I have been crashing so much these past few days and I cant think of what I could've done that made it happen so often, Like, I know Paladins isn't the best made game, but it was definitely more stable than these past few days, is there anything I should be looking for that could possibly be the issue?
Posts made by MrOstrich
Crashes and DC's
RE: New VGS
Updating the VGS isn't the worst idea, it has merit, but I'm a little confused about what happened to it, only like 4 lines got easier to say, and everything else went hiding behind 4 awkward keybinds, I wasn't one of the people that hated it because it was "new", but I can't say its better, it actually got worse, it got more awkward to use. I know one of the main reasons it was changed is because EM wanted to make the VGS more "new player friendly", but it just got more difficult with having to make a big square shape on the left side of your keyboard just to say "Hi". I think in the future the VGS could be updated, but I feel like at least for now, it should be the old VGS. There was not enough time to change something like the VGS with how short the PTS was, and something like this should've been tested over multiple PTS cycles
Am I the only one that cant rename their loadouts? I type in the new names I want, press done, and it doesnt rename it. Is there something I can do or is it a bug with the game itself? (which is probably the case knowing this game)
OK, so I wanted to talk about something strange that I've noticed, I know most of us are aware of the fact that Paladins isn't in the best condition stability wise, but it's strange to me whenever I see content creators play this game and it lags and bugs out so much with their beefy PC's. I know most of the time they are recording, but it's still weird to me that the game seems a lot more stable from my old, not great condition laptop. I think some things like the supposed Sha lin fps bug might be because people's fps is so high. Call me crazy or stupid, I don't care, but I think that better PC's might be making this game feel worse, and that it might be something to think about
Can we please get overkill damage back? In case you don't know what I'm talking about, or you call it something different, It's when, for example, someone has 300 health left, and you hit them with 500 damage, it used to show the 500, but now it only shows the 300. It's really strange and it doesn't help me get an understanding of how much damage I'm actually doing or taking, and it's more confusing without it. I don't know why it was removed in the first place, but it'd be nice if we got it back...
Im not sure exactly where to put this, but for some reason, moji's eyes on the default skin have been red for months now (on the model, not the splash art) , and I thought it might've been fixed by now, it's because on the splash art, the eyes are blue
Grover, I think he's in a fine place in terms of balance and all, but it's very weird how he has midair inaccuracy, I don't think that removing it will do much in terms of his power, it's just annoying how he can go pretty high with vine and then just miss all of his axes because of it.