Since Luna cannot capture the objective or push anymore Io needs a new "thing" for her. Right now she's just a worse version of Seris so I got some suggestions that would make her at least somewhat unique:
- Life link
Luna heals allies around her for 300 health per second.
Luna now takes 25% damage dealt to Io. Maximum of 1000 damage absorbed every second this counter decays at a rate of 10% damage absorbed per second, Luna cannot absorb any damage if her health is lower than 500 and bulldozer amplifies the absorbed damage. Can't absorb damage over time or percentage damage.
This allows for sort of a "tanky" build for Io while making Luna a valueable asset without upsetting the balance too much.
- Godess' Blessing
Allies being Healed by Moonlight take 15% reduced damage.
Io now heals additional 5% health of Her allies by using moonlight. Io now uses slightly more moonlight while healing.
This is your classic "Healing talent". Since Io's healing is a single target ability she needs something to help out our dear Frontliners who are holding the point.
- Io now recovers 100% of her health and resets the cooldown of Lunar Leap if Luna dies in her stead. Cooldown reduced to 15 seconds and Luna's redeploy cooldown is reduced by 2 seconds.
Sacrifice's cooldown is way too long to use it effectively and forces Io to hide Luna in spots where she can't assist her or her teammates which wastes her potential. These changes aren't perfect but I really don't know how to fix this talent so I tried to make it at least somewhat usable. By allowing Io to refresh the cooldown of her leap even if her hiding spot is discovered she still has a chance to disengage the enemies.
Base kit changes
New name: Lunar Blessing
Io casts a powerful blessing on her and her allies which increases movement speed by 20%, reduces damage taken by 10% for 10 seconds and cleanses any harmful effects. (Cauterize, slows, banishment, fear, silence, stun, etc.) While under the effect of Lunar Blessing Io has unlimited moonlight, can target two players with moonlight and her allies passively recover 1% of their health per second.
Currently Io's ult is mainly useful for damage immunity and it's basically a bootleg hyperbeam with questionable hitbox. Lunar Blessing aims to be a "true" support ultimate which can swing the fight in Io's favor with the unique ability to cleanse harmful effects similar to how Maeve's Arftul Dodger talent worked and giving her that little bit of extra healing potential in a crucial moment. Combining it with the new Godess' Blessing allows her to be almost on par with Grover's Whirlwind.
- Io can now "cancel" the leap to stop leap's momentum which basically makes her fall straight down.
Luna now heals allies around her for 100 health per second (old life link integrated into the base kit).
Holding the button for 1 second now switches Io's light bow to "mark mode". While in "mark mode" first shot that hits the enemy now marks the target for Luna to attack. "mark mode" can be turned off in Champion's settings if you don't like this mechanic.
This is just a tiny QoL improvement to stop Luna from wasting her stun on random targets.
That's it for now folks. Tell me what you think and keep in mind that all values here are just an example and can be adjusted when needed. Personally I think this "rework" will give Io some much needed utility and uniqueness.