Navigation

    • Login / Register
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. adek183
    A
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    adek183

    @adek183

    1
    Reputation
    70
    Posts
    165
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    adek183 Follow

    Posts made by adek183

    • RE: Make Io unique again

      @Shadowpuppy How exactly Io is stronger than Seris? Seris is tankier (with soul collector she can even rival frontliners), has better ultimate, superior escape ability, self-healing in base kit and extremely high healing output.

      I'll explain what I'm trying to do for Io in these changes:

      I'm trying to make her into a good single target healer with some more utility than a single stun once in a blue moon (no pun intended) we already have many multi-target healers and not enough good single target healers (pretty much only Furia fits in this category) As for the ult I simply wanted to replace this terrible bootleg hyperbeam with something that will actually help out your team and since Io is technically a Goddess I thought it would fit her if she would give her team some powerful buffs Furia-style but on more defensive side while also giving her a moment of power (Empowered healing capabilities). Rest of the changes are pretty much Quality of Life / Random ideas that I thought would fit her without altering her existing kit too much. I find her talents uninspired and simply bad so that's why I reworked two of them into more playstyle-defining things. (tanky, healing beast, agressive). I didn't mention any card changes because I think they're fine as is but there's not much fancy things you can do with them anyway.

      posted in Gameplay & Balance Feedback
      A
      adek183
    • Make Io unique again

      Since Luna cannot capture the objective or push anymore Io needs a new "thing" for her. Right now she's just a worse version of Seris so I got some suggestions that would make her at least somewhat unique:

      Talent changes

      1. Life link
      • Luna heals allies around her for 300 health per second.

      NEW EFFECT:

      Luna now takes 25% damage dealt to Io. Maximum of 1000 damage absorbed every second this counter decays at a rate of 10% damage absorbed per second, Luna cannot absorb any damage if her health is lower than 500 and bulldozer amplifies the absorbed damage. Can't absorb damage over time or percentage damage.

      This allows for sort of a "tanky" build for Io while making Luna a valueable asset without upsetting the balance too much.

      1. Godess' Blessing
      • Allies being Healed by Moonlight take 15% reduced damage.

      NEW EFFECT:

      Io now heals additional 5% health of Her allies by using moonlight. Io now uses slightly more moonlight while healing.

      This is your classic "Healing talent". Since Io's healing is a single target ability she needs something to help out our dear Frontliners who are holding the point.

      1. Sacrifice
      • Io now recovers 100% of her health and resets the cooldown of Lunar Leap if Luna dies in her stead. Cooldown reduced to 15 seconds and Luna's redeploy cooldown is reduced by 2 seconds.

      Sacrifice's cooldown is way too long to use it effectively and forces Io to hide Luna in spots where she can't assist her or her teammates which wastes her potential. These changes aren't perfect but I really don't know how to fix this talent so I tried to make it at least somewhat usable. By allowing Io to refresh the cooldown of her leap even if her hiding spot is discovered she still has a chance to disengage the enemies.

      Base kit changes

      Ultimate:

      New name: Lunar Blessing

      NEW EFFECT:

      Io casts a powerful blessing on her and her allies which increases movement speed by 20%, reduces damage taken by 10% for 10 seconds and cleanses any harmful effects. (Cauterize, slows, banishment, fear, silence, stun, etc.) While under the effect of Lunar Blessing Io has unlimited moonlight, can target two players with moonlight and her allies passively recover 1% of their health per second.

      Currently Io's ult is mainly useful for damage immunity and it's basically a bootleg hyperbeam with questionable hitbox. Lunar Blessing aims to be a "true" support ultimate which can swing the fight in Io's favor with the unique ability to cleanse harmful effects similar to how Maeve's Arftul Dodger talent worked and giving her that little bit of extra healing potential in a crucial moment. Combining it with the new Godess' Blessing allows her to be almost on par with Grover's Whirlwind.

      Lunar Leap:

      • Io can now "cancel" the leap to stop leap's momentum which basically makes her fall straight down.

      Guardian Spirit:

      • Luna now heals allies around her for 100 health per second (old life link integrated into the base kit).

      • Holding the button for 1 second now switches Io's light bow to "mark mode". While in "mark mode" first shot that hits the enemy now marks the target for Luna to attack. "mark mode" can be turned off in Champion's settings if you don't like this mechanic.

      This is just a tiny QoL improvement to stop Luna from wasting her stun on random targets.

      That's it for now folks. Tell me what you think and keep in mind that all values here are just an example and can be adjusted when needed. Personally I think this "rework" will give Io some much needed utility and uniqueness.

      posted in Gameplay & Balance Feedback
      A
      adek183
    • RE: You need to change the anticheat

      @Shadowpuppy said in You need to change the anticheat:

      I ask as not all TVs are the same. When i started play Paladins i was on a Vizo 50 inch TV and i thought there where cheaters everywhere.

      No way any human could be that fast. Aim bot
      How did they shoot me so fast when they just stepped around the corner. Wall Hack

      Turns out my Vizo had horrible response time of 22 ms

      Really good TVs can have like 8 to 10 ms and monitors can have down to 1 ms

      When i changed to a 1 ms response time monitor all the ideas that cheaters where in most matches vanished and i started to see how they shot me so fast as i was doing it to other people playing on crap TVs .

      https://www.rtings.com/tv/tests/inputs/input-lag

      Some of these TVs have 50ms of input lag

      No I don't play on a TV. I'm using a decent-ish monitor so that's not input lag. Besides my teammates were also complaining about inhuman reactions so I doubt that ALL of us had input lags. And even if that was the case this doesn't justify speedhackers and (this one is new for me, witnessed it today) infinite cooldowns. (The cooldown cheater didn't have any elimination cards)

      posted in Miscellaneous Feedback
      A
      adek183
    • RE: You need to change the anticheat

      @Shadowpuppy said in You need to change the anticheat:

      @adek183 I have played over 2000 hours of paladins and i very rarely see cheaters.

      I have been called a cheater and i am not even that good. The only cheats i have seen are aim bot and wall hacks and that was only maybe 10 times in 2000 hours.

      Unfortunately I'm not as lucky as you are. My games very frequently feature at least one cheater on one of the teams and these guys don't even hide the fact that they're cheating. Of course they don't care about getting banned because like I said in the OP they'll just make a new account.

      posted in Miscellaneous Feedback
      A
      adek183
    • You need to change the anticheat

      Because current one clearly doesn't work. I mean it doesn't even TRY to stop aimbotters, speedhackers and other various SERVER-SIDE things. I've seen people running with infinite cooldowns something that should unquestionably be IMPOSSIBLE to do. I'm pretty sure that there is NO anti-aimbot. I know it may be a shock for you but I refuse to believe that there's any sort of checks if the person controlling a character is doing some inhuman turns and basically never misses. I'd love to be proved wrong but doesn't look like it's gonna happen soon.

      Now for some possible solutions:

      1. Keep everything server-side

      I know that Hi-Rez's servers don't belong to the best of the bunch but PLEASE keep the player's parameters exclusively on the server so stuff like speedhacks and infinite abilities would be tougher to do.

      1. Implement some sort of anti-aimbot

      Even the simplest anticheats can detect blantant aimbots. I mean come on even MINECRAFT anticheats can detect unnatural mouse movements.

      1. Cancel matches with suspected cheaters

      I don't think that I have to explain this one. If anticheat trips ban the suspect right away, cancel match and have someone review the case if it's something fancier than blantant aimbot.

      1. Give out hardware bans

      IP bans are easily bypassed by routers with dynamic IP. It takes up to 30 seconds to be able to create a brand new account on a new IP which as you can tell pretty much invalidates the punishment. Cheaters need to be hardware banned.

      1. Punish people who are in parties with cheaters

      This one may sound a little rough but there needs to be some sort of punishment if someone is in a party with a cheater. Obviously not as harsh as for the cheater himself but something to deter people who clearly know that their party buddy is cheating. Temporary bans will work here. Of course read the chatlogs first to avoid a situation where someone is deliberately cheating to get the other person in trouble. And if they were using communication outside of the game then that's on them.

      posted in Miscellaneous Feedback
      A
      adek183
    • RE: Vora ult

      Honestly Vora's ult just needs a whole bunch of Quality of Life stuff. The 80% hp treshold doesn't sound terribly broken either since you need to get into melee range and unlike drogoz you're completely grounded and have a VERY long attack animation which makes the ult extremely risky to use for damage in a 2v1 situation and it's usually better to just use it to run away. But the most important changes that Vora currently needs for her ult are:

      1. A indicator when you're on execute treshold. Maeve has a little skull when you're in the treshold of execution with street justice so I see no reason to not give an indicator to Vora. Even Lex got one after a while.

      2. Make it aimed straight ahead and not in this weird sideways fashion.

      3. Make the execute animation shorter. At current state it feels as effective as Moji ultimate.

      posted in Gameplay & Balance Feedback
      A
      adek183
    • RE: Yagorath's ulti is a mistake

      @AYYDIMITRI said in Yagorath's ulti is a mistake:

      My current gripe is the lack of ways in base game to brake out of being isolated and executed by CC design such as this ult, I would not mind certain abilities to have a cleanse feature that works to react to CC, but a anti ult / anti control cleanse would be talent locked or ult trade worthy only.

      Maeve used to have a CC cleaning talent for her nine lives but it got removed in favor of street justice... It seems like Hirez/EM doesn't like the idea of counterplaying stuff with abilities on a EXTREMELY long cooldown (We're talking about 20 seconds here) so it's not like you were CC immune all the time (Ahem Mother's Grace) and it was the ONLY talent in the game that let you break out of Makoa's hook.

      Anyway on the topic of Yago's ulti being another "press e to win" button. Assuming that it won't glitch out in some weird way or just straight up not fire while still consuming your ult charge I guess it can be very anti-fun but you have to keep in mind that while Yago is pulling you with the ulti you are DAMAGE IMMUNE so knowing that you're dead either way you can use this damage immunity to take out a high value target like enemy support or a damage dealer so if Yagorath will just ult you willy nilly when you're on a brink of death anyway then it's a wasted ultimate that puts HER TEAMMATES at danger. On top of that the eating animation is so painfully long that even if Yago will manage to execute you she'll die with you anyway unless your team is dead or they're a bunch of baboons. The difference between Khan's ult and Yagorath's ult is that Khan basically gets a free kill whenever you hit it because the grabbed target is effectively permanently stunned so he can just hold you and let his team kill you or yeet you far away to get a environmental kill which also heavily delays your respawn time if you won't save yourself while Yago is fully exposed to all kinds of damage and in case of shutdown she's pretty much dead due to extremely long stagger animation while Khan is free to move anywhere and CC immune on top of that and if he screws up he can just yeet you far away in the back and run away.

      posted in Gameplay & Balance Feedback
      A
      adek183
    • RE: Any Tips for Flankers?

      Oh then I understood the post wrongly. OP made it sound like he wanted tips for flanking but anyway dealing with flankers as a support is different for every support. Most of the supports have some form of CC to deal with a flanker but usually you just want to stick close to your tanks and damagers so they'll be able to protect you. I've seen many support players complaining about "no protection" when they sit far away alone in the backline just begging to get flanked. It's not always the best to sit behind because flankers are usually very mobile so they can get in, burst you down and get out without even giving a chance for your teammates to react. If you stick close to your teammates then as long as they have some awareness of their surroundings they should be able to help you out if you'll get jumped.

      posted in Gameplay & Strategy
      A
      adek183
    • RE: Any Tips for Flankers?

      How to flank in 2021 Paladins:

      1. Hold tab and click the little "chat cloud" to mute all your teammates

      2. Don't spam "Need healing!" patiently wait to heal out of combat or retreat to your healer.

      3. Don't blindly rush for the enemy support. Look for opportunities to take out important targets. It's not always the enemy support sometimes you might want to focus on enemy damagers or even take the attention of enemy tank if needed so your tank can get out safely. If the enemy team is ignoring you then attack the squishy targets to force them to pay attention to you.

      4. Know when to get out. Sometimes it's simply better to stay back and help out your support or damagers.

      posted in Gameplay & Strategy
      A
      adek183
    • RE: Champions difficulty rating

      @Christlike said in Champions difficulty rating:

      @adek183 i don't think it would be accurate given the subjective nature of champion play. I.e. the cards. You can have a brain dead loadout or an Einstein loadout with the same champ.

      I know that loadouts make a huge difference but it would be useful to have a general rating of the "base" champion. I mean come on no matter what loadout you run Viktor is stupidly easy to play.

      posted in Gameplay & Balance Feedback
      A
      adek183