@schachmaty I’m so glad it’s not only me
Posts made by AToxicMuffin
Luna needs a minor nerf (Nerf Suggestions!)
A bit of a rant...
(Keep in mind this is about Luna and not IO)
Since IO was added she was had the ability to cast Luna a pet that could deal damage, heal, stun and more. But that is why she needs a mini nerf/balance.
Luna can stun, do damage, contest the point (I’m sure some of you have noticed that too), and heal. I wish one of these suggestions will be implemented specifically the contesting.
Lunas stun imo is bull she should not have a stun in the first place and she travels through walls to get the stun as well. She also has a absurd amount of range on that stun which makes it even worse.
Luna doing damage as an “illusion/pet”. I know no two characters are the same but comparing ying’s illusions to Luna makes me wonder why Luna is doing auto damage as an illusion when ying has to actually command her summons to attack. I feel like she should have two modes one for attack and another for raw healing.
This is self explanatory but why can Luna even contest the point??? Hello?? It’s an illusion and not a actual person it’s a 5v5 game not a 6v5.
Finally healing. Luna is already so strong and can be even stronger with all the cards you can apply to Luna to make her heath increase and more. Her aoe heal needs to be a ability and not a legendary card. The ability would let Luna heal in her aoe for 5 seconds or so with a 12 second Cooldown. IO’s new legendary card could be a buff to her leap making it so that you can have 2 leaps or along those lines.
I know this is kinda a rant my bad but its just so infuriating to play against a IO who only buffs her Luna like she is a Tank of some sorts.
Fernando needs more buffs
First of all I would like to thank Hi-Rez for actually noticing after so long that Fernando needed a buff on his shield but that was not enough.
I will be talking about pick rates, possible buffs for him, and more.
Let’s start with pick rates. Tell me people when has a Fernando ever been in your game? Maybe once twice or even multiple games in a row. Fernando is one of the least picked tanks no champions in paladins just because of how the way his play style, cool downs and just damage on with the character.
Possible buffs I personally feel like would make him better is giving his base flamethrower a 30-50 damage increase and yes the damage is on 70 or so currently and it ticks even tho your target is out of LOS. This I feel would make him keep of with other tanks like Khan.
Cool downs are a big factor for Fernando by having his recent change to his shield was a good start going from 15 -> 12 seconds but they could have made it 10 I mean he even has a timer on his shield while Khan does not which I thing should be switched or match Khan’s shield.
Fernando also could have gotten a buff to his range of his flamethrower as well just to make him a bit more you effective.
Finally talking about Fernando and Khan why does his shield not go away when he is a ranged character but Fernando an up in your face tank has a timer and less health on his shield.
I’m not mad with the character I just feel like he is kinda ehh compared to Khan, Makoa and more. Anyway this is my opinion but If you agree cool if not tell me why you don’t feel like these or a specific change is good for the character!