@Lukash369 where can we find the trivia thingy?
Posts made by HighPriestess2020
New game mode idea!!!!
I have an idea for a casual game mode which would be fun and is inspired by a game on roblox called silent assassin.
There are four people chosen to be the guards which have to protect the target, the target cannot use abilities or weapons or anything so all they do is walk, they can collect chests (up to three) Which will increase the gold they receive from that match.
There is one or two I’ve not decided yet but probably Two assassins which are going to try and kill the target and escape (once they kill the target).
The assassin wins if they kill the target and escape without dying, the guards and the target win if they kill the assassin.
P.S. the assassin can kill the guards.
Feedback is appreciated and follow me for more creations.
Esmerald, the dessert sentinel.
Sorry I’ve not been active for a while anyway here’s my champion concept I came up a while ago.Feedback is appreciated, tell me if you don’t understand something.
Main weapon-Guardian’s blade-his main weapon is a fuel sword (a sword with a blade on each side with the handle in the middle) He only shoots out of one side for his main atack, anyway he shoots a grain of sand every 0.05 sec and deals 40 dmg per grain. Has a 66 ammo capacity and a reload speed of 1.7 sec.
Right click-emerald orb-turns his sword around and shoots a chargeable ball/orb which deals 150 dmg and stuns for 1.5 sec. The more you charge it the bigger the radius. The maximum charge is 2 sec. has a 8 sec cooldown.
F-Sandy Aura-you spin your sword above you causing a veil to appear around you for 5 sec. reducing the dmg you take by 30% and increasing your movement speed by 30%. Has a 10.5 sec cooldown.
Q-Guardian’s Secret- split your sword in half so you have two small swords, throw one as a boomerang which circles in a ovalish motion dealing 150 dmg and bringing the enemy which it hit with the boomerang back to you, once he gets back you stab him three times with your two swords each hit dealing 150 dmg.
Has a 17 sec cooldown.
E-Sand Storm- Whip up a sand storm which causes all enemies in a big radius to receive 100 dmg every sec and increase the damage you and your team mates do to the enemies in the sand storm by 50%.
Default talent:Deathly SandStorm-your E charges slightly slower but now also reduces healing by 35%
Rank 2 talent: Enchanting Stun- the stun from emerald orb lasts 1.5 sec longer.
Rank 8 talent: Skillful huntsman-For 5 sec after getting a killing blow your main weapon does 25% more damage.
RE: Kaimana-The floating mermaid
@Miniiwolf. Thanks for the feedback. I changed riptide to 200 dmg per sec and the dive in the ultimate could be double jump to go down and if you’re a Maeve than triple jump.
Also if the heal is bad then maybe I can change it to 80% of the dmg you take, I know it suffers from the same problem but, well tell me what you think.
Also I think Kaimana wouldn’t be a champ to go on streaks with so it’s ok if she does for an ally, I mean obviously you don’t want to die but still.
And last but not least I think Kaimana should be played with another support in the match, sort of like Torvald is better when there’s another frontline in the match.
Kaimana-The floating mermaid
So I love champion ideas so I made one ( I made another which I would love for you to check out)hope you enjoy!
Quick note: Kaimana’s upper body is human shape but the skin is blue.
Main weapon:Water Beam-Her main weapon is a pearl in a shell that shoots a chargeable beam which deals from 400-700 dmg depending on how long you charge it. The max charge is 1.5 sec.
It has a 6 ammo count and and a 1.25 reload speed. It cannot get headshots.
ZL/Left Click:Wave-Shoot a water projectile which deals 650 dmg and if it hits an enemy, it will turn into a wave the enemy is forced to ride uncontrollably for 3 sec. Has a 13 sec cooldown.
R/F:Dive-Gracefully dive into the ground as if it was water and stay under for 5 sec then pop up, you can press R/F again to pop up before. You cannot be harmed while in dive but can be tracked by illuminate. Has 13 sec cooldown.
L/Q:Oceanic Justice-This is similar to jenos’s astral mark but instead of healing directly the targeted ally heals for 80% of the damage you take. This effect lasts 9 sec. it has a 6 sec cooldown which starts counting down once the effect is gone.
Ultimate:Overflow-The entire floor/ground of the map turns into water which heals you and your allies for 500 per sec and you and your allies are able to go under water for as long as you want. ( The going underwater works the same as dive but lasts longer) This effect lasts 9 sec. Keep in mind allies only get healing if they are touching the water/floor.
Safe waters-heal for 20% of your max health while in Dive.
Riptide-Your ultimate now also damages enemies for 200 dmg per sec.
Waterfall-If you or your ally which has oceanic justice on dies while Oceanic justice is active then a waterfall dealing 500 dmg will hit the killer, also a waterfall will fall on a random ally ( could be you) which heals for 500.
Lore and Loadouts I won’t be covering but hope you enjoyed. follow me for more champion ideas. If you made it this far and enjoyed it than look at my other concept please?
Please Respond so I know you saw this
RE: I wasn't asked to give a password when I was making my Paladins profile.
I think I enetered a password.
Sometimes it says that a Hi-Rez employee will never ask for your password.
I think it is just with your account, also can you check out my character concept please?
Lynwood-The self-taught sorcerer
Quick notes, this champion will be similar to Imani and strix in that they can change weapons.
I play on switch so I will be listing both switch and pc controls.
Main weapon( Wand/Staff)- a wand which shoots purple (or whatever color) pellets which deal 475 dmg every 0.30 sec. Has a reload speed of 2 sec, cannot get headshots, Has a 12 ammo count. The other weapon is a staff which shoots whatever color projectiles which deal 900 every 1.25, sec has a reload speed of 2 sec and also cannot get headshots, Has a 8 ammo count.
ZL/Right click:Mind-Control/PyreCircle- If you have your wand equipped you will send out a slow moving orb that does not deal damage but mind controls the enemy hit for 5 sec, the mind controlled enemy can deal damage to both enemies and allies but cannot use his/her/it’s ultimate. While the enemy is being mind controlled it’s sees through its own eyes but can’t control itself. Lynwood will just stay still while he is using mind control unless an enemy Torvald ults, Cassie uses disengage or uses his own movement ability before mind controlling, it has a 15 sec cooldown.
If you have your staff equipped you will shoot an orb which will create a fire circle around it on impact about the size of a regular capture point which slowly closes in and deals 500 dmg every sec and it stays around for 7 sec it has a 11 sec cooldown.
R/Q:Teleportation Orb-Shoot an slow moving orb( about as fast as Seris’s orbs) in a straight line, when it hits something (environment or champion) you will automatically teleport there, if it doesn’t hit anything within 6 sec you will teleport anyway, you can also press R/Q again and teleport there immediately. Has a 11 sec cooldown.
L/F:Transfigure-Switch from your wand to your staff or vice versa.
Takes 0.5 sec to switch and has a cooldown of 6 sec.
Super:Mind Power- You combine your wand and staff to shoot a laser which if it hits an enemy you and two allies will mind control 3 enemies for 7.5 sec
Impervious Slow: Every 5th shot from your staff slows the enemy hit by 33% for 3 sec.
Brainiac: Your Mind- Control lasts 7 sec instead of 5 and your ultimate 12.5 instead of 7.5.
Warlock: Your Teleportation Orb becomes a fast moving orb that explodes on impact dealing 1000 dmg and teleporting you on impact.
Details like Loadouts and lore, I won’t be covering.
Hope you enjoyed, no hate please, it is just an idea.
Please give me feedback.
And if you made it this far check out my other champion concepts.