@TheDarkSpirit12041 said in Tips to improve at playing support:
Hi everyone, here are some tips to get better at playing support. I hope that it will help you.
What's a support?
A support champion is a champion that will make opportunities to help its mate do kills rather than do doing a ton of damage and kills. Its capability of defending itself and deal damage is normally inferior of what a damage champion or tank champion can do. Heals, Buffs, Shielding or Boosting, a support is meant to act like a helper. Support doesn't mean healing, Torvald is a tank-support. The base of Paladins, Overwatch; Dota 2, League of Legends, Team Fortress, ect... is to search for the support instead of the support coming to you seeking throught the dangerosity of the positioning where ennemy can shot you.
Here are some tips:
-Have a better positioning:
Well well, this is the typical of bad support players. The skill doesn't worth anything without having a great positioning. The positioning is where you're positioning at to do what you're supposed to do. A great positioning is a positioning where you MUST NOT be seen by the ennemy, you must stand at the back with an another champion that is ready to kill the flanker. You should also change great positions because the flankers knows where you could be at and have a positioning where you can see EVERYONE. A support mustn't die like a flank.
You must keep an eye on every of your teamates' healthbar that can be shown at the up left part of the screen. You must keep an eye on allies behind you like a sniper or damage that needs help trying to kill the flanker. Having good reflects is having the time to mind when your ally will take damage or not, and immediatly right click.
-Use your healing or ability even when your allies are full HP
There are champions that need the buffs like the speed boosts, the speed boosts really help the ally travels faster and not using its escape ability which is helpful because escape abilities are very important and must be used in low hp to search for you. Despite you have to make minded choices because you never know what ally mostly needs help.
-Learn the patterns and the maps
Learning the maps will help you situate every flanking routes and not get surprised. Keeping an eye on behind or tell to your allies to attack in the patterns will make the flankers unable to do their job Aka. You'll be free healing or buffing your allies without problems.
-Capture the Objective instead of your tank
There's an exception for Skye, Talus and champions that can't be seen. Someone should stay with you. In fact, capturing the objective and letting the others attacking will give to your team a better wall and a better defence on the point which is what even diamonds rated players don't even do. The support have the ability to help from far but not dealing damage.
Here is one of the most important and least noticed tip that pro players need to be good at supporting. The ennemy has ways of doing things, you have to anticipate where the ennemy support is gonna go, you must see where the off-tank and the flanker are coming at, you must see the retreating places, you must anticipate when your ally will take damage, buffing your ally entering in battles and of course making sure of always healing them on low hp before 1s.
I hope those tips will help you get better at playing support. Don't listen to those who spams need healing because a good player knows how to survive and retreat when it needs help, it can ask for the tanks' shields too.
Your Support tips are for the most part sound, but there are a few things I’d like to add or correct to your arguments...
- This one to me is 75% true... in most team fights where both enemies are equally matched, the healer gettin picked off in a heated battle is usually at fault there.
But the other 25% the healer dies it’s because too many people overextend or split and leave the healer alone on point or people are where they need to be but don’t always retreat and are behind walls which either forces the healer to come to them which ends up getting the healer killed or they die before the healer can do anything about it.
Sometimes it’s the damage/frontline doing a terrible job at killing or harassing the damage/flank going after the healer or they just do a terrible job at dealing with a deathball strat and the healer just cannot keep up/out heal the burst. This is especially true once most of the enemy team has Cauterize at 2-3...
This one comes over time and with lots of play if you’re diligent, tho it doesn’t hurt to use a guide or three for better understanding...
This sounds like a good idea, but in practice it is an incredibly bad habit to get into, especially in ranked where the Meta healers all have Fairly High CDs on their heals.
If you do this as a furia or seris for example, you risk not having the Heal up when the frontline eats a ton of burst damage and by the time it’s back up it may already be too late...
same as 2...
I’m frankly not 100% on board with this mainly because I believe if you win a team fight against the enemy team then the champ with the slowest/worst mobility options and the least DPS should stay behind mainly because they will not contribute as much to pushing the enemy back and will not be able to make it back to the point in time if someone does manage to break through which gives the enemy a chance to comeback...
as a Fighting Game Player, Quake Duelist and Halo 1v1 MLGer, I can definitely say, this mindset just comes with Muscle memory and practice vs lots of live opponents. Your best bet is to just play as a support and do your best with any scenario you happen to be in. The hardest part frankly is finding people willing to play support who are good at it...
Lastly, the argument that supports are not equipped to deal damage is nonsense. Furia, Grohk, Ying, Pip (tho he is frankly a better flanker) and Mal’damba are all well and capable of reaching the 100k damage range if your aim is on point, tho of course they’re ill equipped to handle getting ganked which is why a good team will always protect their healer and never force them into a situation where they over extend or are out of position...
A support will make or break a team fight and most team fights usually crumble as soon as the healer dies. In the end it’s all about everyone doin their job so that the support can do theirs... those are just my two additional cents...