Rukus is a wierd one for his state of play atm.
My stance on rukus, he has high offence utility with little defence utility and team synergy in the current state of play.
His overall offencive power ensures he is a good heavy supressor when investing into red items, this works rather well atm.
However... his defencive power outside of that is lacking so much that you need consistant healing, as well as the defence and pick moves of another tank to really shine.
They need to find alternate mechanics to buff what defence he can provide, without making him too much.
All DIMITRI wants for rukus is...
Allowing protection to shield buff nearby allys as a Torv/Khan/Grover dynamic of provding area support & staying power.
Then for a Shield Talent Rukus to gains a small door wide, dome shield that is stronger then his personal shield, that follows his player model, no longer providing the personal shield ally buff mentioned above.
- Brief protection from some forms of CC that would interrupt minigun fire or alter your suppression position until shild is broken or dived.
- A de-cauterise window for some recovery healing synergy with supports.
- The shield makes for a good damage barrier in tight angles and corners for allies to safely shoot through.
- Protect deployables at his feet.
The shield that gives you staying power to attack unless it gets busted, making rukus power at getting in anothers face as a body block for allies.
Rukus has always has some jank design choices.... staying near playload to DR team....
Reason why he was disliked at the JUGGERNAUGHT state was he apparently took too much to bring down and could sustainably keep it that way with chrous 3.
His DR values made is egh for a tank to fight a 3 round missile launcher & DR and Sustain from allies.
Sub mobility characters and even high end mobility characters had issues doing much to bruise it before he got wounded in a 1v1, and this was present throughout whole the game with a 3 round ML.