I've been working on a series of Paladins Champion Main Stereotypes for awhile now, and I just put out the third video themed around the Damage Champions. I'd appreciate it if you could check it out!

PWNDotcom
@PWNDotcom
IGN: PWNDotcom
I'm the Leader of the Moderator Teams on the Paladins Steam Forums, Realm Royale Steam Forums and Official Paladins Discord.
I've been playing Paladins since OB34, when it was first available on Steam, and have stuck with it through every update since. It's an absolutely huge part of my life, and I don't think I'd give it up for anything! I love the characters, the world, the Talents, the Loadouts and the community around it!
You can catch me on
Twitter: https://twitter.com/ChristianDorny
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Posts made by PWNDotcom
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Damage Main Stereotypes [Video]
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RE: Why Paladins Strike have the best skins.
Because the Art Team for Paladins Strike stole assets from Overwatch.
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RE: Assembly of Champions Voting Results!
@Dusklicious said in Assembly of Champions Voting Results!:
Also, although I fully expected him not to get in, it was a shame PWNDotcom didn't make it.
Oof, what a vote of confidence
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RE: Cynthia, The Dimensional Traveler
@TangAce said in Cynthia, The Dimensional Traveler:
my concept was made last year...
That's... Not what we're talking about?
You said they didn't work on Tiberius until after the contest, when that's far, FAR from true.
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RE: Cynthia, The Dimensional Traveler
@TangAce said in Cynthia, The Dimensional Traveler:
yeah we have no evidence ofc, but it's really weird that he's released well 3 months after reddit contest for exemple, cause I don't think they were working on him before since before they were busy working on raum
Tiberius is in a datamine from March
https://www.facebook.com/notes/paladins-poland/futures-end-datamining/355222788657733/ -
Flank Concept: Xyris, Knight In The Woods
Some brief context first. I recently attended HRX last weekend, and one of the Panels was a Design-A-Champ Panel where the attendees worked together to make a Paladins Champion. After that Panel, I took what we had made and put it into this.
Art by a friend of mine, AerophobiaRole: Flank
2100 Health
375 Movement Speed[Lore]
Since times long forgotten, the powerful and enigmatic creatures known as Woodsborn have defended the forests of The Realm, and the creatures which reside in them. But in recent years, their leaders have grown more and more afraid of the "civilized" world and their tools, and have restricted the Woodsborn Warriors to only the center of their lands. Disgusted at their apparent lack of care or action, one of the warriors named Xyris led a revolution, overthrowing the elders and establishing herself as the new leader of the Woodsborn. She would not stand idly by while the humans dug, chopped and carved away at the natural world. Instead, she would lead the verdant tide against man and machine alike. Xyris dances across the battlefield, cutting down any who would challenge her.
[Abilities]
Primary Fire: Thornthrower (Direct Damage)
Thrust your spear, launching a magic spike which deals 600 damage. 0.1s prefire, 0.5s post-fire. One spike at a time will stick to surfaces. 8 ammo, 1.5s reloadAlternate Fire: Bramble Burst (Blast Damage)
Detonate all of your current ammo, dealing 150 damage for each. Knocks both you and enemies back with increased force based on the amount of ammo consumed.
5s cooldownAbility 1: Briar Wall
Sprout a thorny bush from your active spike. The bush will prevent enemies from moving through it, and has 3000 Health. Lasts 4s.
12s cooldownAbility 2: Gallop
Leap forwards. If you hit the ground or a wall, kick off of it and leap again.
11s cooldownUltimate: Overgrowth
Leap into the air, then aim your spear at the ground and throw it. Ivy and briars will spread across all surfaces in a large area, initially Rooting enemies for 1.5s. Enemies in the area are slowed by 50%. The briars must be attacked in order to shrink and destroy them.[Talents]
( Default ) Honor Bound: Killing Blows restore 8 ammo, reset your cooldowns and grant 15% Ultimate Charge.
( Level 2 ) Habitat: You may deploy a second spike with Thornthrower, but the health of Briar Wall is reduced by 50%.
( Level 8 ) Galavant: Bramble Burst has a 4s reduced cooldown, and only uses 1 ammo.
[Loadout Cards]
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Weapon/Armor
Mother’s Calling - Gain {50|50} Health.
Oaken Armor - Gain {4|4}% damage reduction below 40% Health.
Fellowship - Receive {8|8}% increased healing below 50% Health.
Unyielding Warrior - Dropping below 50% Health grants you a {100|100} Health Shield for 3s. 30s cooldown -
Alternate Fire
Reckless - Increase the self-knockback of Bramble Burst by {5|5}%.
Recycle - Restore {10|10} Health for every ammo consumed by Bramble Burst.
Natural Instinct - Increase your reload speed by {5|5}% after using Bramble Burst.
Homeland Protection - Increase the knockback of Bramble Burst on enemies by {8|8}%. -
Ability 1
Ambush Predator - Entering Briar Wall increases your movement speed by {8|8}% for 5s.
Grove - Activating Briar Wall restores {100|100} Health.
Fenced Off - Increase the Health of Briar Wall by {200|200}.
Woods' Defender - Reduce the cooldown of Briar Wall by {0.5|0.5}s. -
Ability 2
Spring into Action - Increase the distance of the initial leap of Gallop by {5|5}%.
Graceful Leap - Increase the distance of the second leap of Gallop by {10|10}%.
Joust - Increase your movement speed by {5|5}% for 3s after using Gallop.
Tree Hopper - Reduce the cooldown of Gallop by {0.5|0.5}s.
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RE: October Happy Thread
@Dusklicious Decimation would have been a far better choice instead of Crush. It helps you carry a lot more, especially when your team is bad at dealing damage. Crush also has a long-ass cooldown since you weren't using any It Waits.
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Front Line Concept: Sabbas, The Blaze Of Glory
“The Pyre never fades.”
Role: Front Line
4600 Health
350 Movement Speed[Abilities]
LMB: Blazing Mace (Direct Damage)
Swing your mace every 0.7s, launching a blade of Pyre Magic which deals 400 damage. Enemies and surfaces hit will become marked, and all Souls will move towards marked areas/enemies. 6 ammo. 1.4s reloadRMB: Sacred Seal
Envelop a targeted enemy in an 800 Health Shield, which blocks their attacks. 9s cooldownQ: Conscript (Direct Damage)
Create a Warrior Soul with 800 Health. While standing still, Souls will hold a 1600 Health Shield in front of them. Every 2.1s, Souls will swing their swords at enemies, launching a projectile which deals 200 damage. Max 4. 11s cooldownF: Fog of War
Teleport all Souls to your side, and flap your wings to create a cloud of fog, making you and your Souls invisible. The fog lasts until you take another action or 800 damage, and Souls will mirror your movements while it is active. 12s cooldownE (Ultimate): Inspire
Resummon 4 Warrior Souls. Then, empower your Souls and your allies within 75ft. You gain a 4000 Health Shield, and your Souls and allies gain a 2000 Health Shield. While this Shield is active, it increases movement speed by 25%.[Talents]
[Default] Convert: Eliminations reset the cooldown of Conscript.
[Level 2] Cleansing Fire: Sacred Seal now Silences the target while active.
[Level 8] Fearless Leader: Hitting an enemy with Blazing Mace increases the Movement Speed of Souls by 30% for 1.5s.[Loadout Cards]
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W&A
Monument - Gain {150|150} Health.
Lionheart - Dropping below 50% max Health grants you a {400|400} Health Shield for 3s. 25s cooldown.
Tread Down - Eliminations grant {8|8}% increased movement speed for 8s.
Final Rest - Restore {50|50} Health over 2s when a Soul is destroyed. -
RMB
Pyre Forged - Activating Sacred Seal grants you a {150|150} Health Shield for 3s.
Condemn - Increase the Health of Sacred Seal by {100|100}.
Pyre Shield - Activating Sacred Seal restores {100|100} Health.
Strike Back - Gain {6|6}% increased movement speed for 2s when Sacred Seal is destroyed. -
Q
Resistant - Increase the Health of Souls by {100|100}.
Braced - Increase the Health of Soul's Shields by {150|150}
Forefront - Gain {2|2}% damage reduction for every Soul within 50ft.
Garrison - Restore Health equal to {10|10}% of damage dealt by Souls. -
F
Covert - Increase the Health of Fog of War by {100|100}.
Bodyguard - Souls gain {10|10}% Damage Reduction while in Fog of War.
Last-Ditch Effort - Increase your movement speed by {5|5}% while Fog of War is active.
Sympathy - Activating Fog of War restores {15|15}% of Soul's Health.
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RE: ///
Why are there only 4 abilities, and why are they all so dull and uninspired?
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RE: Character Concept: Zeera, The Soul-Torn
@FastHeadcrab said in Character Concept: Zeera, The Soul-Torn:
Why I made this: Among my time playing Paladins, I couldn't help but feel like the characters were identical. Obviously, they all have their unique playstyles and character development, but each class did the same job: "Damage", "Attack from behind", "Stay on the point and protect others", and "Heal".
To me, this removes the customization in playstyles; it isn't really unique, you're just doing the same job by a different method. That is why I created Zeera! She's a support but, while she does heal still, her main feature is her wide range of CC and statuses that she can use to help her team win a major firefight. Her priority is to support by inflicting statuses and such on her opponents rather than healing teammates constantly.
TL;DR - She adds more variety and customization to how a character can fit their class.Umm, I would disagree with that.
Let's look at just the Supports.
Ying is a very heal-centric Support.
Jenos is a very active fighting Support, and a lot of his Support capabilities comes from his Luminary damage buff.
Mal'Damba is the most well-rounded Support, with a variety of healing methods and CC.
Pip is a Flank-focused Support, with a Slow and Burst heal that means he tries to overwhelm the opponent, rather than outsustain them.
Furia is a Support with a focus on her Damage potential, especially through Wrath passive.Yes, Supports often fit into the point of "You have the heals", but the way they do it and the other aspects of them are very different.
As for your concept here...
LMB is just a thing. LMBs in general aren't much, unless they have a special passive. This is serviceable.
RMB is a copy of Seris/Io, but slower and with a Shield.
Q is a copy of Tyra's Mark, but more broken.
F is a copy of Grohk's Ghost Walk, but without the benefit of Untargetability.
E isn't really a copy of anything, but it's pretty generic.
Plus, you fall into the trap of not being able to heal and deal damage at the same time, or heal multiple allies at the same time, which really hurts Supports.