@roiwtto999 just name her run faster lol she needs to be able to escape faster, and make illuminate pulsate instead of permenantly showing them.

AbyssVision
@AbyssVision
Console Tank Player
Atlas Main
Posts made by AbyssVision
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RE: Balance Skye
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Cauterise not showing up on team healthbars
I have the setting on, people have caut but it isn't showing up, I've tried turning the setting off and then on but still nothing.
How do I fix it?
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RE: Emote purchases not allowing equipment
@Onnya it's a bug, it's been fixed next patch so sit tight it'll be fixed in the next 30 days maximum.
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RE: Console sustain meta
@Loveh8tragedy corvus nerfed in vora's pact to 15% liferip
Vik damage nerfed so he's a 4 burst now
so it'll be better -
Moji buffs
Cancelling magic barrier
The ability to cancel magic barrier would make moji significantly less predictable.
A health buff
2200hp > 2300hp
Her head hitbox is HUGE and I assume hit boxes will never change so I propose a buff of 100hp to compensate.Wobbles card
DR during scamper > DR for 3s After Scamper
She needs DR to compensate for low mobility and large hitbox.
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RE: Damba buffs
@tpoeyyp999 it has a 3s gap before u can stun again
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Damba buffs
Gourd cooldown
10s > 9sSpitting Cobra (primary fire)
400dmg > 500dmgMending Spirits
0dps > 250dpsbasically the old talent but without needing the talent.
Gourd radius
10% smallerGourd stats
45dps > 50dps
65dps > 75dps -
RE: Kokoro, the Determined
I don't think another melee champion is needed on frontline, nevertheless everyone enjoys stance changing. It might be wise to change the weapon to something similar to a kurasigama of the sorts which is a melee chain weapon (still japanese) but can be thrown at least 4ft in front.
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RE: Skye burst damage
just buy illuminate and you can always see where she is coming from, she has no mobility if you see her she is dead.
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Changes for a stupid card (NUMBERS)
Dredge :
I propose that the card 'Crow's Nest' also shortens the fuse of Broadside by 0.4s per level but also decreasing broadside dmg by 120 per level. This will allow it to be a consistent, high skill movement ability. To balance this the knockback should be 125 per level instead of 100.
Broadside's damage per 3 at lvl 5 will be: 1020 not even enough to kill a evie, I believe this balances it out equally in a good ratio of skill:dmg
Optimal TTK LVL 5 BS: 3s (no change)Scaling will be as follows:
Lvl: 0 1 2 3 4 5
Knockback: 0 > 500 > 625 > 750 > 875 > 1000
Broadside: 3s > 2.6s > 2.2s > 1.8s > 1.4s > 1s
Damage: 950 > 820 > 700 > 580 > 460 > 340