@Lukash369 where can we find the trivia thingy?
Switch Paladins player
Please check out my character concepts: Champion ideas Lynwood-the self-taught sorcerer and Kaimana-The floating mermaid
Posts made by HighPriestess2020
New game mode idea!!!!
I have an idea for a casual game mode which would be fun and is inspired by a game on roblox called silent assassin.
There are four people chosen to be the guards which have to protect the target, the target cannot use abilities or weapons or anything so all they do is walk, they can collect chests (up to three) Which will increase the gold they receive from that match.
There is one or two I’ve not decided yet but probably Two assassins which are going to try and kill the target and escape (once they kill the target).
The assassin wins if they kill the target and escape without dying, the guards and the target win if they kill the assassin.
P.S. the assassin can kill the guards.
Feedback is appreciated and follow me for more creations.
Esmerald, the dessert sentinel.
Sorry I’ve not been active for a while anyway here’s my champion concept I came up a while ago.Feedback is appreciated, tell me if you don’t understand something.
Main weapon-Guardian’s blade-his main weapon is a fuel sword (a sword with a blade on each side with the handle in the middle) He only shoots out of one side for his main atack, anyway he shoots a grain of sand every 0.05 sec and deals 40 dmg per grain. Has a 66 ammo capacity and a reload speed of 1.7 sec.
Right click-emerald orb-turns his sword around and shoots a chargeable ball/orb which deals 150 dmg and stuns for 1.5 sec. The more you charge it the bigger the radius. The maximum charge is 2 sec. has a 8 sec cooldown.
F-Sandy Aura-you spin your sword above you causing a veil to appear around you for 5 sec. reducing the dmg you take by 30% and increasing your movement speed by 30%. Has a 10.5 sec cooldown.
Q-Guardian’s Secret- split your sword in half so you have two small swords, throw one as a boomerang which circles in a ovalish motion dealing 150 dmg and bringing the enemy which it hit with the boomerang back to you, once he gets back you stab him three times with your two swords each hit dealing 150 dmg.
Has a 17 sec cooldown.
E-Sand Storm- Whip up a sand storm which causes all enemies in a big radius to receive 100 dmg every sec and increase the damage you and your team mates do to the enemies in the sand storm by 50%.
Default talent:Deathly SandStorm-your E charges slightly slower but now also reduces healing by 35%
Rank 2 talent: Enchanting Stun- the stun from emerald orb lasts 1.5 sec longer.
Rank 8 talent: Skillful huntsman-For 5 sec after getting a killing blow your main weapon does 25% more damage.
RE: Kaimana-The floating mermaid
@Miniiwolf. Thanks for the feedback. I changed riptide to 200 dmg per sec and the dive in the ultimate could be double jump to go down and if you’re a Maeve than triple jump.
Also if the heal is bad then maybe I can change it to 80% of the dmg you take, I know it suffers from the same problem but, well tell me what you think.
Also I think Kaimana wouldn’t be a champ to go on streaks with so it’s ok if she does for an ally, I mean obviously you don’t want to die but still.
And last but not least I think Kaimana should be played with another support in the match, sort of like Torvald is better when there’s another frontline in the match.
Kaimana-The floating mermaid
So I love champion ideas so I made one ( I made another which I would love for you to check out)hope you enjoy!
Quick note: Kaimana’s upper body is human shape but the skin is blue.
Main weapon:Water Beam-Her main weapon is a pearl in a shell that shoots a chargeable beam which deals from 400-700 dmg depending on how long you charge it. The max charge is 1.5 sec.
It has a 6 ammo count and and a 1.25 reload speed. It cannot get headshots.
ZL/Left Click:Wave-Shoot a water projectile which deals 650 dmg and if it hits an enemy, it will turn into a wave the enemy is forced to ride uncontrollably for 3 sec. Has a 13 sec cooldown.
R/F:Dive-Gracefully dive into the ground as if it was water and stay under for 5 sec then pop up, you can press R/F again to pop up before. You cannot be harmed while in dive but can be tracked by illuminate. Has 13 sec cooldown.
L/Q:Oceanic Justice-This is similar to jenos’s astral mark but instead of healing directly the targeted ally heals for 80% of the damage you take. This effect lasts 9 sec. it has a 6 sec cooldown which starts counting down once the effect is gone.
Ultimate:Overflow-The entire floor/ground of the map turns into water which heals you and your allies for 500 per sec and you and your allies are able to go under water for as long as you want. ( The going underwater works the same as dive but lasts longer) This effect lasts 9 sec. Keep in mind allies only get healing if they are touching the water/floor.
Safe waters-heal for 20% of your max health while in Dive.
Riptide-Your ultimate now also damages enemies for 200 dmg per sec.
Waterfall-If you or your ally which has oceanic justice on dies while Oceanic justice is active then a waterfall dealing 500 dmg will hit the killer, also a waterfall will fall on a random ally ( could be you) which heals for 500.
Lore and Loadouts I won’t be covering but hope you enjoyed. follow me for more champion ideas. If you made it this far and enjoyed it than look at my other concept please?
Please Respond so I know you saw this