The new challenges contain a challenge to Heal for 150k in a single match.
I have done over 150k healing in a single match many times.
Does the challenge require you to do exactly 150k healing or is this just a bug?
%(#00faab)[I am learning Japanese/私は日本語がくしぅです]
K-pop is the SHITS
Posts made by Medic Dame
As creatures of Raken, the second planet in the gold zone of the solar system
It was tradition to train their wisps in brawls
- A Companion adheres to them during the phase of puberty
- These Companions can be assigned one of 5 elements
- A Mark slowly grows during the phase of puberty
- These Companions are called a Wisp
The power to heal anyone you'll like
Mark allies to be able to heal them
Num any injury
Enter a state of power where you decay anyone you mark
Whenever they bleed, they leave a fire burst
Projectiles can be slowed if in Line of Sight
Make Objects out of the ground and control it
Whenever in descent, you will hover in place or slowly fall
Can run at high speeds if airborne, causing tornadoes if running in place
Can cause a person to be paranoid and scared on command
Can vanish into the spirit realm or banish people into that realm
For some reason, whenever I try and bind my second ability, it always sticks to the last binding I had.
I.e. when I try and bind my lunar leaps on Io to Q, it always recognizes the input to use lunar leap as F instead of Q, but still shows me that the input to use lunar leap is Q.
Is this me or do other people experience this?
Steipphe, Tiberius's Student
Movement Speed2200 units
Chained Daggers: (Primary Fire)
A chain of 20 daggers float around you in a vertical manner,you hands commands these daggers.You move your hands in a sliceing maneuver in a melee range around your entire body, this occurs three times with a 0.5 second wait during each swing, each swing deals 300 damage.
Blade Burst: (Alternative Fire)
You throw 3 daggers infront of you,each dealing 100 damage,(Cooldown:2 seconds)
Chained Ripel: (First Ability)
You jerk your Chain of daggers towards a surface with any enemy you hit dealing 50 damage to them(Cooldown:5 seconds)
Enchanted Knife:(Second Ability)
You enchant 3 daggers and throw them to a surface for 8 seconds,after the time limit,you teleport back to the three daggers,you can teleport within the time limit by pressing the ability,(Cooldown:10 seconds)
Multiply your daggers and create a tornado which you ride on,you can stop this ability between 2-12 seconds after activation,this stuns enemies for 2 seconds when the tornado collides into them and deals 400 damage per second for 3 seconds and then release them from the tornado,this lasts for 13 seconds
Ally:Come on allies,we got businees/\Allez et combattez(Come on and fight)Enemies