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    FireMeetGasoline

    @FireMeetGasoline

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    Email fab.joaocosta@gmail.com Location Brazil Age 22

    FireMeetGasoline Follow

    Posts made by FireMeetGasoline

    • RE: Buff Willo Demage and nerf the Blastflower talent

      @CMS said in Buff Willo Demage and nerf the Blastflower talent:

      My teammate is a die-hard Willo main and she's been absolutely DOMINATING Onslaught with her at the moment. I personally think Willo is in a great spot too, I wouldn't say Blastflower is OP, it requires you to use it right and know where your shots are going. For Willo to keep up with other high burst champs, it's clear she needs something like this to stay viable.

      I respect that it does feel quite strong, but think back to the last time Cassie killed you: how many shots did she fire within a second?
      Same with Lian: Eminence? Was she using Eminence with the CDR?

      For Willo to be taken down on one Talent, just as she became seen as good again, we'd also have to be seeing others falling down from their extreme damage.

      I would not say that my suggestion is a nerf, but a readjustment, some things were taken and some given in my post, to get to the balance point.

      posted in Gameplay & Balance Feedback
      FireMeetGasoline
    • RE: Buff Willo Demage and nerf the Blastflower talent

      @Maeveinator said in Buff Willo Demage and nerf the Blastflower talent:

      Looks good, but you didn't have to change the post.

      Yes I needed, I changed the Talent values and fixed some errors of agreement, since English is not my native language.

      posted in Gameplay & Balance Feedback
      FireMeetGasoline
    • RE: Buff Willo Demage and nerf the Blastflower talent

      @Maeveinator said in Buff Willo Demage and nerf the Blastflower talent:

      This is true, I see 99% willo's use blastflower. Her damage without it is rough, I think blastflower should stay at up to 3 hits but reduce the amount of bonus damage so it accumulates to 2. I feel like only landing 2 hits before getting max damage buff is too easy.

      Rereading everything I agree with you. I changed some details now, do you agree with the changes?

      posted in Gameplay & Balance Feedback
      FireMeetGasoline
    • Buff Willo Demage and nerf the Blastflower talent

      Willo is in a great place at that time, however the damage of her weapon is extremely low and slow compared to other champions of the damage class. She needs the Blastflower talent to have a decent weapon, which prevents the use of other talents like scorn and nightshade.

      All other damage has great weapons in its base kit (Bk, Cassie, Lian, Drogoz, Vivian ....), and their Talents only extend their good basic damage.

      -------------------------------- Suggestion-------------------------------

      Increase base weapon damage from 500 to 600 and nerf Blastflower to 2 stack of 75. So your maximum damage with this Talent would be 750 in 3 shots, instead of 800 in 4 shots..

      First shot 600 (base damage), second shot 675, and third shot 750. (2 stacks).

      Opening up the possibility of using other Talents.

      posted in Gameplay & Balance Feedback
      FireMeetGasoline
    • Furia cannot heal partially covered allies

      I don't think that's a bug, but something purposely put into the game. Furia is unable to heal partially covered allies. You can't heal allies on high grounds that have hidden legs or are behind pillars. Seris on the other hand can heal in these situations, she manages to heal allies with the top of the exposed head. Why can't Seris and Furia have the same reticle? Several allies have died for failing to heal them, simply because 40% of their bodies are covered by some object.

      Bug da Furia ao curar.jpg

      posted in Gameplay & Balance Feedback
      FireMeetGasoline
    • Io Healing Feedback

      The healing potential of Io is good, but the constant need for vision to heal can make your gameplay slower. I bring suggestions after playing about 120 matches with Io.

      • Moonlight recovery decreased from 12.5 to 10 per second.

      • When fully drained can only be initiated with 30% resource (equal to Strix's invisibility or Khan's shield).

      • Allies after being healed by the minimum of 0.6 seconds will still be healed by 1 extra second (105 every 0.2 seconds) when Io disconnects Moonlight.
        Connecting Moonlight again cuts the effect of 1 second. So if the ally passes through a wall or you need to change targets, they will still be healed for a short period of time.

      With these changes for example Io could heal for 0.6 seconds (540) plus 1 second (525). Totaling 1,065.

      Small healing touches for slight injuries (525)

      Total attention from Moonlight to severely injured allies (940)

      posted in Gameplay & Balance Feedback
      FireMeetGasoline