Post all of your frustrations here like how Fernando hasn't been buffed this patch.
Please make him upper mid-tier.
Post all of your frustrations here like how Fernando hasn't been buffed this patch.
Please make him upper mid-tier.
It's Spring, the perfect time for Spring cleaning and taking down that Christmas tree you've been putting off for the past 2 months.
There's a mechanic called diminishing returns which means that the more of the effect you stack, the less powerful it gets.
The formula for that is:
x = total attribute bonus
m = highest single attribute bonus
y = final diminished value
y = m+(.95-m)*((x-m)/((x-.3)+.8))
Atleast 2 years ago, I made a thread about calculating the height of the champions using Grover's height from Smite as a base. But I was obviously off since that Grover has a different height.
Fortunately, u/tren1ty had contacted EvilMojoNeco recently about height and got an official answer of Viktor being 5'9"
Thanks to this, I can finally get a proper height for the champs I did before as well as the new champs that were added within that 2 year gap. (In addition to new emotes that make the champs more straight)
It was a bit more painful because /togglehud is no longer a thing but I managed to make do. With that, using Viktor as a measuring stick, here are the heights of the champs as of Tigron's Tale.
Androxus (without horns) = 185.69cm = 6'1"
Ash = 177.9cm = 5'10"
Atlas = 185.72cm = 6'1"
Barik = 143.2cm = 4'8"
BK (Top of the crown) = 143.2cm = 4'8"
Buck = 194.19cm = 6'5"
Cassie = 161.19cm = 5'3"
Dredge = 171.13cm = 5'7"
Drogoz = 204.56cm = 6'9" (2 inch error margin)
Evie = 140.67cm = 4'7" (2 inch error margin)
Fernando 194.93cm = 6'4"
Furia 168.59cm = 5'6"
Grohk 165.21cm = 5'5"
Grover 210.9cm = 7'1"
Imani 172cm = 5'8"
Inara 189.32cm = 6'3"
Io 139.2cm = 4'7"
Jenos 162.88cm = 5'4" (3 inch error margin, toggle hud is gone, can't get a good angle of his leg.)
Khan 189.11cm = 6'2"
Kinessa 164.78cm = 5'5"
Koga 172.4cm = 5'8"
Lex 182.34cm = 6'
Lian 166.9cm = 5'6"
Maeve 137.29cm = 4'6"
Makoa (Firewords emote, top of head) 165.2cm = 5'5"
Mal'Damba 162.9cm = 5'4"
Moji 70.44cm = 2'4"
Pip 142.57cm = 4'8"
Raum (without horns) 203.5cm = 6'8"
Raum (with horns) 220.42cm = 7'2"
Ruckus 44.42cm = 1'5"
Bolt 197.15cm = 6'6"
Seris 161.72cm = 5'5"
Sha Lin 175.29cm = 5'9"
Skye 169.43cm = 5'7"
Strix 182.13cm = 6'
Talus (with horns) = 150cm = 4'11"
Terminus 210.26cm = 7'1"
Tiberius 205.33cm = 6'9"
Torvald 186.36cm = 6'1"
Tyra 162.46cm = 5'4"
Viktor = 175.26cm = 5'9"
Vivian 163.51cm = 5'4"
Willo (top of onion head) 115.71cm = 3'10" (1 inch error margin)
Ying 137.29cm = 4'6"
Zhin 186.57cm = 6'1"
It's November guys, the time of abstinence, thanksgiving and black friday sales.
@Crashstyler33 You mean the vault key system? It should cost about 1200 crystals (or 1800 if you bought each bundle individually for some reason). You can also choose any skin you want. It's not anywhere near the 2400+ you mentioned.
Also, there is never a "last chance" to get a skin if it's not listed as "limited." It will always appear later, I learned that the hard way with Angelic Seris.
Raeve Maeve costed exactly 500 crystals in the old vip system. She costs like 7$ + 2 weeks of waiting.
I don't know how you invested over 2400 gems on the skin. Heck, you can get her in the deal of the day for exactly 7$.
I think you're just misremembering things. The only thing I can think off that costs that many gems from back then is Angelic Seris.
One of the main things that could get a thread that initially passes the constructiveness test closed is if it descends into a mindless argument.
@taikonaut Your current behavior is fine, the problem here is that the people on your thread could provoke you. The best course of action is to keep your cool and ignore.
If you see a thread going out of control, contact a moderator before it gets too out of control if you want the thread to be salvaged.
Min Smooth Frame Rate basically checks if your frame rate goes below that threshold. If it does, it will lower your max frame rate automatically. Or atleast that's what it says in Unreal Engine's documentation.