Tanks are not fun :(



  • I had a great match today. I was the Frontline (as I usually am) and my team knew how to work with me - getting behind my shield and keeping me alive. Damage and Support were exceptional!



  • @Dusklicious said in Tanks are not fun 😞:

    Most tanks are honestly in a balanced state in 3.2 it seems like,

    Well, mediocre and balanced are more or less the same or not? I used Double Time as a heal. Whenever I lost HP I used my boots to heal up to full again. Behind the shield or behind the corner to avoid caut. Wait a few secs and ready to go again. Being healer undependent is so nice as a tank. 🙂

    They didn't nerf only Double Time but all his heals, the turret heals are also halved. What remains is bowling ball. If I adapt my strat from hanging around near point to being on point this may work, since he is more tanky with this. I'll also switch to architectonics I think.



  • Makoa's shield with the correct loadout and chronos 3 vs high damage is 100% instantaneous. High damage means 5k in 4 secs on your shield. If at least 2.5k damage is dealt on your shield (with chronos 3), the shield cooldown becomes 5 seconds instead of 14. That is when you have the correct loadout ( I don't remember any of the cards' names but one of the cards reduces the cooldown by by 5 secs at level 5 and the other increase shield's health by 1000 at level 5). Anyways that can make Makoas shield infinite and it always satisfies me when I manage to shield a high damage assault.


  • PC

    @thenextyay ahhhhh shit!! No evil mojo will read this and nerf your main!!



  • It's going to be discovered sooner or later. Or it could be intentional after they gave Makoa a peo cannon.



  • They don't feel fun because Hi-Rez keeps nerfing them. It's like Overwatch all over again where they keep nerfing tanks and supports into the ground. They're nerfing Barik's sustain which was literally all he fucking had. Tinkering is dead so no long ranged poke, and bowling ball was nerfed to crap. Double Time was a good card, but they ruined that because crybaby dps mains were complaining about Barik not dying. ??? Barik is a point tank, he's supposed to be hard to kill.

    @Conrad_Max said in Tanks are not fun 😞:

    I "main" with a tank. I like doing it because I feel it's a very important role that most players have no idea how to use. Yes, I do have fun as a tank when my team is actually working together. Though often, the match may not be fun because of a clueless team.

    That's why I liked Barik. Even with a bad team you could have impact with him. Same with Khan, Atlas, Ash, and Makoa.

    @Dusklicious said in Tanks are not fun 😞:

    I disagree. I find tanks to be very fun, but I'm a tank main to be fair. Barik is extremely good with really high damage output and isn't that difficult to learn to play semi-effectively, Terminus is really good and also one of the most fun characters in the game honestly, and Raum still kind of feels like a fat damage champion on steroids. Also Scorch Nando should be mentioned here too because bursting somebody down with him is pretty fun in my opinion. Though I'll play some Andro or Kinessa or Vik if I want or more likely need to play DPS.

    I think what he means is that tanks literally keep getting nerfed, and they're not as fun anymore. Tanks are getting to the point where they have almost no impact in a game except for a few.

    @Dusklicious said in Tanks are not fun 😞:

    @M3RC3N4RI0 said in Tanks are not fun 😞:

    They nerf the 3 best tanks in this patch, Barik, Raum and Torv, and they nerf them hard, so now all tanks are mediocre. Yes Barik is fun to play, but just because he is strong and versatile. Most tanks are no fun.

    Not all tanks are mediocre. Barik and Term (Term honestly was and now definitely is stronger than Raum, but I could see it going either way) are both still really good, at least from what I was able to play on PTS. Most tanks are honestly in a balanced state in 3.2 it seems like, with those two, Ruckus (who's still not tanky enough to compete with other off-tanks), Torv, and Atlas being exceptions. In fact they're all viable except Torv and Atlas probably.

    Barik in particular is still insanely good, you just can't use Double Time as a crutch anymore. Which I never did anyways. Well, I did only for a meme build that's now unusable. Didn't really seriously use much Double Time. Field Deploy's nerfs don't really feel like they are quite as much as they seem on paper. Honestly, he might still need nerfs because they didn't entirely address the real issue with Barik. Only thing that will be significantly worse is actually his worst talent.

    Barik does not need more nerfs. It's like Overwatch all over again where only tanks and supports are nerfed. Do you not see that? Why did Bomb King get a buff when he has the highest winrate in the game, yet Ying randomly got a nerf? Barik had tinkering nerfed (it needed a nerf, but the nerf was too severe), bowling ball got a nerf (double time replaced it, but now it's nerfed), and they keep nerfing his sustain. Barik only has sustain going for him, and now they're nerfing that. People want Jenos and Furia to be nerfed, and they nerfed Ying. Get ready for supports to be weak healbots because dps mains are crybabies.

    @M3RC3N4RI0 said in Tanks are not fun 😞:

    @Dusklicious said in Tanks are not fun 😞:

    Most tanks are honestly in a balanced state in 3.2 it seems like,

    Well, mediocre and balanced are more or less the same or not? I used Double Time as a heal. Whenever I lost HP I used my boots to heal up to full again. Behind the shield or behind the corner to avoid caut. Wait a few secs and ready to go again. Being healer undependent is so nice as a tank. 🙂

    They didn't nerf only Double Time but all his heals, the turret heals are also halved. What remains is bowling ball. If I adapt my strat from hanging around near point to being on point this may work, since he is more tanky with this. I'll also switch to architectonics I think.

    I'm forced to use both bowling ball and double time in the same loadout. Barik is starting to have less and less breathing room in his loadout, and that's super sad because he barely had any breathing room before the nerfs!



  • I might have to make a thread about how Hi-Rez keeps nerfing tanks and supports, and how this might impact the game. I'm starting to play more dps now because I just have no impact as a tank or a support unless I'm Furia. It won't last long with Furia because everyone is coming for her head, and they even want to nerf Jenos (wtf?). It's just too much at this point.



  • @HeartQueen I was playing ying as a main healer just the other day and i felt like i was making a big difference.

    I think you may be mistaking getting kill for making impacting plays. Furia does entirely to much damage to be a support class. Its like you have an extra damage on your team. Jenos is just annoying as fuck with the resil nerf and his no skill grab.

    Grover is really good as well, I think they need to make some changes to furias rather meter and jenos grab skill to balance them.

    Tanks are in pretty good spots damage wise but some of them need a little more on the sustain side. The new barik changes keep him good without being silly.

    They need to rework some of the other tanks cards to add more sustain and shield options for survival and i think they would be in a good spot.



  • @HeartQueen said in Tanks are not fun 😞:

    I'm forced to use both bowling ball and double time in the same loadout. Barik is starting to have less and less breathing room in his loadout, and that's super sad because he barely had any breathing room before the nerfs!

    I reworked my loadout and gave up on "One Man's Scrap". It was very nice in combination with the 1600 heal and Failsafe. Now I use Architectonics instead of Fortify and both turret heal cards plus bowling ball. Nor sure yet how good this works.



  • @Shadowpuppy said in Tanks are not fun 😞:

    @HeartQueen I was playing ying as a main healer just the other day and i felt like i was making a big difference.

    I think you may be mistaking getting kill for making impacting plays. Furia does entirely to much damage to be a support class. Its like you have an extra damage on your team. Jenos is just annoying as fuck with the resil nerf and his no skill grab.

    Grover is really good as well, I think they need to make some changes to furias rather meter and jenos grab skill to balance them.

    Tanks are in pretty good spots damage wise but some of them need a little more on the sustain side. The new barik changes keep him good without being silly.

    They need to rework some of the other tanks cards to add more sustain and shield options for survival and i think they would be in a good spot.

    I don't mean simply kills, I mean utility. They keep pushing this healbot support with no utility. I only play Grover, Jenos, and Furia now. Grover less than the other two because he's more situational and his close range damage is abysmal, even for a support. But those are the only three that aren't just healbots. When I spot Skye's stealth as Jenos and have a dps focus Skye, that's more impact than me using a Life Exchange heal on Tyra and only doing that during her fight with Skye. If I root a Koga/Zhin with Grover, that's more impact than me just healing them with Mal'Damba. If I stun a Terminus with Furia, then I have more impact than a Pip just healing with combat medic shots. It's not about getting kills, it's about the utility I provide to my team. Io went from an aggressive support to a healbot. These are not good changes.

    @M3RC3N4RI0 said in Tanks are not fun 😞:

    @HeartQueen said in Tanks are not fun 😞:

    I'm forced to use both bowling ball and double time in the same loadout. Barik is starting to have less and less breathing room in his loadout, and that's super sad because he barely had any breathing room before the nerfs!

    I reworked my loadout and gave up on "One Man's Scrap". It was very nice in combination with the 1600 heal and Failsafe. Now I use Architectonics instead of Fortify and both turret heal cards plus bowling ball. Nor sure yet how good this works.

    We're going to have to make sacrifices to Barik's cards. He's getting less and less breathing room, when the "Barik Treatment" was made so he could have breathing room; basically taking some of the power from his cards and putting it into his base kit. That allowed him to comfortably have failsafe at 3, bowling ball at 4-5, healing station at 3, and the rest are filler. Then they nerfed bowling ball, but you had double time. So double time 4, failsafe 3, one man's scrap 5, and the rest are filler. Less breathing room, but he was still good. Now you have to have turret heals, bowling ball, double time, and failsafe. Literally no breathing room at all. Had to nuke one man's scrap down to 3, and I might just get rid of it at that point because his other cards are so important.

    If people want to know why others aren't filling and instalock dps, this is the reason. Supports are turning into healbots with less and less utility, tanks are basically target practice with no sustain. Tanks are super reliant on their healers more than ever now, but oh wait! Supports were nerfed with their healing, so they can't give tanks as much as they used to. They gave into the crybaby dps players.



  • @HeartQueen said in Tanks are not fun 😞:

    I only play Grover, Jenos, and Furia now. Grover less than the other two because he's more situational and his close range damage is abysmal, even for a support. But those are the only three that aren't just healbots.

    And Pip of course is no healbot! 🙂

    I think the Barik self-heal cards are not worth it anymore. Their output is too low now. It's the old loadout with Bowling ball V and Failsafe III and another card (maybe One man's scrap) or more HP for him or his turrets or something.

    Yes, the only tanks who were still very good, Barik and Raum and Torvald, got nerfed hard. Very good dps champs didn't get nerfed, Vivian and BK, Tigron and Maeve. I played a match vs both, Maeve and the Tiger, holy shit. O_O

    Support are not as bad as tanks yet, there is still Furia and Grover, but the tendency is there, Grohk was ruined, Damba has around 40% winrate at Platin/Diamond/Master now, Pip is weak, those once were very attractive supports. I loved the play Ying once.


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