Viktor has area damage in the sense that it is an area effect but it is NOT blast damage. To be clear. He is also extremely team dependent OR he will not be there for his team (running far far away). It's infuriating playing with 80% of viktor players when they are in my team and just plain funny when they are against me.
Posts made by LeCheech
RE: How to Play a "Noob" Champion, a Viktor Guide (WIP)
RE: 'DOTA' Mode
@roiwtto999 Smite isnt first person, nor does it have paladins characters.
It also has a more traditional item meta for that type of game, where as I much prefer the super streamlined items in paladins. I also get the Wildstar MMO playstyle vibe from the game, which I very much enjoyed in Wildstar. However I much prefer the dynamic gameplay of first person shooters. And you also dont have mounts.
Also the ability to spawn on frontlines rather than back at the base (from the tower/outposts) which would get destroyed through out the course of the game would have a very different feel of pacing than previous DOTA style game maps. There would be very intense fighting at the start I think, and then it would mellow out before the big siege.
Most of smite's gameplay is on a 2D plane. There are no Imanis and Maeve's and Evie's and Andros or Kinessa's hiding on a rooftop to blowup incoming players with their guards down.
With all that laid out, it is clear that making a direct comparison to SMITE would be like saying Paladins is a Call of Duty Clone
Evie mains will also finally have a situation where they can un ironically use the
" Knock knock, who's there? I see. I see who? I see your gates are burning HAHAHAHAHAH " joke in a match only to be one shot by a strix while she tries to blink over their wall xD
As a massive paladins fan I would rather see Paladins grow as a thing than some other game I dont have the time to invest in. I think a lot of paladins fans would agree, that this concept sounds more fun than smite
You cant do this in smite https://www.youtube.com/watch?v=tJKB4JkF5KA
Basicly a fun idea I had between some siege matches.
First person moba mode in paladins. 3 lanes with flanky areas between them that have good elevation points. Make each lane no wider than stone keeps mid lane. There are 2 towers on each lane for each side, and from them spawn basic bots that charge each other and shoot the players. The ai doesnt need to be any better than the star wars battlefront 2004 game. And basicly you have to destroy the outposts and reach the enemy's seige base. This could bring back the original seige flavor too.
Themes could vary on map design like abyss vs pyre, magistrate vs resistance and technology vs nature. Of course keep all characters on both sides for sake of balance.
The towers/outposts could be actual AI shooty towers or maybe heavily advantageous fort like positions with a few bots on turrets or something. Maybe they get destroyed, or maybe they could be captured? It would differ from the standard moba way and maybe make it more like a zone capture game. But maybe that wouldnt be as fun as outposts you destroy. When one team reaches the enemy base on a lane, the bots start shooting at a big gate with a lot of hp. Players can shoot the gate too, but the base walls would have very nice vantage points with cover that has visible line of sight of the gate so they can shoot the bots and players. Making it a hot spot like a point fight. The assaulting bots will just focus gates, so maybe the players will be more incentive to kill the defending players on the walls. After the gate, its the siege engine and then its GG.
Also the flank routes should have good elevation options over the main lanes, but not over the base walls. At their highest, they should always be slightly lower than the base walls.
As a gimick you could also make a south american temple themed map where the main lanes are on elevated bridges over a jungle with a big pyramid base on each side, making the jungle the flank routes and flipping the elevation thing on its head.
Make it so the bots do not regen hp, and they are like minions compared to the player characters. They should give a small amount of credits when killed. Keep it just as basic dmg soldiers. Lastly the bots should also be up-gradable from the nearest spawn point, using player earned credits. Upgrades probably ought to be kept simple, like damage amp, regen hp out of combat, faster respawn, faster mobility and dmg reduction. Maybe players can each partially pay for an upgrade, which unlocks when the amount of credits needed to pay for it is met. Each upgrade could have 3 tiers like player items.
Give players horses when they spawn. One thing that could be done differently from traditional mobas, is have the towers/outposts be spawn points until they are destroyed. If that is the case, let players choose their spawn point.
Will you ever re-release Shore Patrol skins?
Basicly what the title says. They are literally my fav skins in the game, sadly I wasnt there when shore patrol battlepass was a thing. I spend literally every skin boost I have being one of those skins. I think if you did a shore patrol battle pass chest it would sell like Super Hot Sayan Fiyah. Might be good also for us who are locked down and cant go to the beach on these sunnydays.
I hope you guys do, I mean I see you have Ascension Peak chest up now, but I honestly doubt its selling as much as a shore patrol chest would.
The old age thing of match making
I love this game but after spamming it over again, I cant help but notice the flip flop in match making. Doesnt matter if I have a good KDA and objective time etc etc, that stuff only get noticed on Paladins Guru. No, instead we are all judged by the RNG match making. It doesnt bother me about the MMR or whatever its just a bit boring. I just crave some good fights 5v5s, but they happen like once every 10 matches.
Some times it feels like the ppl get found, but the system puts like too many bad or good players on one side. I cant help but feel like, if one of us on the winning team were in the losing team and vice versa the games would be better. It would be easier to teach new players too. Right now when I am the experienced player in the team it really sucks because it's like 3/5 dunno what they are doing vs a team that got all the cauterize etc etc. I mean sometimes it can work, if they focus fire on your target because your target gets cauterized but more often than not they ignore you and blame you until the end scores show up. I guess thats a ppl problem but I cant help but think it wouldnt be as bad if teams were a lil less stacked on one side.
Im not saying I am amazing. Sometimes I can carry games. But I cannot carry a game when multiple enemies are at my skill level or higher. Then I just get focused.
It can get so depressing for ppl that they might even say rly negative stuff at the start of a match like lets lose quickly. And also on the flip side winning quickly is boring and doesnt give much XP. Sure its fun once in a while to pin the enemy team back at spawn while jenos sits on point. But it gets boring when it happens often. Then I just feel like a bully y'know. Like the sporty kid picking on the nerdy kid at school because he knows he will win in a fight if it happened. Sucks the joy out of winning.
Its like winning against bots, but the bots have feelings. It also encourages bad play because people will pick up strategies with out thinking about it that work on noobs but not good players. Rushing might work against scrubs but its suicide against experienced players. etc etc. Also gives ppl this deluded sense of power because they beat a team of fresh players with one or two more experienced players.. while they are supported by ranked players etc.
Hey me and a friend see massive value in the creation of well filmed matches from different angles and views... but we can't get the camera to go up and down, just side to side, and to different characters. Has anyone found a way to do this, as the keys laid out in the wiki all work, except for going up and down.