Hi-Rez has a tendency to twist words and lie to our face about their balance changes, making buffs seem like nerfs and vice/versa. Well unlike most of your players who cannot read between lines or past 2 levels of propositional logic I know that your strix "nerf" is actually a buff and on top of giving more damage to the burstiest champion, you have also nerfed mobility yet again.
I have never enjoyed the game since Strix's release. He was overpowered in his PTS release and you nerfed him before his live release and he is still OP. In your neverending quest to create a champion for every playstyle you have legitimized the most cancerous playstyle that has been universally hated since the beginning of online first-person shooters: the camping sniper. It has always been the deadliest and yet safest playstyle in every game and serves no purpose in a team-based, objective-based shooter other than to serve the likes of lazy and selfish unteamlike players who just want to get easy kills from safe and untouchable distances.
Unlike other games you give him all the tools he needs to deal with flanks by: giving him a deadly (and now accurate) sidearm, giving him wallhack, giving him stealth, nerfing mobility almost every patch (in the forms of nerfs to dash distance cards, increased movement ability cooldowns, nerfs to cards that reduce movement ability cooldowns, nerf to nimble) and increasing the volumes of footsteps so that he can never be flanked, a game engine with hitboxes that are larger than visible models, and hit registration that calculates from the past rather than the present. It is now too late to balance him and nothing you do can not make him overpowered as his kit is designed to not have any weakness.
I have already layed out my reasons why your Tigron's patch strix "nerf" is actually a buff elsewhere but I will rehash them here since the paladins redditors would rather wank off to trashy and unfunny memes all day rather than engage in serious discussion. Their downvotes silence anyone who cannot coddle their intellect or tickle their attention span for more than 3 seconds.
A 100 health nerf is peanuts compared to what he gets in return: A 20% more accurate pistol with 50% more ammo and a Talent that supercharges his primary weapon:
"Talon Rifle now deals an additional 60 damage over 3s, stacking up to 3 times. This damage refreshes on additional hits. Talon Rifle can no longer headshot"
"Talon rifle shots now deal 5% increased damage, stacking up to 3 times, reveals enemies for 3 seconds, and increases the duration of cauterize by 3 seconds, but can no longer headshot."
You employ inconsistent language across your cards and talents and patch notes to confuse the readers as to dissuade them from finding the truth of the effect's power. You have given a more powerful version of blast flower/precision to strix. These talents, talents that buff the primary weapon for free without any special condition or change of play style show a lack of patience and creativity. You take another talent as a template but, so as not to seem to copy the other talent, you shuffle the words a little bit and add some other gimmick but in the process this additional gimmick has consequences that you may not have foreseen. And in this case, you have given Strix a 5 second cauterize duration and a 3 second wallhack on any enemy he hits, you have also given him the ability to 2 shot any champion below 2520 health.
Even if you nerf this talent before live release, the talent in itself is meant to buff his primary weapon, of which it is already overpowered without the talent so you have shot yourself in the foot with this design.
Your nerf to unauthorized use is a lie. The website says 400% to 250% damage but one of your lovely new dandy devs on the update show issued a correction, it's actually 350%. Oops a convenient innocent typo which is still not fixed on the main website's patch notes. Now most casual and competitive players will see this and get angry "What? it's actually only 50% nerf?" I say wrong. It is worse than that. Consider the math: Old unauthorized use flare deals 1200 damage. New unauthorized use flare deals: 1050 damage. (1200-1050)/1200 = 0.125 => 12.5%. Unauthorized use was actually nerfed by 12.5% or 150 damage. So the rifle+flare combo will still kill anything at or below 2250 health. If your base health is 2000 or less, you will die in less than half a second, even if you have max health loadout.
Mobility is never coming back and burst meta will be here forever because you know you must support the comforts of console players and copy AAA shooter titles because you want to be successful like them. You can have that but if there is any esports hope left in this game, spectating it will be like spectating a CSGO competitive game at best. Nothing but camping and watching angles until someone moves. Extremely boring to watch, no speed, no action, because burst meta prevents any kind of amazing plays from taking place.