So far TDM is just a shorter version of Onslaught. And there are not so much difference between both. I came out with an idea about new rules on TDM which makes players play more carefully and get some fresh feeling.
TDM in my imagination:
- Friendly fire on
- Team killer will lose credit
- Healing resources can be use by enemy team
- Team can only get points by killing enemies
What's your thought? BTW, should team kills count as kill to heal?