The "undo" button for the item shop should be WAY bigger than just the tiny blue arrow that we have. Just make it into a big blue "UNDO" button just so people won't miss it so easily. Also while we're at it the option to undo the purchases should be available for as long as you don't leave the spawn because people usually realize that they bought a wrong item AFTER they close the item shop not BEFORE. I myself very often forget that I can undo the wrong item choice and just close the shop instantly to not waste my time just staring blankly at the item shop and I'm sure that most of the people who are even aware that you can undo the purchases can relate to this so please. Make the undo option stay as long as you don't leave the spawn area after buying the items.
Posts made by adek183
The "undo" button for items
RE: Pip solution hitbox in console
Pip used to have a weightless DR card and I'm also pretty positive that he used to have 2.4k base health. The DR card was pretty much the only good weightless card and it prevented bullshit oneshots so EM decided to remove it and replace it with something that's not even worth the slot. I guess it was because sniper mains complained that they can't oneshot Pip in weightless. I don't think that he needs passive DR but he for sure needs more base health (I'd say 2400 will do) and maybe even replace the sturdy card for HP card that gives 50 per level I mean come on even EVIE has an HP card. Sure she can't really fit it in the loadout but still a champion with lowest health pool in the game has an hp card but for some bizzare reason a champion that is basically a giant walking head hitbox doesn't have an HP card.
Ranked games with a leaver/troll/thrower/cheater should not take away TP
Change my mind.
No for real there's no reason that a game with a LEAVER should still count as a loss. Don't even try to tell me that there's no way to tell if a player has left the game because it's clear as day. Bots are incredibly dense, get stuck on nothing, buy random items... If there's a bot in the game the match should simply be canceled if the person doesn't return before the first round starts and if someone leaves midgame the TP loss should be reduced to compensate for the massive disadvantage. Same goes for toxic trolls, throwers and cheaters. It's very easy to tell when a person is purposefully throwing the game because they didn't get to play a dps when team needed something else. As for cheaters Evil Mojo should honestly just replace this terrible anticheat that lets you SPEEDHACK without consequences. (I've witnessed speedhacking players many times) while aimbot may be harder to detect there should be no way in hell that anticheat can't easily instaban a speedhacker. Game is designed in such a way that unless somebody is witnessing extreme cc effects (Torvald's Hyper beam, Khan's Overpower, Io's Begone, etc.) or use quick mobility skills (Vora's Tendril, Evie's Soar, Maeve's Pounce, etc.) then they usually don't reach high speeds and if they do it's almost certain that it's a cheater. If you want people to play ranked then these are the most important issues right after fixing the matchmaking.
The laughable mega potion buff for season 4
Pip will get a whole +150 extra healing on his mega potion talent. What a great balance change! But being completely serious instead of a big burst heal that's a massive overkill on everything that's not a frontline how about either swapping mega potion for the old mischief talent OR making it give 2 (or maybe even 3 with a small reduction to the amount healed?) potion charges and reduce it's cooldown by a bit? That would make mega potion an actually viable alternative to combat medic in terms of total healing and instead of the stupid healbot playstyle heal pip would actually have a more fun and active way to play. I always hated the idea of WEAPONS healing the allies because it closes off the possibilities of for example buffing Pip's fire rate because then combat medic would be busted. I also hate Grohk's staff healing because it has almost no range and again weapons are for shooting enemies not your teammates. Imagine if Jenos had a talent that makes his gun shoot out mini astral marks that heal 1 tick of damage instantly? Would that be a fun talent? Nope. Would it be busted? Absolutely. Would it be healthy for the character? Hell no. Sorry for going a little offtopic but it's getting ridiculous how you need to fully sacrifice your damage potential to heal your teammates effectively while champions like Seris have automatically aimed AoE healing that have just 2 seconds of cooldown with strong selfhealing cards on top of that.
The most fun and most tilting champions
I'm quite curious what champions people find the most fun to play with or against and which one is just making you want to break your keyboard for whatever reason. It doesn't need to be "meta" so if let's say Moji annoys you the most i'd like to hear why. Anyway here are my "top picks":
This is probably one of the most impactful champions that Hirez (back then EM was still Hirez) has ever made and I love how you have to use your brain a bit to fully utilize the abilities that you have. It's not just another Viktor copy like Vivian or Tyra. It's quite unfortunate that it's so easy to cleanse her ultimate nowdays because it was perfect for countering dangerous stuff like Drogoz's dragon punch or Ruckus' hexafire.
Despite his relatively low lethality without building specifically for damage (catalyst build) he has one of the most unique kits in the game AND probably the most iconic ultimate. I mean come on who wouldn't want to turn people into helpless chickens and watch them run in terror just to get fried a moment later? He also requires quite good aim to be able to hit your allies with the healing potion and because it has infinite range you can do really crazy stuff if you get good at it.
His kit may not be the most unique in the world but it has some charm in it. Being able to hit people from unusual angles is a very powerful and satisfying tool in the right hands. I also love the fact that his ultimate pierces trough everything so stupid Terminus players won't be able to hide behind their pitiful power siphons and Androxus players will have to think twice before trying to use the reversal against Tiberius. The moment you hear "En Garde!" you better get ready to see a very angry Tigron coming to get you and good luck if you're trying to run away with low health because he has 5 charges of what is basically upgraded Maeve's pounce. "There is no escape."
And now the champions that I really wish wouldn't exist aka the most annoying champions in the realm.
The amount of times I was just a few steps away from safety just to get killed by a Lian that wasn't even looking at me is incredible. The amount of damage that you're forced to take due to her autoaim skills is enough to easily force you to retreat before the fight even begins. That is if you'll manage to get away from her ultimate that pretty much oneshots everyone who's not a frontline and has a hitbox bigger than the ego of an average master/diamond rank player and on top of that she's the ONLY champion in the game that is actually ENCOURAGED to use the ultimate to finish your target because if you manage to score a kill with it (which is not even a challenge) you get 50% of it refunded for who knows why. Congratulations you managed to execute someone with an incredibly easy to hit ultimate here are your credits and 50% of the ultimate charge back so you can do it again.
On his own Torvald isn't very dangerous or annoying to play against but the problem starts when he basically became a live shield dispenser for the enemy flankers/damagers. Have you ever wanted to fight a Lian with health pool of a frontline? Yeah me neither. When you combine his shielding spam with something like Jenos you can make one person almost unkillable untill you get wrecker and cauterize which doesn't help much anyway if you don't have a champion that can deal heavy burst damage like Cassie, Tiberius, Bomb King etc. He used to be one of the most dangerous frontlines because of his ability to soak up a lot of damage with his personal shield while also rapidly draining the shields of your enemies and disarming the enemy damage dealers but right now he's nothing except a shield bot.
I'll never understand who thought it would be a good idea to create a champion who can absorb INFINITE amount of damage and reduce the effectiveness of AoE champions to bare minimum but the real deal started when his loadout cards got reworked and he got multiple ways to restore his indestructable shield by not only giving back the damage you try to deal to him but also by pretty much just existing. If it wasn't enough he is basically a walking Skye bomb that gets a second life as a bonus to the gigantic explosion that he does with his ultimate.
RE: Paladins Bounty Store: Supporting Glitch Absusers And Making Legit Players Mad
So, The bounty store, at first it sounded like a great idea, and it is. Giving people a reason to grind and to play daily and get rewarded with free skins.
The idea was great, but they ruined it like every other feature, they made the skin prices ridiculously high to make people play every single day for weeks to finally get a skin, and how did they fix that? of course, making the daily missions reward with 1 COIN, and making the skin prices even HIGHER than they were before, with no time to decrease due to the NEW daily rotating.
And why? basically, to make people who abused the glitch and got thousands of free coins get a free skin every single day with no effort, and make the legit players play every single day for 3-4 months to finally get a rare skin.
Seriously, we know Paladins has some issues and the devs are working at home and bla bla bla, but for god's sake what the hell is this stupidity?
And the last 2 skins have literally been one of the best ones that I wanted but couldn't get cos they only start at lik 200 coins & last only a day & quests give only 1 each. I even avoided buying other skins when price was low & when I was early, so as to save up for the good ones I wanted and Hirez said skin prices will decrease but they only enormously increased.
Yeah I feel like EM could easily remove the glitched coins by just using some simple math:
How long it was since bounty store was introduced?
How many coins you could get if you did every single daily quest? (Before the nerf)
How many skins were purchased and how much they did cost at the moment of purchase?
Then if someone glitched the coins put the balance at negative and never let this person get another skin untill they'll "pay" the debt. If someone is clean then there's nothing to worry about but if you're one of these bug abusers you never get a free skin again. Simple and effective solution that doubles as a punishment for the people who abused the glitch.
RE: Do I still lose elo when I don't play ranked for several weeks?
@gustavo486 Pretty sure it's about 1-2 weeks when you start decaying. But you won't decay past gold 5 which I find pretty strange to this day. Guess that's one of the reasons why matchmaking is so bizzare.