TITLE: The Naturalist
HEALTH POOL: 2000
Shares elements with Shalin, Barik, Ying, Dredge, Tyra, Inara
Environmental zoning, sight-line exposure punishment, consistent deterrence damage debilitation, multi target reveal to player, multi level mobility.
Mid / Long Range multi foe suppression with poison turrets and safe retreat poison sniper playstyle.
Primary fire, Bow, charge weapon, fast fire rate, medium max damage, poisons targets, limited range, max charge pierces foes.
Altfire, stance change, locks movement to %30, Regenerates HP, Improves Attack damage per charge level, alters fully charged shots to explode on contact.
Creates a deployable "Sapling" turret beside player that fires poisoning projectiles, may have up to 2 "Sapling" deployables out at any given time.
Mobility can teleport to locations of grown deployables, creating a character who can deploy turrets to fallback and advance position.
Ult creates a large deployable with a large 3k HP Deployable that is a massive AoE poison / cripple field that lasts 5s.
PRIMARY FIRE = POISON BOW
"A living branch magically enchanted to regrow ammunition and poison."
- Takes 1s to fully charge, deals 400-650 direct damage, with an additional 200 poison damage over 2s.
- Fast projectile speed, %30 faster when fully charged.
- Max Range dependant on Charge 120-300 units.
- Acts as weapon attack.
- No Damage falloff.
- Poison damage reveals to player.
- Fully Charged shots pierce foes.
ALTERNATE FIRE = PLANTED
"Take root, growing stronger, improving bow draw and damage, regenerating life slowly over time, becoming immune to knockbacks and knockups."
- Reduce move speed to 30%.
- Regenerate 100 HP/Sec while active.
- Primary Attacks deal 400 - 800 direct damage while active
- Cannot use other abilities while active.
- Stance shift animation, does not hinder player attack.
- Fully Charged shots made during Planted explode in a small area with %15 falloff damage at the edge and have no max range.
- Can hold a fully charged shot through stance transition, amplifing damage and altering fully charged attack.
Lockout = 2s
Q (Defensive) = SAPLING (Poison Pea Shooter)
"Grow a Sapling Turret (Deployable) at a nearby location, after 2s the Sapling is fully grown and fires poisoning projectiles at the closest foe within range."
- Fires a 80 Direct Damage projectile every 1s with an additional 200 poison damage over 2s.
- Small Placement Range, Holding down skill provides turret placement UI.
- Saplings become active after 1.5s.
- Saplings have 600 health.
- Cannot be used while airborne.
- Deploying more than 2 turrets will cause the oldest one to be destroyed.
- All deployed Saplings are destroyed when Yenifer dies.
- Saplings are Deployables.
- Saplings attacks do not generate ult charge.
CD - 10s
F (Mobility) = UNDERGROWTH
"Select a nearby plant deployable you created. After a brief 1.5 delay, disperse into green energy & regrow from selected position."
- Map-wide Selection Range, Holding down skill provides position selection UI.
- May target Sapling or Chokeflower as applicable targets.
- Cannot be used while no Sapling or Chokeflower are active.
CD - 10s
E (Ult) = CHOKEFLOWER
"Select a target location within mid range, grow a Chokeflower (small terrain object deployable) to fill the air with deadly toxins that cripples and poisons foes within range."
- Create a 3000 HP (Deployable) Chokeflower that acts as a terrain object, a small cylindrical flower topped bush that can be jumped on or used as cover by all players, blocks attacks.
- Denies Hostile Payload Movement, Cannot push Payload.
- (Deployable) Becomes active after 2s, lasts 5s afterwards.
- Cripples & Deals poison damage to all applicable hostile foes within a 30 unit radius for 10% Player MaxHP per 1s, Refreshing while the player stands within the area.
- Can be cast up to 50 units away.
- Is not blocked by line of sight and effects persist through terrain.
- Ult Charge is refunded by %30 if player dies deployable activates.
Hostile ULT Sound: "Your In My Garden."
Allied ULT Sound: "We Continue to Grow"
May place an additional SAPLING, CD reduced by 2s.
Reduce PLANTED movement speed penalty by %20, fully charged shots during PLANTED have Increased Aoe.
Increase the charge rate of CHOKEFLOWER by %30.
Yourself and allies stading within Chokeflower Regenerate HP equal to %15 of damage dealt by choke flower
Regenerate 80HP per sec while below 40/50/60/70/80% max HP
Eliminations increase ult charge by 1/2/3/4/5%
Eliminations increase movement speed by 4/8/12/16/20% for 4s
Gain 60/120/180/240/300 HP
Trail of Thorns
Fully charged hits against Champion targets while PLANTED is active reduce movement speed penalty by 6/12/18/24/30% for 2s.
Gain 4/8/12/16/20% DR while PLANTED is active.
While PLANTED is active, reduce the CD of other skills by 0.1/0.2/0.3/0.4/0.5s per second.
Leaving PLANTED grants 6/12/18/24/30% movement speed for 2s.
When a SAPLING is destroyed, reduce your active Cooldowns by 6/12/18/24/30%
Increase the placement range of SAPLING by 4/8/12/16/20 units.
Allows placement over terrain objects
Increase your movement speed by 4/8/12/16/20% while standing near SAPLING.
Increase the Health of your Sapling by 70/140/210/280/350.
Heal for 30% of your missing HP over 2s after Travelling to Sapling with UNDERGROWTH. Can activate every 30/25/20/15/10}s
Gain 4/8/12/16/20% DR for 3s after using UNDERGROWTH.
Reduce the CD of Sapling by 1/2/3/4/5 when activating UNDERGROWTH.
Reduce the CD of UNDERGROWTH by %50 when falling below, 30/40/50/60/70% HP.