A Tigron’s Tale - PTS Update #1
Glad you guys notices that shields were trash Im more happy with these changes.
Also good job saving furia, I didnt have time to test supports but I've read that there are others with problems.
Imani changes looks good for her, I came back to the game right after she was nerfed so she has never been meta when I've played is about time.
The downsiee is that 15 cd seems a bit excessive on koa though especially now that his best talent (at least on paper and after I tested him) is pluck it will hurt really bad. Are you planning to buff the cdr card? Maybe chronos will be a second item for koa especially when ahead vs no heavy cc.
michaelx2x last edited by
please go back to the old vgs system
KingCrimson12 last edited by
The new vgs is trash.
THANK YOU for shields update! ️
Pallando158 last edited by
I'm really satisfied with these changes. We are saved from no-tank meta, cherish Furia will be playable, Imani finally got some mobility and Tiberius' ultimate seems to be fair. I don't care much about longer hook cooldown on Makoa as I don't think it will affect him that much. One card and chronos will just be more useful on that character.
It's amazing that what community demanded, became reality. I only hope that supports will get some love in part 2 of PTS update, if it's going to come out
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@EvilMojoSrixis Very glad for those changes, especially to Furia. Its a good change in right direction, but she needs her old SB beam speed back.
-40% beam speed means far less option to defend yourself, it is so slow it can't reach the targets its intended for in time. Unlike the old beam.
@Deiman1 this is wrong, the new Light Forge procks even when the beam is inactive, she is still underpowered like that because her beam speed on SB was nerfed and her mobility is bad as it is, if anything Maeve and Zhin will be busted with their buffs.
@ShadowConfessor healing was overnerfed in this patch, and you propose to reduce it even more? No thank you. Healing was already nerfed to 30% less compared to 15% nerf on Caut, with it staying longer and supports being too underpowered as they are. Healing nerfs is the last thing this game needs.
Also her healing was already nerfed, if you read patch notes.
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@ShadowConfessor you completely ignore how not only her healing was nerfed, but CD still less then on live with the new change, which means less self sustain, her SB beam nerfed massively, and her bad mobility? Sorry, I don't think we speak from the same level of experience here.
Everyone said that Furia was overnerfed, JayFlare, Vex30, and the changes now made for her are completely right. I believe all those youtubers which saw the issue with her and countless posts on reddit had a good reason for it, and you calling this necessary revert over buffed is just wrong. Especially with all the nerf on healing and increased Caut.
EM would need to tune down Zhin, and Maeve as well, after the buffs they received, as they feel too powerful now and Yomi in Zhin's base kit is far too much.
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@EvilMojoSrixis Item shop in training siege has wrong starting credits.
N1ka1 last edited by
@Anageos 2500 max for barrier reef is too much.Half shell is useless unless they reduce the shielding necessary to activate the card.
Indeed. 0,25 seconds have a huge impact on her self sustain. Especially with Chronos buffs, right? I agree that Solar Blessing got a nerfed, but not massively. I'd rather have them reduce the slow to 30% for some tests first. And bad mobility? I don't get it.
And with Cauterize buffs, which made it cheaper and last longer? With nerf on her HoT, with a massive nerf to her beam, which has a big impact on her SB gameplay, making her underpowered and too weak to defend herself against an attack, because again, the beam is easily dodged. With the previous nerfs to her shield card, effectively having you spend 1 whole point on the option of giving 50 shield, which is still bad. And with the previous nerfs to her beam reach distance, nerfs to her damage et cetera.
Again, you leave out all that out.
The old beam speed on SB was perfect, and the devs said themselves they did not want to change the beam speed to two different beams, which they said in response to AoC when lot of people asking for a slight buff on Exterminate, like increasing its speed. The devs said, they do not want to do two different beam speeds, because they do not want to force people to adjust to different beam speeds. And that explanation made perfect sense. The change to SB beam speed, however, is a massive nerf to her self defense capability and healing reliability, and no one asked for that in the community. Imo it needs to be the same speed again.
What do you mean by saying "same level of experience"? Are you Master or Grandmaster? Or you simply have 2000 games with Furia on Gold/Platinum?
My Furia is level 82, if you want to know, and I reached Diamond (if you insist on starting rankshaming), with playing many more other characters as well. I played both flanks into her and her into being flanked, she is easily cornered with no means to escape and bad speed, with her CD on PS still tied to healing, on SB, making her unable to defend herself because of the need to heal your team, and now with the almost half the speed of Pyre Strike unable to reach healing targets in time. Anyone can run circles around her beam. That is why I say we obviously do not have the same experience. Neither did AoC members like JayFlare in his new video about supports, countless posts on reddit which said exactly the same after her changes on PTS, that she is too weak after all the nerfs she received, together with the overall nerf on healing and buffing of flanks.
I'm not calling any reverts. I'm just suggesting her instant heal on RMB to get a bit tuned down by 100
The last thing we need are healing nerfs to an already nerfed down champion, together with buffs to flanks. She needs a revert to her old beam speed, and then left untouched, so she is viable again, not as underpowered as on PTS currently.
EM decision to give Furia her back CD reduction on Kindle Soul was a good step, and what most of the community wanted, so I'm glad that EM listened.
ShadowConfessor last edited by ShadowConfessor
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NerdNamikaze last edited by
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SalaComMander last edited by
New VGS is not just watered-down, it's bad.
schachmaty last edited by
Why not nerf dog'S base health (Bulldozer was nerfed so the dog needs to be nerfed too.
dracotien93 last edited by
Thx those are good changement, but pls up support like grover seris they are useless now. And pls I beg you bring back or make an option to make us able to use the old VGS, with the new one we can't say what we really what and it's so frustrating
Nothing new. Every support is facing the same issue. However she hasn't even got hit as hard as others. Grover, Io and Seris were the ones getting the huge hit.
That doesn't make sense, if you read the nerfs she got, but for someone who calls it a non issue while practically everyone who plays supports or has gameplay experience with them, including top tier play, disagrees. Read up reddit, read up what the community is saying on DC. You obviously did not watch JayFlares video about supports, and, specifically Furia, either.
Other supports were hit hard as well, too hard as a matter of fact. And Grover needs big adjustments to be a viable support option again, not only Furia. But that does not change the fact that she is still worse on PTS than on live, or was overnerfed in the first place with the beam and CD and heal nerf, not to mention previous nerfs, which you ignore.
That nerf is negligible. You barely notice it. The most important part of her heal is the 1k burst upfront.
VS Caut who is now cheaper and lasts longer? Are you even serious at this point. Its not an issue at all.
I wouldn't call it massive. It's only massive when you're in coordination with someone. It will feel better on solo queue than pro play.
I am sure more and more that you do not really play her, and base your claims on anecdotes. She is barely playable if at all with SB, with the huge nerf on speed of the beam, and you ignore again how important it is for both self defense and healing.
If you think she's underpowered because Solar Blessing gets "nerfed massively", then idk what to say. Cherish is her most viable/dominant playstyle and with the -1s getting into her base kit, I'm afraid this ain't going to change.
I don't know what to say, if you think one viable talent is enough for a champion with three other Legs available, with other two being unviable and weak, then we do really have different ideas about balance. I don't think that ignoring whole champion kit's drawbacks is a good idea, like you do here.
You compare increasing speed for an offensive talent with decreasing speed with a healing talent. The speed increase for Exterminate would affect more negatively the experience of the enemies, than the speed decrease will do for Solar Blessing for allies' experience (if it would affect it negatively at all). Again I have to say this change is aimed more for the solo playstyle with little coordination. Going Solar Blessing, always had the disadvantage for Furia's defence, because you won't be having Pyre Strike to defend yourself if you already used it for healing an ally (or tried to do so at least).
There are two major disadvantages to a high risk high reward ability. And they were uncalled for and are not needed - evrryone who actually plays supports as their mains says that, but you don't read other players feedback or the statistic as well, showing her winrate being much lower than a whole bunch of other champions, SB being subpar and Exterminate having miniscule picks with a negative winrate.
I started no rankshaming. You just threw out of nowhere "we're not in the same level of experience". And I have to say that in my games (high Diamond / Master) she is a top tier support.
You apparently don't play her or play her sometimes as Cherish only, if ever, that's all what you base your claims on. What Furia level are you and how much did you play her? That is what I meant by experience. I never mentioned your rank, or wanted to know it, as rankshaming is a bad way to base your claims on. And I played on high Diamond vs and with Masters/Grandmasters myself, for your information, when you started to pull rankshaming calling me gold as means of "argument".
That's 100% positioning issue of each player, not the champion's fault/flaw in design.
This is 100% wrong. With such logic, no champion ever should be adjusted or balanced. Willo would have never received her substantial mobility buff, like that. No mobility buffs or other buffs for champions who lack it.
You claiming Furia doesn't have the drawback of being slow, and having no meaningful escape, contradicts the experience of actual support players, including myself.
The majority of players pick Cherish because it's more reliable. In higher MMR, Solar Blessing is considered troll, but not as much as Exterminate. So yeah, I'll now agree with
And some patches ago Cherish was called a troll pick, compared to SB, which was her only viable talent. But I don't know if you played back then, cause you don't know it. The balance changes, but better balance is the goal, not worse.
Furia is, since Cherish is barely affected after the added CDR to her kit, but I'm pretty sure she is and will remain viable with that talent. They are experimenting with Solar Blessing to make it more player friendly so that Cherish isn't her only way to go
Solar Blessing was much better the way it was before, there is no way around it. Two different speeds is not the way to implement it, as the devs said before. Because of an already big drawback on SB of healing tied utility and its being too slow to be viable.