Some like these are just really hard, but the problem in my opinion are the many more dumb challenges that require tactics detrimental to the team in-game to complete. So, I stopped caring about BP challenges long ago. IMO, if we are willing to make the whole team suffer so we can complete a BP challenge, then we are not a good teammate.
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RE: Who chooses these challenges?
@Zeebuoy I'll defer to you. There was an old nando guide that talked-up caut a bunch (way pre-fireball nerf, when lance caut + anti-healing fireballs were cool). I thought we get life rip from his lingering lance burning because they count as weapon hits (or maybe we don't lol), and weapon hits would convey burn cards.
On another note, I agree that burns could use some focus as a mechanic that's already there and could be enhanced.
RE: Bots everywhere
@DaddyOoker said in Bots everywhere:
I would like to know how many people would be willing to do this
I wouldn't like it with the current format and game modes, but if a future game mode offered a longer game it could work. TF2 does it, but in that game we can change our character every time we die, so players joining in the middle of the game just pick a character. In those games we're likely to be auto-balanced too, being switched to the other team in the middle of the game, lol.
I would love a clear in-game indicator that a teammate is a bot, though. Something that can appear and disappear on the screen easily, for example if a player disconnects and then reconnects. A color change, asterisk on the name, or something simple. It would help teams cope more quickly.