I'm not so sure on the movable turret concept unless you explain how its able to move... its redeploy lockout time and such.
Cause without a lockout on the redeploy, the ability would have a spammable reposition.
If it moves and works similar to Luna then I would argue that a rehash of the same ability would be mediocure... Not to say you can't use it as an ability, I'd just work to create aterations to that turret and make it differ from Luna but still share properties, just tailored for frontline class... so an endurance zoning tool...
Starting with the lockout CD, a 15s lockout on a dead turret that is just meat with no CC or Team Aura, sounds harsh for no reason.
Redeploy mechanic, you have to use a Teleport Reposition for the turret right, as it is the only decent way to move that kind of object....
I'm just thinking as a concept artist/storywriter here, if you had a the turret deconstruct itself over 1s to reconstruct itself over 1.5s in the location of your choosing, and turret comes redeployied with a full shield, that would make a sensible and fair reposition for a meat body turret with soft damage hitscan properties. Io's Luna teleport redeploy is somewhat instant, with distance travel time and telecasted direction, it also needs Io's healing dynamic to truely work and tank. Giving the turret its Non Dozer Countered HP every Redeploy would provide some sheer tank, reducing the death penalty would make it a more dependable resource for a Juggernaught to play with.
Oi knowing our foundness of Turrets I really want to see a champion whose turret has their own personallity akin to bolt and BK...
This Turret currently just seems to be a bullet eater that is countered by eating too many bullets too fast as its reliant on its staying power resource generation for its redeloy sustain... but if left unpressured, its maximum heal of ... 60x25=1500 after 4.5s is alright sustain.. but just clunky and counterintuitive with spammable deployment and no lockout time after deploy.
With spammy deployment and no lockout, or deployment time listed, this object could potentially avoid heaps of damage with good awareness unless it was limited to a players feet.... so further description would be nice.
I don't know about redeploy time, some 5-7s redeploy CD would be ample for a meat body asset of 2.4Kish over 2 HP pools that you have to look after.
Goes on CD on death is an interesting restriction for asset management and I would like to see features like these on some damage.
I would give the turret passive regeneration at base, with cards to amplify it when near your position or HP on redeploy with cards for turret sustain so its not a meter bassed sustain dynamic for a passive object with little influance...
Not unless that meter is also going to tick over into turret damage pressure somehow... or Turret CD reduction on death (I like that actually)... or something that allows its staying put to have influance on its power and tempo.
Personally I think the values could be 1K Deployable 1K Shield with 80 Base combat Regeneration... and maye even better redeploy and CD times then listed previously.
Idk about giving the turret out of combat regen as sustain since it is not a pet, I feel as though mechanical object should have liberty to self repair regeneration.
As for shield.... again with no lockout time reasoning... Having a person constantly able to deploy and destroy with no lockout time is just a bit jank.
So you can cast and recast this over and over again until busted. With no lockout time... its just not great quality of life for all to see it.
Personally this is the kind of guy who needs the Sigma cast and hault shield dynamic in overwatch to work with his reactive turret placement, this would be a better shield by design and easier to work at close cuarters to extended ranges.
I don't mind the idea... of these deployable barrier windows, but not on this champion... not with 4.5k HP strong sustained dps and a turret... too hostile, not endurance focused enought.
Not unless its a channeled shield that goes down when he gets hard cc or something while active, consumes the use of his hand to lockout turret movement or ult... someshit...
I just don't know about the ult...
.... hard supression on top of supression is kind of Bolts thing
.... your gun is not all that different to khans... man why doesn't khan have dual weilding... MAN WHY THE FUCK DOES KHAN NOT HAVE DUAL WIELDING, FUCK OVERPOWER, I WANT MORE DAKKA...
.... you could have another gun and still perform the same, maybe a weapon that can repair turret.... i digress save that for support...
.... your barriers sound pretty easy to shoot around due to size, mobility should be fine, no real hard line breaker, pleanty of hard line annoyance.
Best I can work out is a Silence Bubble Shield Grenade.... a 4k dome shield with silence inside deployed upto 30 units away, that activates after a deploy time delay, ends when popped or after 4s. Something with endurande and control, with a bit of counter ult potential that can synergise with turret placement.
Just some interesting thoughts.