I want to talk about Strix



  • i'm sorry for any mispelled or misprononciation. as a french english is only my second language and as you may see while reading. my english not perfect

    but anyways like the tittle say. i would like to talk about Strix.
    i'm really curious about what happen to the developement but here is the thing.
    in the the game there is two sniper (i'm talking about real sniper like kinessa and strix who has to aim with a scope).

    while kinessa has to shoot in the head full charge to deal around 1800 dammage at most (gold card letting her deal 2100) and in case a body shot (still full charge) that deal 1200 dammage.
    we have Strix who doesn't have to charge to deal the exact same dammage (gold card not included because is card doesn't affect it). we end up with an unfair unbalance when it comes to fight with him or against him.
    because either the strix is bad and will only mannage to hit 1/10 shot or we have the good ones/ god ones. that would land most of there hit mostly aiming at the body.

    once you get use to strix you understand that aiming isn't a real problem and that two body shots are more than enough. even me at my low level of playing strix (level 5 strix) i happened to mannage turning the table by simply shotting one time in the body to each character that i see (obviously saying that i can see everyone. but since it's not the case it's around 2 to 3 shot for one person). strix doesn't even need to kill someone since if i hit a single shot i can let my team finish the poor soul who got shot in the middle of the fight. close encounter aren't a problem at all, since i can just use my pistol or even stay calm and shoot 1 or 2 time the guy and take him out with my pistol. it doesn't require real skills to just spam the mouse.
    most of my Strix game i ended up around 30 to 40 kills for 5 to 7 death with most of the kill being assist or execution.

    in my opinion strix deal too much dammage to even be "fun" or "satisfying" to play or fight against
    if i remember correctly i think that he even got nerfed for is dammage from 1200 to 1100 but if that's the case why returned to 1200 dammage? the nerf wasn't that big of a deal.

    maybe low it to 1000 dammage. it would still deal a hight amount of dammage while the more "squishy" character like the flank can have a chance of killing him (again. most of the flanks can be killed easily if you just use your sniper instead of the pistol). or maybe even get down to 800 dammage but double it in case of headshots (making then 1600 dammage witch is humongous). that way it will need to focus is shots to deal great amount of dammage and relie more on is pistol in case of close combat.

    obvously i'm making that topic to debate on Strix not to ruin it but only to improve the game balance and experience. my opinion is purely here to give suggestions about the character. i intend to make more topics about the other characters (but not sure).
    because i love that game, and having people talking about the unexisting balance and see that they are right is sad.

    i'm open to any opinions and hope that i hold you attention.

    thanks for your attention
    a fan of your games.

    Guldric



  • Strix is one of the broken op champions ruining the balance. What i notice is Strix doesn't need to use pistol at all. It is totally useless. It supposed to be used in close combat but if your target is close enough you can hit them with your rifle without worrying about aiming and accuracy. Just shoot instinctively. It hits anyway. Strix can kill any flanker easily in close combat with his rifle without aiming. He also deadly at long range thanks to the bad hitbox system. Shots clearly should miss, register as hit. Playing against Strix is frustating. This guy needs a rework asap.



  • @jocasela indeed. i was actually playing it just after i posted that topic.
    like you and i have said. there is no use for the pistol. the riffle is deadly. but i did realise something.
    if you don't aim Strix got a weird spread that doesn't mean anything. i tryed to shoot a tag and most of my shot had a spread that almost was largeur than the fireball of fernando. but still. that weapon deal too much dammage. also i think i might talk about vivian for my next topic. as well as some problem i encountered on some map. for the new heroes i can't say. i didn't played in a while (around right before Dredge) so i need to farm a bit to catch up.



  • I think strix should never have been released. He killed all the fun in this game and he started the burst meta. There is nothing they can do to balance him. He just needs to be deleted. I actually uninstalled right now because of strix. Seeing as how strix and 5 stacking are here to stay, I really don't want to come back. This game makes me want to cut myself.



  • @Guldric I agree, strix's burst along with the lian and cassie one is way to high and easy.
    Strix can be rewarding just by hitting two body shots, what the fu** is this gameplay failure? Kinessa at least has to charge her shots, strix instead has just a little reload and crazy huge hitboxes and deals the same amount of damage. It's impossible to miss as strix, you don't even have to worry about hitting the headshot because 2 bodyshots are more than enough
    Usually single-action snipers in fps aren't made for bodyshots, they're made for people who can actually hit headshots. They should be rewarding only in good hands... but with strix is the complete opposite.
    Sniper from tf2 is half kinessa and half strix. He has a single action sniper that only deals 50 on body but 150 on head... but he can also charge his shots, when a shot is fully charged (it takes a while tho) he deals 150 on body and 400 on head.
    Strix needs his bodyshot damage to be nerfed as soon as possible... 800 damage instead of 1200 would be fine. The headshot damage can stay 1800, at least strix players will have to be more accurate to deal a lot of burst.



  • Snipers became overpowered because of the following factors:

    • The mass nerfing of mobility in OB 54 followed by several mobility nerfs from various game balance and netcode changes from there on after.
    • The burst meta growing since then caused by several damage buffs to all classes and the release of champions that have lots of burst. This primarily started because HiRez decided to redefine the flank class from a mobility class to a "high burst and high damage immunity" class. This resulted in other classes over time being buffed in damage to compete with the damage of the flank class and the cycle continues with other classes since then.
    • Footstep volume being increased drastically in one of the patches.
    • And more reveals and stealth in this game.

    The result is that snipers have the most damage and range while being almost impossible to flank. A single sniper can lock down 3 enemies from peeking and the only way to close distance on them is to use your mount to push them in the beginning if you don't managed to get dismounted. Dash distances are not long enough to close gaps anymore, dodging is almost impossible because of slow ground speed and paladins hitboxes being larger than your model and hitscan registering sniper shots even if they missed.

    Everything that has been done in the last 20 patches needs to be reverted. If we are truly ever going to end the burst meta.



  • they are planning on nerfing strix a decent amount remember he has no mobility and they shouldn't nerf him to hard. After his swap speed is nerfed and his dr is removed Strix should be in line with Kinessa by a bit but still I will say his 2000-2600 dmg combo can be stupid. Not only that but they fact that his pistol can almost outdmg an ulted Kinessa carbine



  • I think Strix should change "job" and become a Cow Boy.
    Most of players use his pistol and deal 220 damage with each hits, and someone can even hit you with his sniper rifle from 2 inch and than use the pistol again...
    This is so stupid...



  • How about reworking his talon rifle to hold a single shot and reload after each shot? Make it somewhat similar to the time Nessa takes to charge a shot. That way he'll be less spammy and give a decent opponent the chance to react



  • The question is, if it makes sense to have a sniper champion that can burst down others at close range. Especially with aimbot this guy is unbearable.



  • @OriginalEquinox it won't work because strix can just buy deft hands to nullify that nerf. His firing rate need to be reduced instead.

    I've seen this happen first hand with snipers using the reload rune in realm royale.


  • PC

    how to balance strix? makes his damage based on range, base damage at close range would be like 400-600 and it increases based on range up to 1200

    that way it removes the noscope headshot which is braindead, removes his burst at close range as well, and he can finally be a sniper or use pistol in close combat


  • Moderator

    @OriginalEquinox A Bolt Action mechanic would be a damn fine addition to the game on Strix, and make it so they actually have to think about who they're aiming at and if it will hit them, instead of knowing they can fire immediately after and just continuously spam.

    -Edit: By that mechanic, I do mean he physically loads into the chamber too.



  • @CMS A "bolt-action" sniper rifle needs to be built into the firing rate animation and NOT be a 1 ammo weapon, otherwise Deft Hands will give him his old firing rate back.


  • Moderator

    @OrangeGirl That's what Deft Hands is for. If you wanted that, you'd have to sacrifice better items such as Cauterize or Wrecker!



  • @OrangeGirl it would function like Sha's bow where there's a fixed fire rate (unless they decide to add a LC for it later on), and deft hands would only work with his secondary



  • @TangAce said in I want to talk about Strix:

    that way it removes the noscope headshot which is braindead, removes his burst at close range as well, and he can finally be a sniper or use pistol in close combat

    Question is indeed if it makes sense he can fight with his gun on close range if he has a pistol for that. It could be made in that way that he automatically swaps to pistol when he is not in scope. With "Q" he could fire the flare then.


  • PC

    strix RMB can steady to get a easy access on quickscope this need to be fix also 1200dmg its 2x stronger than kinessa and sha line which takes time for them to get a max dmg


  • Switch

    wow, I normally hate people who talk about nerfing my main man... But this was so well written, you have me on your side lol... but, like skye, strix is hard countered by one item... haven. and there's also the fact that he has a high skill floor, I think nerfing the damage isn't the answer, I like what cms was saying... my solution would be to increase the time in between shots... Just like they did with lian's presence build, they didn't nerf the damage, they just nerfed how often you could pull off the combo, it didn't make her an awful hero, but it did do a great job of making lian easier to deal with... So maybe do something similar to what they did to lian to strix? Don't nerf the damage of the shots, but increase the time between shots? idk just a though 🤷

    EDIT: keep strix's quickscope, it is the only thing that seperates him from every other boring old champ, otherwise, he'd be a crappy nessa



  • Just want to reply all the kinessa lovers:)
    Actually, I dont think you need to compare kinessa's damage. Does strix have a good ult compared to kinessa?? What about the Mobility. Rather find ways to improve kinessa to counter strix. May be they can nerf the scope timing. People tend to spam faster with that card. Damage should not be nerfed. See the plus points kinessa has and then compare. Play against a pro kinessa just lika a strix, you will be busted although. They have their playmaking beneficial for specific situations. So nerfing strix strix damage not a point but ya the scope timing and other stuff could be. May be nerf pistol damage.


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