and Maeve both had their Ultimates active at the same time.

    General Bug Fixes

    • [Live] Fixed an issue where Ranked bans would disappear from the UI if Players opened and closed the Settings menu in the Match Lobby.
    • [Live] Fixed an issue where there was a non-functional callout to turn on Auto-Purchase Items on Gamepad when in the Item Shop in-game.
    • [Live] Fixed an issue where the Notifications icon displayed while using a Gamepad despite not being able to navigate to its location with the Gamepad.
    • Fixed an issue where the Interstellar Crisis spray had a white box surrounding it.
      Attempted to address the issue where Players could get stuck with the VGS Default View menu stuck on their screen during a match.
      • If this still occurs for you, please let us know so we can continue to work on this issue.
    • Fixed an issue where 3D Sprays from the Community Battle Pass would not display in the Battle Pass Menu, Accessories screen, or in match.
    • Fixed an issue where the VFX circle surrounding the payload denoting its push radius was too small.
    • Updated the list of Former Champions’ names in the Credits.
    • Fixed an issue where leaving a Default Loadout screen without making any changes to the Loadout would complete the "Make a Loadout" quest.
    • Fixed an issue where the UI denoting the “Make a Loadout” quest path was red instead of blue.
    • Fixed an issue where the “Make a Loadout” quest tab would not display the quest rewards.
    • Fixed an issue where Mastery Rewards were displaying as purchasable even if you did not meet Mastery Level requirements for that Champion.
    • Added “Summon Mount” to list of customizable Bindings in the Settings menu, defaulting to Left Shift.
    • Fixed an issue where certain messages in the Battle Pass screen referred to the previous Battle Pass instead of the current Battle Pass.
    • Fixed an issue where the skin icons in the Battle Pass were not framed properly.
    • Fixed an issue with the “Play # Siege Match(es)” challenges not progressing properly.
    • Fixed an issue with the “Play # matches as Lian” challenges not progressing properly.
    • Fixed an issue where the "Heal for 200,000 as Skye" challenge was progressing at a rate of 1 per match instead of the correct rate.
    • Fixed an issue where the Free Track of the Battle Pass only had 425 Crystals available. It now correctly has 450 Crystals.

    Champion Balance

    Ash

    • Siege Shield
      • Increased shield health 3,500 → 4,250

    Barik

    • Barricade
      • Increased shield health 3,000 → 3,750
    • Field Deploy
      • Reduced healing {60|60} → {30|30}

    Fernando

    • Shield
      • Increased shield health 5,000 → 5,500

    Furia

    • Kindle Soul
      • Reduced cooldown 4s → 3s

    Imani

    • FrostFire Glide
      • Increased ability to move vertically during this ability
      • Increased base speed of this ability
      • Reduced speed reduction while turning with this ability

    Khan

    • Bulwark
      • Increased shield health 3,000* → 4250
      • *originally listed as 3,500 on patch notes

    Makoa

    • Shell Shield
      • Increase shield health 3,000 → 3,750
    • Dredge Anchor
      • Increased cooldown 12s → 15s

    Tiberius

    • Blade Dance (Striking Tigron)
      • Reduced damage per dash 750 → 650
      • Increased post-fire timer 0.4s → 0.7s
    • Tigron’s Fury
      • Increased explosion damage to match Heavy Blade’s base 800 → 850
    • Making the Cut
      • Changed card functionality to be “Heal for {40|40} for each enemy hit by Heavy Blade.”


  • supports feel very bad and all u do is a change to furia wich makes her busted whit the new card it has



  • 15" for Makoa's hook is actually very bad guys. I really hope you make the card that reduces its CD 0,5"->1".

    Having the hook every 15" is very very bad...


  • PC

    Glad you guys notices that shields were trash Im more happy with these changes.
    Also good job saving furia, I didnt have time to test supports but I've read that there are others with problems.
    Imani changes looks good for her, I came back to the game right after she was nerfed so she has never been meta when I've played is about time.

    The downsiee is that 15 cd seems a bit excessive on koa though especially now that his best talent (at least on paper and after I tested him) is pluck it will hurt really bad. Are you planning to buff the cdr card? Maybe chronos will be a second item for koa especially when ahead vs no heavy cc.



  • please go back to the old vgs system



  • The new vgs is trash.


  • PC

    THANK YOU for shields update! ❤



  • I'm really satisfied with these changes. We are saved from no-tank meta, cherish Furia will be playable, Imani finally got some mobility and Tiberius' ultimate seems to be fair. I don't care much about longer hook cooldown on Makoa as I don't think it will affect him that much. One card and chronos will just be more useful on that character.

    It's amazing that what community demanded, became reality. I only hope that supports will get some love in part 2 of PTS update, if it's going to come out 🙂



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  • PC

    @EvilMojoSrixis Very glad for those changes, especially to Furia. Its a good change in right direction, but she needs her old SB beam speed back.

    -40% beam speed means far less option to defend yourself, it is so slow it can't reach the targets its intended for in time. Unlike the old beam.

    @Deiman1 this is wrong, the new Light Forge procks even when the beam is inactive, she is still underpowered like that because her beam speed on SB was nerfed and her mobility is bad as it is, if anything Maeve and Zhin will be busted with their buffs.


  • PC

    @ShadowConfessor healing was overnerfed in this patch, and you propose to reduce it even more? No thank you. Healing was already nerfed to 30% less compared to 15% nerf on Caut, with it staying longer and supports being too underpowered as they are. Healing nerfs is the last thing this game needs.

    Also her healing was already nerfed, if you read patch notes.



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  • PC

    @ShadowConfessor you completely ignore how not only her healing was nerfed, but CD still less then on live with the new change, which means less self sustain, her SB beam nerfed massively, and her bad mobility? Sorry, I don't think we speak from the same level of experience here.

    Everyone said that Furia was overnerfed, JayFlare, Vex30, and the changes now made for her are completely right. I believe all those youtubers which saw the issue with her and countless posts on reddit had a good reason for it, and you calling this necessary revert over buffed is just wrong. Especially with all the nerf on healing and increased Caut.

    EM would need to tune down Zhin, and Maeve as well, after the buffs they received, as they feel too powerful now and Yomi in Zhin's base kit is far too much.



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  • PC

    @EvilMojoSrixis Item shop in training siege has wrong starting credits.

    20191212202800_1.jpg



  • @Anageos 2500 max for barrier reef is too much.Half shell is useless unless they reduce the shielding necessary to activate the card.


  • PC

    @ShadowConfessor said in A Tigron’s Tale - PTS Update #1:

    Indeed. 0,25 seconds have a huge impact on her self sustain. Especially with Chronos buffs, right? I agree that Solar Blessing got a nerfed, but not massively. I'd rather have them reduce the slow to 30% for some tests first. And bad mobility? I don't get it.

    And with Cauterize buffs, which made it cheaper and last longer? With nerf on her HoT, with a massive nerf to her beam, which has a big impact on her SB gameplay, making her underpowered and too weak to defend herself against an attack, because again, the beam is easily dodged. With the previous nerfs to her shield card, effectively having you spend 1 whole point on the option of giving 50 shield, which is still bad. And with the previous nerfs to her beam reach distance, nerfs to her damage et cetera.
    Again, you leave out all that out.

    The old beam speed on SB was perfect, and the devs said themselves they did not want to change the beam speed to two different beams, which they said in response to AoC when lot of people asking for a slight buff on Exterminate, like increasing its speed. The devs said, they do not want to do two different beam speeds, because they do not want to force people to adjust to different beam speeds. And that explanation made perfect sense. The change to SB beam speed, however, is a massive nerf to her self defense capability and healing reliability, and no one asked for that in the community. Imo it needs to be the same speed again.

    What do you mean by saying "same level of experience"? Are you Master or Grandmaster? Or you simply have 2000 games with Furia on Gold/Platinum?

    My Furia is level 82, if you want to know, and I reached Diamond (if you insist on starting rankshaming), with playing many more other characters as well. I played both flanks into her and her into being flanked, she is easily cornered with no means to escape and bad speed, with her CD on PS still tied to healing, on SB, making her unable to defend herself because of the need to heal your team, and now with the almost half the speed of Pyre Strike unable to reach healing targets in time. Anyone can run circles around her beam. That is why I say we obviously do not have the same experience. Neither did AoC members like JayFlare in his new video about supports, countless posts on reddit which said exactly the same after her changes on PTS, that she is too weak after all the nerfs she received, together with the overall nerf on healing and buffing of flanks.

    I'm not calling any reverts. I'm just suggesting her instant heal on RMB to get a bit tuned down by 100

    The last thing we need are healing nerfs to an already nerfed down champion, together with buffs to flanks. She needs a revert to her old beam speed, and then left untouched, so she is viable again, not as underpowered as on PTS currently.

    EM decision to give Furia her back CD reduction on Kindle Soul was a good step, and what most of the community wanted, so I'm glad that EM listened.



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  • New VGS is not just watered-down, it's bad.


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