Can Barik also get the change that Grohk, Ruckus, and Vivian got to their ultimates in the PTS where when they don't consume their ult until the channel ends? It's really irritating when you're ulting you get bursted and die, and the ult gets consumed without it ever even being up.
Best posts made by Dusklicious
Barik Ult Recommendation
RE: August Rage Thread
The Steam Forums for this game aren;t worth the headaches or anyone's time. Most of the people there are whiny crybabies that complain about things that funny enough aren't even issues most of the time. They just whine to whine.
that's most steam forums, no?
I suppose so. Though I still must say the Reddit is ten times worse. They seem to go back and forth between shilling for and attacking Hi-Rez and Evil Mojo, but in general they're so dedicated to whichever mood they're in they'll call you a troll and make personal attacks when you voice a different opinion. Also, they'll downvote the f*** out of posts you make they don't like.
RE: September Rage Thread
Sometimes I see new balance threads, read them and wonder if we are playing the same game
Yeah I see "buff Cassie" threads and I'm like... what the f***? Her DPS and burst are both INSANE, and all of her talents are good. Even on CONSOLE where she's at a serious disadvantage she's not even that bad... On PC she's literally the second best champion in the game...
EDIT: So I just had a game with a Power Cosmeum solo support Jenos and an absurdly toxic Zhin that would just sit there and type out threats to the admittedly $#!+headed Jenos instead of playing the f***ing game. Why does this keep happening to me this split? UGH... It was essentially a 3v5 after about halfway... There was also an Ash that for some reason ran a point build when I was already playing Inara, and it didn't even have the Siege Engine card... But at least they tried, unlike those two so I can let that slide.
RE: August Rage Thread
You know what I can't stand? Trolls who sit there and WHINE about how bad of a match they're having, WHEN THEY'RE SO OBVIOUSLY CAUSING THE PROBLEM. Bonus hatred if they then go and blame Hi-Rez and Evil Mojo because they don't have a brain and can't play this game. If you have the IQ of a rock, this game IS NOT FOR YOU.
RE: Real talk about a Surrender option;
Surrender options aren't really a good idea for Paladins matches that are really too short anyways to justify the concept. Yes, it is good to not have to deal with prolonged matches you know won't go well, but the fact of the matter is they're so few and far between... Most bad matches are over very quickly anyways.
RE: August Rage Thread
I think I found a Grover who didn't know how to press Q. I made it as easy as I possibly could for him to heal me, and what happens? He instead turns around AND DIES. I kid you NOT.
I was tempted to spam VHS for the first time ever in the hundreds of hours I've played this game because this idiot would literally isolate himself from the rest of the team and get himself killed instead of, you know, actually making any attempt to heal me. Which with Grover literally just requires you to get in range and press Q if it's off cooldown. LITERALLY THAT SIMPLE.
What's worse is this guy apparently IS A SUPPORT MAIN. A support main... That plays support SO MUCH WORSE THAN I DO. AND I RARELY EVEN PICK UP SUPPORTS ANYMORE. It's rare I encounter a healer that was so obviously inting, so OBVIOUSLY trolling, but here we are. For once, it's the healer that's the moron.
Oh and here's another good one: I had a 7/13/6 andro whining about their "noob team" when he literally was the reason WHY the team lost in the first place.
RE: Champion Concept - Neil / Flank
Who is kami?
He's a streamer. At one time he actually worked for Hi-Rez, but he was fired or something like that. I don't remember the exact story.
But the joke is about when a Lian ults and she says "Kneel!", he says something like "Who's Neil?" because apparently he thought she must be calling out to somebody named Neil instead of telling her opponents to kneel for some reason. He's kind of dopey like that.
Canary, the Gunslinger
LORE: Canary's life has been a rough one from the start. From the beginning, she always found herself in trouble with the Magistrate's lawmen. She always had to break their laws to survive on the streets after the deaths of her parents at a young age. She's had to go underground for the sake of her own survival and safety from the overly-zealous lawmen in the streets above. The leader of the people above may be a beautiful woman in her eyes, but she could see the darkness Lian harbored. She, after catching wind she was being hunted by Lex, ran away. She ended up in the Shattered Desert, where she'd meet the love of her life, the sister of the Moon Goddess, Io.
Species: Human Side: Resistance
Friends: Io, Tyra
Rivals: Maeve, Kinessa
Enemies: Lex, Khan, Lian
Max HP: 2200
Movement Speed: 375
Left Click: Frontier Pistol- Canary shoots her large caliber revolver once every second, dealing 800 direct damage to the first enemy hit. This weapon has a magazine capacity of 4. This gun takes .4 seconds to reload the first round, and .2 seconds to reload each round after the first. This weapon can headshot, and drops off at medium range.
Right Click: Dynamite- Canary lights the fuse on a few sticks of dynamite (channels for .8 seconds), tossing them forward. The dynamite explodes on impact with a surface or an enemy, dealing 600 area damage (radius of 12 feet). The dynamite may also be shot with your in-hand weapon mid-air to detonate it, dealing 40% of Frontier Pistol's damage in addition to the dynamite's damage, all in non in-hand area damage. This ability has a cooldown of 10 seconds after detonation, and can store up to 2 charges.
Q: Whip- Canary uses her whip, dealing 600 area damage to all enemies within a line 5 feet in front of Canary. Enemies hit by the whip are stunned for .5 seconds. This ability has a cooldown of 4 seconds.
F: Tumble- Canary tumbles forward 6 feet. This effect does not stack. This ability has 2 charges, each with a 5 second cooldown.
ULT: Challenge- Canary challenges the enemy closest to your cursor to a fight to the death, taunting them and causing them to move forward and attack Canary for 5 seconds with a minimum duration of 1 second. During this time, Canary also deals 30% increased damage to the taunted enemy. Challenges cannot be declared on enemies behind a wall, on enemies further than 30 degrees from your cursor, on enemies more than 30 feet away, or on stunned or banished enemies (while a challenge cannot be declared, you cannot use the ultimate). "It's fixin' tah be high noon!"
One in the Chamber- This weapon's magazine capacity is increased by 1, and reloading each round after the first takes 50% less time.
Explosive- Dynamite now also deals extra damage to enemies hit by the explosion equal to 10% of their maximum health over 1 second (5 tics) in damage that ignores shields and DR.
Tumbleweed- Tumble now has 3 charges instead of 2, and grants 20% increased damage, which does not stack per dash.
Another rough concept in a rougher format. This is meant to be a duellist that can also apply a large amount of pressure with her Dynamite ability. She's somewhat in the vein of Cassie or Lian when it comes to the sort of character she's supposed to be. She's supposed to be focused on burst output more than duelling potential, though that's also strong in her kit with her Whip as it can allow her to have a really high burst when combo'ed with a couple of Frontier Pistol shots. Her Tumble (If anyone's played LoL, yes it is inspired by Vayne's ability of the same name) is supposed to a way to simultaneously engage and increase her burst output. And her ultimate is great either to guarantee a burst kill on a target, or to forcibly distract a threat to her team. Also, yes, the lore pretty much says she's a lesbian, and it would even have an impact on the lore as well if that can't be told.
(+)- Responses to feedback
- Whip damage nerfed, range and stun duration buffed (makes the whip more consistent while dialing down her burst).
- Also gave the damage amp on Tumble a maximum duration.
- Also clarified the workings of Dynamite.
- Dynamite reworked. Now has 2 charges instead of 1, only deals 600 damage at base, and additional DPS from shooting it mid-air is decreased by 60% (also can no longer be detonated by allies), cooldown decreased from 16 seconds to 10 seconds for each of 2 charges. (+)
- Tumble no longer provides damage amp at base. Instead, its cooldown is reduced by 1 second per charge.
- Challenge's taunt duration decreased from 6 seconds to 5 seconds, damage boost increased from 20% to 30%. Minimum duration increased to 1 second. (+)
- One In the Chamber reload speed nerfed from 50% less time for each round after the first to 25% less time for each round after the first.
- Tumbleweed now grants a 20% damage amp instead of cooldown reduction. The damage amp does not self-stack.
- Explosive talent no longer makes the dynamite's initial damage ignore shields and DT and instead grants bonus DoT. (+)
"Dynamite would not be fun to play against in its former state, especially with a Strix on the enemy team along with the Canary. The damage is also getting nerfed in general so it isn't absurdly oppressive for a single use. But in exchange, its cooldown is being drastically reduced, and it can generate 2 charges.
Tumble was basically a discount version of Cassie's Dodge Roll with Exaction... The problem is, is that's really better suited for a talent. So, I swapped the CDR off from the talent into the base kit, but gave the talent the amp in return.
I've heard input on Challenge seeming like a weird ultimate for a damage champion, and I mostly disagree (I agree it was in need of adjustments though). Challenge is designed quite specifically to allow Canary to isolate targets, and potentially to burst them down. Now I'm emphasizing that damage amp while decreasing the duration to be more in line with that philosophy. (I only needed to reduce it by 1 second by the way, because Resilience is a thing that exists in this game that totally counters this ult). It is a very unique and essential part of her kit that will be here to stay.
One in the Chamber would be an absurdly powerful talent that would just make Canary's DPS a little absurd in its consistency. Now it's just a bit less.
Explosive now grants that DoT you wanted, @AYYDIMITRI. The problem is if it applied this DoT at base, the damage would be either too good or would feel too weak at base. Also, applying over an area would not work for the workings of this effect entirely and it would feel too much like Ashe's from OW. It's supposed to be more burst oriented than that. So, I put it in a talent, and also made it a better tank shredding option by making the damage max HP based.
Overall, these changes should somewhat lower her damage potential, but slightly increase the consistency of that damage as well as the consistency of her mobility."
RE: Champion Order Weird
I know they are grouped by category(role) - It's obvious - It's the order within each role that I'm talking about.
Ordering of champions with the same level appear to be random. I mean look at Inara/Khan - Inara has more playtime(checked on guru) and XP. Clearly backwards or random.
They could have done it by play time, XP or even alphabetical when faced with the same level. Not a big deal either way. I'm not sure I like the scrolling either but I'll get used to it.
Still have to admit it's better than it was.