Give more graphics settings please.
elCheechio last edited by elCheechio
I recently was told about ChaosSystemSettings config file to fix a certain delay issue when it came to aiming well on characters like Evie. But while editing that one value I noticed tonnes of graphics values. And my brain lit up. Along with ChaosLightMass I edited tonnes of values to make the game look as good as it can look with the hardware I have and the engine limitations. IT LOOKS AMAZING. Every time I start a game now I walk around spawn looking at the eye porn that is the artstyle of this game. It only took me like thousand + hours to find out about this. Now my game has the graphical fidelity of Overwatch almost but with the Paladins artstyle. It looks great.
Why are the safe settings not in game menu? I had to spend like an entire day editing settings by group (so I remembered what I changed) and starting up the game to see if things were broken. I would go on characters in training ground and test their abilities to see if they were gonna break the game. then continued editing. SOmetimes I did break the game graphics.. This is why I think the settings that DONT break the graphics should be in a game menu so like that I dont have to mess around with a config file to make my game look good
You cannot make the baked in shadows like, the map terrain shadows, higher resolution I think. If you can I haven't found it yet. But I think they are BAKED in.. so they are not being rendered real time, so they cannot be changed. This is normal, i am just saying it if you feel like experimenting your self and you notice the shadows for the palm tree is not as good as your character model. The way shadows work in a lot of games and light, is some of them are like hard coded into the environment to minimize the amount of computing power you need to run it all. It is in fact a very good practice. To have higher resolution versions of these shadows the game files would need to have different versions of the same baked lights and shadows at different resolutions that it could draw upon depending on what the settings are. The thing is, everything to make said higher res versions of these lights and shadows are in the game and all they would need to do is re render each map at different resolutions and save that. So why not do it? I mean pretty graphics Let your artist's work shine in the modern age. Because it is great art and all that holds it back is low res lighting most the time.
It's not even like Skyrim or Fallout4 where the game art is just flat out ugly and requires you to retexture EVERYTHING to make it look good. No, 99% of the textures are beautiful in your game. The Level of Detail and the light settings hold it back. And they are literally just numbers in a text file for the most part. Or how high quality you made your baked shadowmap render. If you could also make two more renders of your shadow maps, one at x2 current settings and one at x4. Made them options, then everything would be spiffing ladies and gentlemen.
I will take a few In-Match pictures for later to update this post
I love paladins I want it to be big and successful I think allowing people to use their hardware for pretty graphics will help in that endeavour