Main Healer Io Guide (Talent, Loadout, and Playstyle)


  • PC

    @Mubher
    bulldozer is fine, you just gotta know where to place luna somewhere she doesn't die

    in any ranked I have played Io, always one enemy picked dozer 2 first round, yet I was still able to deal with it



  • Yeah, I found out that build sucked shortly after posting it. Lmao should of edited it, but whatever. shrug



  • My experience in ranked games and scrims with Io so far has been pleasant. I'll share my findings here:

    Luna is really good early game no matter which queue you're in. In ranked games, it is especially easy to take advantage of early game by putting her on/next to point behind cover for the main tank. This will enable your team to get free cap time and create early diversion for effective flank plays should the enemy decide to focus down Luna or the main tank, whoever is on the point at the time. Keep in mind that if the enemy team is starting off with bulldozer as first item, this is to your advantage because they're throwing away early & mid-game as your heals become more effective with the absence of cauterize 1 & 2.

    The 2nd round and the 2nd push phase is when enemy will start picking up bulldozer. Once one person on the enemy team has bulldozer 2 (that isn't a tank), your best bet is putting Luna behind cover NEAR the point, that way your main tank is able to effectively heal up after disengaging the point. This is going to allow you to exclusively use Moonlight on your offlane, where a majority of your team is going to be playing, and where teamfights are going to occur.

    Protectors looks like a good card on paper, but in reality it's pretty bad. This card forces Luna to play next to you, and if you're using it like a defensive grohk totem, you're not getting much done. Sure, your offlane is able to sustain better early game, but that only extends to the first round, where neither team has ultimates up. If you're playing on a map like Serpent Beach, and you're running Protectors. The chances are that you are going to misposition yourself to heal the main tank, making you a really easy target to push into or flanked. (For reference you want to stay on the high ground as a support on Serpent Beach. Playing next to Sundial or in the L leeway next to sewers will inevitably get you killed should a flank or offtank push into you from either side, since your escape route is almost non-existant, and your team is cut off from all heals when you're playing for life)

    Io is especially good if you're drafting for triple DPS composition. Her extra heals and utility is comparable to Pip, and your team is able to 5-man zone due to Luna being able to capture objectives. Her worst match up is against Willo, as her deadzone and general damage output on top of her ultimate makes it easy to overload her healing potential. She has similar problem to the old Celestial Touch Jenos, yes you can heal 3 people at the same time, but your whole team is vulnerable to burn strategy. This is especially apparent once the enemy team has caut 3. You can also draft Io as an offhealer, running Goddess Blessing to pocket hard-divers and those who's disengaging from the team fight.

    She is a good champion to pick into a flank, since she's able to recall Luna for the stun and extra damage. If you're able to land 3 arrows and recall Luna next to you when a flank does flank you, you win the trade and get a free kill 90% of the time, because Luna stun lets you land finishing blows easily. Talus is the exception because of his DR and lifesteal cards on top of the high consistent damage, you will be forced to use your Lunar Leap or ultimate to stay alive should he flank you.

    When transitioning to late game, you really want to stray away from putting Luna on the objective right away because of late game bulldozer. This is when you want to put Luna in a safe location close to the point, so your main tank knows where to back up into safely to get heals. Luna heal range is pretty forgiving too, so this isn't the hardest thing to do on most maps. Because a lot of chaos will be happening towards the last couple of rounds (ultimates up, cauterize 3, quick switches between hyper aggression and ego ults), you really really really really really need to make sure you're running Broken Diety and Spirit Arrows. I cannot stress this enough. You have to be able to move Luna again and again at the moment's notice because the flow of battle changes dramatically and incredibly fast in high MMR games. If you're running neither of them, you're signing up to lose late game.

    One of the common comments I see is about Moonlight Garden vs Sanctum of Faith. The reason why you don't want to run Moonlight Garden past 3 is because supports aren't meant to hardpeek/egopeek for damage. The only exception is if you're playing offhealer Io (not what this build is about to begin with), then Moonlight Garden is favored over Sanctum of Faith. You don't play Io the way you do with Mal'Damba, Seris, Ying, or Furia. If you ever get forced out of LOS to heal because you're low on health or you ran out of Moonlight charge, you're going to inevitably fuck someone on your team over because of multiple scenarios:

    • Recalling Luna denies your main tank of healing, making it easy for the enemy team to pressure him out/get a free pick
    • Hiding out of LOS means your team can't play aggressively without playing off of ultimates. If they get bursted or take more than adequate amount of damage, they're most likely to get picked than not within the next 2 seconds
    • IF you're not running Restored Faith, you're forced to out of combat heal to get your health back, and forces your team to play defensive/reactive. Very identifiable opening for the enemy team to switch into aggression and open/finish fights with ults

    You can avoid all these scenarios if you ran maxed Sanctum of Faith with Restored Faith and some points into Moonlight Garden, as you're able to sustain yourself better WHILE outputting effective heals. I try to compare these three cards to Jenos running Retrograde, Astral Cycle, and Relativity. Why would you give up more healing for the sake of more potential damage? You already have 2 DPS and an offtank to deal the damage, there's no reason for you to be playing like a DPS instead of healing your teammates when you're playing the support role. It's just fundamentally wrong, and I discourage playing supports like off-healers when you're the only healer on the team, as you become insanely easy to punish in high MMR games, especially in scrims.

    Hopefully this is able to clear up some confusions and provide insight into discussions in the comments section.



  • @ciruchan Does Restored Faith proc every 0.15s tic of Moonlight.
    Solid approach to Io, thanks for sharing.


  • PC

    @Swaftbelich
    yes it does

    also while the guide isn't bad, but I wouldn't play Io like that, she would suffer too much from red items, kinda like seris, so yeah there are things to be said but I haven't played Io much so I'm not the one to say it I guess



  • @TangAce for sure. She's fun though.


  • PC

    @Swaftbelich
    she's quite strong but she probably needs a second support to truly work, like jenos with solo tank maybe?



  • @TangAce i agree. she's not really a clutch "life saver" with clunky Moonlight, but when you consider the dmg she can put out and her mobility on top of her healing, its a pretty fun kit.



  • @ciruchan said in Main Healer Io Guide (Talent, Loadout, and Playstyle):

    When transitioning to late game, you really want to stray away from putting Luna on the objective right away because of late game bulldozer. This is when you want to put Luna in a safe location close to the point, so your main tank knows where to back up into safely to get heals. Luna heal range is pretty forgiving too, so this isn't the hardest thing to do on most maps. Because a lot of chaos will be happening towards the last couple of rounds (ultimates up, cauterize 3, quick switches between hyper aggression and ego ults), you really really really really really need to make sure you're running Broken Diety and Spirit Arrows. I cannot stress this enough. You have to be able to move Luna again and again at the moment's notice because the flow of battle changes dramatically and incredibly fast in high MMR games. If you're running neither of them, you're signing up to lose late game.

    When transitioning to late game, you really want to stray away from putting Luna on the objective right away because of late game bulldozer. This is when you want to put Luna in a safe location close to the point, so your main tank knows where to back up into safely to get heals. Luna heal range is pretty forgiving too, so this isn't the hardest thing to do on most maps. Because a lot of chaos will be happening towards the last couple of rounds (ultimates up, cauterize 3, quick switches between hyper aggression and ego ults), you really really really really really need to make sure you're running Broken Diety and Spirit Arrows. I cannot stress this enough. You have to be able to move Luna again and again at the moment's notice because the flow of battle changes dramatically and incredibly fast in high MMR games. If you're running neither of them, you're signing up to lose late game.



  • WAAAAAAIIIIITTTTTT

    @madonnaaaron

    What happened to TangAce? You got logged out? XD

    Anyway, NECRO.



  • Necro? @Lukash369


  • Moderator

    If the guide is current and works in season 3, then there is no point closing the thread



  • Additional findings regarding previous patch (2.08 The Damned Frontier) and current patch (2.10 A Tigron's Tale):

    [2.08 The Damned Frontier]
    With the Paladins World Championships around the corner, scrim teams has started running Goddess' Blessing (25% Damage Reduction applied to healed target). This became the new meta for competitive play as it gave a buff to aggressive dive/offlaning drafts and playstyles. To be successful with Io for solo support, several conditions had to be met:

    • She is a priority pick, meaning that being on either side, you are looking to pick her up as first or second rotation
    • One or more aggressive offtanks like Khan, Ash, Raum, and Ruckus are drafted
    • One aggressive high-burst DPS/dive flanks like Maeve, Androxus, Evie, Bomb King, Drogoz, and Vivian are drafted
    • Final composition is able to secure victory before 3-3 scenario and full cauterize/bulldozer on 3 enemy players

    Playstyle is a lot more different from one presented in this guide. One distinctive feature of DR Io is her positioning. She spents a lot more time playing aggressive, following the space her offtank is creating as she pockets the offlane DPS/flank and the offtank. The team's main tank/point tank player is forced to play "life," (another word for play the objective but whatever you do, don't die) thus you're putting all your marbles on winning the offlane. This playstyle requires execution of both comms and gameplay, putting most of the load on your shotcaller, offtank, and offlane DPS. It is because DR Io requires a lot of coordination and teamwork, she doesn't perform as well in casuals and ranked when you are soloq/duoq.

    Primary loadout difference between DR Io and the Main Healer Io presented in this guide is the emphasis on the cards "Moonlight Garden" and "Swift Arrows." Since you ARE putting all your marbles in aggression, you want to reap the full reward from it. These two card does exactly that, and allows you to keep up the healing demand throughout the match. I will make sure to create a different, complete guide for DR Io in the near future.

    [2.10 A Tigron's Tale]
    Same as the patch mentioned above. However, drafting dynamic has changed as the meta changed. Io is no longer early pick material as most flanks has gotten stronger and are becoming priority bans & picks. Ideally you'd pick up Io during the last 2 rotations of the drafting phase to finish off your composition. Beware of enemy draft baits, as counter-dive and deathball punishes Io very hard, and is one of the most prominent meta currently.

    Given how good other supports are (Furia, Jenos, Mal'Damba) with a mix of offsupports like mega potion Pip and smoke and dagger Skye, it is unlikely Io will stay in the meta despite being a good support. It just falls under "it's good but not good as XYZ."

    Hopefully this (not)necro post will shed more light on where Io fits into the puzzle in the current meta.


  • PC

    @ciruchan said in Main Healer Io Guide (Talent, Loadout, and Playstyle):

    Io is no longer early pick material as most flanks has gotten stronger and are becoming priority bans & picks.

    One of my placements last Saturday. True about Zhin/Koga picks/bans. The IO was plat III at the time - first pick. Might be a support main since she originally was going for Furia. IO is a good choice here but I was surprised that it was first pick.

    iofirst.jpg



  • @ciruchan Pretty good stuff...Thanks

    Only thing I am unsure on is the card selection. Not that what you said was wrong, it was all spot on but the value of nimble on IO is pretty strong IMO...

    Nimble makes peeking to get that heal on someone without taking a sniper round to the face possible.
    It also makes peeking different corners easier so the enemy is less likely to be camping your peek location.
    It also makes peeking bow shots on people and not taking damage much easier.



  • @shadowchess I did not see that this post was so old.



  • @DaddyOoker said in Main Healer Io Guide (Talent, Loadout, and Playstyle):

    One of my placements last Saturday. True about Zhin/Koga picks/bans. The IO was plat III at the time - first pick. Might be a support main since she originally was going for Furia. IO is a good choice here but I was surprised that it was first pick.

    The main reason why I said Io not being early pick material is soley because of the possibilities of counter-drafting. There's a very specific playstyle/comp when Io is drafted in scrims, thus giving the enemy team to react and change their comp immediately if picked early.

    To illustrate my point, for example, since Viktor was first picked on the enemy team, and your team took Io + Bomb King. This gave the enemy team free tank priority picks, as they could have drafted Raum or Ruckus with an Androxus in their next rotation instead of Khan and Barik to force a dive comp that'll heavily pressure Io. Since you have locked in your DPS pick early on, it gave the enemy team a chance to draft their offlanes or prioritize their mids.

    In a scrim environment, while the bans are the same, the draft would look something like this if we stayed true to the picks:

    • Team Red first picks priority main tank, Barik as he's very strong in the current meta
    • Team Blue second rotations priority offtank + DPS, saving healer for last to avoid counter-drafting. Makoa and Bomb King
    • Team Red third rotations priority mobile and high damage DPS or Flank with healer. Androxus and Ying
    • Team Blue fourth rotations their 2nd DPS and main tank. Inara and Evie
    • Team Red fifth rotations to finish their comp. Viktor and Khan
    • Team Blue last rotations to finish their comp. Io

    This simulated draft ensures that the strategy of hard pocketing of the offlane with Io pick is hidden up until the last pick, while giving you time to adjust your comp in the case there the enemy team does go for dive comp before they see what you're trying to do.

    To reiterate, some of the findings in this thread won't necessarily apply due to difference in rankings and game environment. Don't be discouraged to question my understandings as this creates meaningful discussion that helps everyone learn and grow.



  • Wow Ciruchan is back!

    I just want to thank you for this guide 👍


  • PC

    @ciruchan I understand what you're saying and season 2 mostly had drafting that made sense. Now it's more like the following (for me anyway) - first pick Vivian! BTW, they asked for a sniper. We slaughtered them but the point is the drafting has changed to crazy. Maybe you should create a drafting guide. @TangAce might add it to the guides.

    before.jpg

    After swapping (Original Barik picker said he can't Barik - I think he just didn't want to solo front 🙂 )

    after.jpg



  • @DaddyOoker I don't mind writing a drafting guide if that is something people would be interested in seeing