STARTING A VIKTOR GUIDE (IN PROGRESS)
Shadowpuppy last edited by Shadowpuppy
The loadout is fairly simple, no super combos just things that work for the play style. This play style is built around area control and ultimate generation.
Nade Radius 30 * 0.4 = 12 ( 12 + 30 = 42 )
That is a pretty big circle if you draw it on the ground
4% ult charge per person hit
4% 8% 12% 16% 20%
Hitting 5 people is not to common so we can throw out the 20% for the most part
But three and four is pretty standard stuff with this radius.
Hitting three people is 9 seconds off cool down so a nade reset
That is 12% + 12% that is 24 percent ult charge in three seconds to throw two nades.
Few games ago i was at 54 percent ult and i got to point right as over time was about to end and two nades that did hit 5 people and i was at 94% ultimate.
So the build cools down your nades when your run
Reloads your clip when you run.
I am going to see if i can record a good game so i can talk about that as playing Viktor is very positional champ so i cannot just tell you do this to win. It needs context to make since.
Wabit last edited by
M3RC3N4RI0 last edited by
It's at least a very fun build, blaster Viktor. My experience was that Guerrilla Warfare is not worth it, since either I had to run around so much that I was hardly shooting or it didn't have much effect. Since he can't run backwards like Jenos it's difficult to run to a good position to throw the grenades just in time with the cooldown. But after all Viktor also has an excellent ult-charge on his gun:
Gain up to 0.9% ultimate charge on hit. On headshots, gain up to 1.5% ultimate charge on hit.
Therefor the shooting is not wasted time for charging the ult and I play Grenadier V and On-the-Move V.