Buck cards changes (my suggestions)



  • "No Escape"-5%(per lvl) movement speed for 5 sec's after getting kill blow or elimination.The problem is that thid card needs to be at least level 4 just to be "kinda" good,while there is a lot better buck cards.
    So here is the change now every kill blow or elimination restores "1" bullet (per lvl)
    So max is 5 bullets which is a max amount of bullet in buck shotgun,but hear me out nobody is gonna rock this card on lvl 5 because its an overkill.So its not op!!
    Next card is
    "Sesmic Wave"- reduce cooldown on your leap 0,5sec's (per lvl).So this card sucks because of how litle it gives you,for wasting so many points,let's change it.
    So,now it would give u 0,6sec's (per lvl).
    So now it's max 3 sec cooldown reduction.Ok,so now u have 7 sec's cooldown instead of 10 or 8(with old version)Which gives buck some mobility which is a crushal(Important) for a flanker.
    Now onto to the "Legendaries"
    "Bounce House"-really good talent except for the thing that its not really consistent,because u can land on oponent or u can miss your leap,didn't hit your oponent and have nothing to tell enemy team,no dmg combo from leap and all you have is 30%dr for 4 sec's which whithout leap slam dmg is not that good.So just buff by giving it 1sec or even 2sec's off buck leap cooldown.Just so he can leap litle bit more and be more consistent.
    Ensnare maybe they need to remove
    duration 0,5sec but instead give 25%more dmg on your target that was hit by netshot.
    "Bulk up"- add 300 more hp "PASSIVE"
    So,Buck would be able to have 2600health without pressing his "Q'' all the time.
    And thats pretty much it,thanks for reading what i wrote.Tell me your opinion about this changes what do u find funny stypid or even cool.



  • I like this list!
    Only one question: why did you suggested the Ensnare rework?



  • @KicsitCsicska Because at the moment it the worst possible talent to play with.
    Bulk up yeah u cant be countered by caut really heavy,but if u accurate enough u wont even complain.
    Bounce House every cc in the game such as stuns,cripple effects and all that conpletely shut's you down,but u have 30%dr (Damage reduction) for 4 sec's so unless u facing 2 or 3 oponents you will be fine.
    While with ensnare if u miss your net shot,there is no benefits from it like no bonus dmg,no healing from card "Bully" and if no bonus dmg from talent,then why even picking it?
    Ok,so u might have a movement speed for 3 sec's yeah thats cool but it's still not really good.Plus considering the fact that they added 0.5sec longer duration on ensnare means with card tangled on lvl 2,u can shoot 3 times but its still not as good as it used to be..Also they added this duration just to conpensate and its sucks,because old ensnare is way better.
    Any more questions?



  • @Supervlad007 I asked it, coz its actually not a buff, but a rework (it's rather a nerf, instead of a buff). So it wouldn't solve the problem its the worst talent (in your opinion).
    Bounce House interrupts many abilities, e.g. Seris' Shadow Traveler, so I don't think its havely countered by Resillance.



  • @KicsitCsicska heavily countered by res?
    I dont understand what you talking about?
    I mean every stun,criple effect stops your leap.



  • @Supervlad007 said in Buck cards changes (my suggestions):

    Bounce House every cc in the game such as stuns,cripple effects and all that conpletely shut's you down,but u have 30%dr (Damage reduction) for 4 sec's so unless u facing 2 or 3 oponents you will be fine.
    While with ensnare if u miss your net shot,there is no benefits from it like no bonus dmg,no healing from card "Bully" and if no bonus dmg from talent,then why even picking it?

    The 30% damage reduction is not from Bounce House but from the Momentum card. So you can have it even if you miss net shot. Net shot is more reliable since you don't have to attack with a jump.



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  • @M3RC3N4RI0 Well,yeah ensnare is more conistent i guess,even if u miss net shot u have 5 sec's cooldown for it which is not really big,while with Leap u missed or used it u have 10 sec's.
    But i still dont understand why did they nerfed ensnare,like nobody even bothered to play with this talent and now its pretty much the worst among all of the talents...


  • PC

    Stomping Ground need 5s cooldown and zhin Fan the Flames also on 5s cooldown cause this character can get kill fast so its easy for them too spam this skills



  • @roiwtto999 Zhin change ok
    Stomping grounds 5 sec,really u know getting kills on buck is not ez,espically if u not playing with blBounce house or Ensnare.Really dude there is a exilirate card for buck to reduce cooldown on F when land and it has 5 sec cooldown,ehy stomping grounds?


  • PC

    @Supervlad007 not ez you say 2 hits on head or kill a near death player is ez cooldown if you do a correct cards you can make the jump to 2s or 1s cooldown only



  • @roiwtto999 2 Hits on head,but before u say anything u gotta hit the head.So its not ez which means getting kills is not ez too without headshot it takes 3 sec's for buck to finish off oponent.
    Yeah,u can make it so u have 3 sec cooldoen on your leap and Q,but u gotta kill someone to use Stomping grounds,but if somebody is killing your enemy who u tryed to kill with your leap or shotgun.Bassicaly if someone steals your kill u dead u have 10 sec for your leap and your therapy is not gonna save u.
    Lets be real its Paladins,like anyone can steal your kill,without even realising that you playing with Stomping grounds.
    So i guess your nerf to Stomping grounds is completely irrelevant,due to how hard its actually is to get a kill,without someone stealing one from you.
    So this card is pretty risky and you suggesting to nerf it to the ground where Buck not gonna be fun or viable champ to play as.Like even 3 sec's of your leap cooldown after a kill is still 3 sec's like you can die in 2 because of strix and maeve with jenos 15%dmg buff.
    So idk whay were u thinking while writing this comment...


  • PC

    @Supervlad007 but killing a near death enemy by jump chase kill rinse and repeat also if you use the talent on net 30% dmg boost or jump dmg it can do extra boost on dmg


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