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    Mr.Rain

    @Mr.Rain

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    Posts made by Mr.Rain

    • RE: Paladins Map problem

      @Averey 5 cp O_o,btw thanks to you i realized something the problem is not the map it's the gamemode siege,well not exactly the gamemode but hi rez execution on the concept,their idea is just to bare bone i mean 1 cp and bassicly just pushing it to the enemy base with a map that doesn't do much to support the idea itself,maybe if they made it so that they need to capture the payload and push it to another cp and they need to cap it again and if they cap that they can continue the payload to the enemy base and finish the game,this way.if they did that the map will be longer and hi rez can decorate the map better :D.(btw i troll you the problem is in the map and the siege gamemode)

      posted in General Discussion
      Mr.Rain
    • RE: Paladins Map problem

      @Shadowpuppy Bruh almost all map looks the same,well i maybe agree to you to not remove the siege gamemode as a whole but there is almost no actual gameplay difference for each map all map are just 1 cp and 1 choke after that game ends,its just to short
      they need to atleash have some interesting feature between them,their map is just to plain,btw what do you mean map have feature that make some champ worse on some map ?
      If you take the sniper for an example that's just bs

      posted in General Discussion
      Mr.Rain
    • Paladins Map problem

      I think i poorly convey my statement so im gonna rework it(btw yes i did say i want siege to be remove but i digress)
      Map Problem=
      Siege : The map on siege is not supporting the gamemode itself it's to short and to plain,and almost all the map looks the same,there is almost nothing that make them difference from each other,as if right now siege map is just a very short version of payload map.

      Onslaught = as right now onslaught has the best map rotation,at least 3/4 of them is a good map,because it has distinct feature from one another and it's capture point so it has excuse to be short.

      Deathmatch = Umm...can we just remove this mode entirely i mean evil mojo didn't even try on making this gamemode good,don't get me wrong the map is Umm ok i guess,nvm they should just remove this sht and replace it with payload.

      posted in General Discussion
      Mr.Rain
    • RE: Just For Fun: Who Do You Ship In The Game And Why?

      Zhin & Koga ¯_(ツ)_/¯

      posted in Lore Discussion
      Mr.Rain
    • RE: Lore

      ye most of the paladins community doesnt even know that lore exist so yeah hi rez doesnt care that much about the lore

      posted in Lore Discussion
      Mr.Rain
    • RE: Must the eternal pyre members be a female angels?

      i think most of them are female so yeah and the drogoz skins i think its not canon
      and their concept prob was from valkyrie so yeah i think its female only

      posted in Lore Discussion
      Mr.Rain
    • RE: I hate bomb king lore

      ye i just hate how the warlord is so random

      posted in Lore Discussion
      Mr.Rain
    • I hate bomb king lore

      So yeah i hate bomb king lore and here is my idea for the new lore for him basically bomb king is a weapon that was created by the magistrate and he is the anti riot/silencer for the magistrate if any town gonna rebel bomb king gonna be sent there,because every order that he was given was from the head of the commander he thought himself as some sorta noble but when he heard some random soldier chat about how bomb king was " a very useful weapon" he was enraged by this and destroy quite amount of building there.When the higher up knew about this they quickly send a scout and then the scout told bomb king that he was not just a noble but a king from some faraway land that is now aiding this country,this scout quickly become bomb king friend and now he is the mediator between bomb king and the magistrate.
      Ye i know this lore is really bad i just make some thing quick cuz im just bored and remember how bad bomb king lore was.

      posted in Lore Discussion
      Mr.Rain